Is A Command Console Worth It?
#1
Posted 05 July 2015 - 02:51 AM
Here's the build I am considering.
http://mwo.smurfy-ne...8b80390975a8415
#2
Posted 05 July 2015 - 03:16 AM
Deimos Alpha, on 05 July 2015 - 02:51 AM, said:
I may be alone in this, but that's about the only time I consider using a CC. It gives decent bonuses, but I rarely find it worth mounting. The Stalker is a good candidate for it, because of the small engine cap.
#3
Posted 05 July 2015 - 03:18 AM
It's quite usefull for mechs that can go well with the stuff the console gives as well as having more tons then ammo to work with.
#4
Posted 05 July 2015 - 03:21 AM
IraqiWalker, on 05 July 2015 - 03:16 AM, said:
I may be alone in this, but that's about the only time I consider using a CC. It gives decent bonuses, but I rarely find it worth mounting. The Stalker is a good candidate for it, because of the small engine cap.
Not alone and if I was facing this very same choice, I would prolly install the C3.
I would suggest to install it and run with it for awhile so how it fits into your gameplay. If you feel it is a benefit to you and your CW team, screw what anyone else tells you and do what you think is best for the team. You do that and you will already have an advantage and a stronger team.
#5
Posted 05 July 2015 - 03:23 AM
(As a general point, how do they make what's essentially a targeting computer weigh 3 tons using 31st century tech? Has anything beyond vacuum tubes become lostech?)
#6
Posted 05 July 2015 - 04:21 AM
TWIAFU, on 05 July 2015 - 03:21 AM, said:
Not alone and if I was facing this very same choice, I would prolly install the C3.
I would suggest to install it and run with it for awhile so how it fits into your gameplay. If you feel it is a benefit to you and your CW team, screw what anyone else tells you and do what you think is best for the team. You do that and you will already have an advantage and a stronger team.
That's the right attitude.
jss78, on 05 July 2015 - 03:23 AM, said:
(As a general point, how do they make what's essentially a targeting computer weigh 3 tons using 31st century tech? Has anything beyond vacuum tubes become lostech?)
The percentages may seem meager, but it's the only option you have, and on long range weapons even something as small as 1% has a big benefit.
As for your other question, that comes partly from the era when the game was developed (the 70s), and the fact that computers in this setting grow in size based on how much equipment they are handling)
A Clan TC for that controls ONLY 2 Gauss Rifles weighs in at 5 tons, and 5 slots. (6 and 6 for the IS). It's benefits will ONLY transfer to the Controlled weapons.
The ones we have in MWO would be considered INSANELY OP.
#7
Posted 07 July 2015 - 06:43 PM
If you use a missile mech then I would say anything that would help ya get a faster lock with bap as well.
Triskin (OGD)
#8
Posted 08 July 2015 - 11:26 PM
#9
Posted 09 July 2015 - 12:09 AM
-- Zoom 1 + 18%; zoom 2 + 24%; AdvZoom ( pic in pic zoom ) +52,8% !!!
-- Sensor range boost +6% ( stacks with adv sensor and beagle, sensor range beyond 2km IS cool )
-- Target information gathering time boost by 42,5%
So....Kingkrab with dual Gauss, advanced sensor range, advanced zoom, beagle and command console...sounds not too bad huh ?
Atlas DDC with ecm and the above mentioned is something you should fear. He can see you comming over half the map but you if its pilot is a bit smart you will never learn who send you the pain.
Sure 3t for an advanced sensor suit sounds expensive....but when do nice things come for free ?
I'm not sure if it would be that helpfull with a LRM Mech ( not a LRM fan ) but hey just try beeing able to see increases battlefield awareness and so your use for your team.
#10
Posted 09 July 2015 - 12:13 AM
Deimos Alpha, on 05 July 2015 - 02:51 AM, said:
Here's the build I am considering.
http://mwo.smurfy-ne...8b80390975a8415
No; occasionally you might get a build which has only one or two slots and three tons left, but that's very rare, and usually you can adjust the build. The Command Console is a bit of a dud right now, not doing enough for its tonnage to justify including it - much less to compete with the far more powerful (though bulkier) Clan Targeting Computers.
#11
Posted 09 July 2015 - 12:19 AM
Inner Sphere Streaks are simply not worth having compared to their alternatives right now.
#12
Posted 09 July 2015 - 02:22 AM
Deimos Alpha, on 05 July 2015 - 02:51 AM, said:
Here's the build I am considering.
http://mwo.smurfy-ne...8b80390975a8415
Interesting build... but if i owned one.. (i have 4 other stalkers) I would go with a pair of SRM4's with 4 LL's.. those 4's really up the DPS and pack a lot of close range punch, especially later game.. But if you find yourself having issues with lights, the Bap+streaks is not a bad option.
#13
Posted 03 August 2015 - 07:57 AM
The Basilisk, on 09 July 2015 - 12:09 AM, said:
-- Sensor range boost +6% ( stacks with adv sensor and beagle, sensor range beyond 2km IS cool )
-- Target information gathering time boost by 42,5%
I always see people bashing this piece of gear. While I agree it is expensive/heavy for its bonuses these two in particular really do give you an advantage when you have space for it.
I've got one on several machines -
Stalker 4N - 4LL, 2 MPL, Bap and CC to me out performs the 6LL meta build because it never overheats and can get super mean up close.
Battlemaster 3M - 8 MPL, XL400, Bap and CC - this one uses it for the speedy information gathering as its a pure face brawler and knowing where to hit immediately makes all the difference.
Quad AC5 King Crab - again for the information gathering and extended range for radar which works well with the AC5 machine gun mode range.
Almost always I find myself putting this gear in assaults with free space and the very occasional heavy, buts its almost too heavy for the gains for anything lighter than 70 tons in most cases.
Edited by sycocys, 03 August 2015 - 07:57 AM.
#14
Posted 08 August 2015 - 02:38 PM
#15
Posted 08 August 2015 - 05:01 PM
Strikeshadow, on 08 August 2015 - 02:38 PM, said:
^^^^A million times THIS.
You'd be surprised how many people confuse "target information" for "lock on"
#16
Posted 15 August 2015 - 12:41 PM
I never use advanced zoom, but maybe that extra 53% helps a lot.
The 6% sensor range boost is pretty small.
Personally, I would prioritize the 1.5 ton BAP over Command Console for its similar uses but also the Anti-ECM. Especially now with all the ECM cheetahs and shadowcats running around. If you still have 3 tons to spare after that, then I guess it can be helpful. But 4.5 tons is practically a large laser. That's not chump change even on an assault.
Edited by Jman5, 15 August 2015 - 12:50 PM.
#17
Posted 15 August 2015 - 07:19 PM
#18
Posted 20 August 2015 - 05:16 PM
#19
Posted 20 August 2015 - 05:29 PM
Deimos Alpha, on 05 July 2015 - 02:51 AM, said:
The CC is rarely worth it's weight by most people's standards. But, by all means I'd give it a try at least. It doesn't hurt to see how it works for oneself.
However, if you are expecting CC (or BAP) to speed up your targeting locks, you are looking in the wrong places. CC and BAP each only speed up data gathering. Data Gathering is what brings up the damage displays of your targets.
If you wish to increase lock on speeds (for LRMs or SSRMs), then Artemis (which weights nothing for SSRMs for the record), TAG and NARC are the systems you would be wishing to look into. (There is more detail here, as certain enhancements don't stack on certain other ones. Ask, and I'll go more in depth if need be.) Of all these, Artemis is a C-bill only costing upgrade for SSRMs. Combine that with BAPs ability to turn off/disable ECM for your SSRMs to lock on (which is why anyone who plans to use SSRMs should always have BAPs on their mechs).
Overall, for it's tonnage costs, CC typically is too heavy for it's benefits currently in game. I haven't seen it preform much for myself. But I could see it in a long range sniper build, as it does increase the zoom function for easier aiming.
#20
Posted 20 August 2015 - 05:39 PM
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