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Pgi. P Stand For Piranha


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#41 kesmai

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Posted 05 July 2015 - 10:34 PM

Do not forget that this little fish runs at 151 kph without speedtweak, is as small as a guppy an sports additional 2 erml + 1 ersl. That mechs will be op as hell :-)

#42 bad arcade kitty

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Posted 05 July 2015 - 10:34 PM

View PostOne Medic Army, on 05 July 2015 - 10:33 PM, said:

If you let anything shoot you in the back with something as blindingly obvious as 12 MGs for several seconds, you don't deserve to be an assault pilot. Anything will kill you through the back in seconds, in any mech.

12MGs on a 20tonner would be much less good than the Huginn, or the Firestarter, or the Ravens. Heck, it'd probably be less good than the Pirate's Bane (unless there's an ECM pod).


several seconds there it's less than 1.5 sec
see the calculations in my previous post

Edited by bad arcade kitty, 05 July 2015 - 10:35 PM.


#43 One Medic Army

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Posted 05 July 2015 - 10:49 PM

View Postbad arcade kitty, on 05 July 2015 - 10:34 PM, said:

several seconds there it's less than 1.5 sec
see the calculations in my previous post

Well, for one thing those lasers crit too, so it's probably 2 volleys for the firestarter, just saying. Also I have a suspicion your math is off quite a bit.

Anyway, it's really irrelevant as balance shouldn't be based off of fringe cases.

Plus, realistically, good luck managing it. You need to get behind the assault, you need to have your (cone firing) MGs hit his rear CT (he can twist/turn to make this harder), and you need to survive doing this in a mech that will die from a single AC/20 hit, without being able to poke or twist (because constant-fire MGs). If you actually managed to kill an assault like that, I'd say you earned it and he deserved it.

#44 bad arcade kitty

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Posted 05 July 2015 - 10:51 PM

4 mg embers are still scary even with the current mgs
piranha will be 300% more scary

#45 Elizander

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Posted 05 July 2015 - 11:00 PM

I'm fine with my 6 SPL 5 MG Nova. Just don't try to staredown a fresh assault and you'll be fine. Once internals are exposed you're pretty much a non-stop killing machine.

Edited by Elizander, 05 July 2015 - 11:00 PM.


#46 Kmieciu

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Posted 05 July 2015 - 11:16 PM

View Poststjobe, on 05 July 2015 - 12:51 PM, said:



Posted Image


Yeah, the Mk V were really something :-)

Edited by Kmieciu, 05 July 2015 - 11:16 PM.


#47 bad arcade kitty

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Posted 05 July 2015 - 11:36 PM

imo they should rework mg a bit to put it into the game, to increase the damage but to decrease the crit chance on internals

not sure how other mg mechs would like it

#48 One Medic Army

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Posted 05 July 2015 - 11:44 PM

I'd like if it was styled after the clan AC's. A burst of bullets over say half a second that did 2 dmg and had a cooldown of say an additional 3.5sec (so it'd be 4DPS for 0.5s every 4sec, or 5DPS/10sec with 1.25s of on-target time). Then remove the crit bonus and inherent firing cone entirely.

Edited by One Medic Army, 05 July 2015 - 11:44 PM.


#49 stjobe

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Posted 06 July 2015 - 02:18 AM

View Postbad arcade kitty, on 05 July 2015 - 10:31 PM, said:


this most popular on smurfy crab build http://mwo.smurfy-ne...9ab07cca133ee73 has 8 armor on the back
crab also has 62 hp of ct structure

this most popular on smurfy firestarter build http://mwo.smurfy-ne...7161afac1399b07 has alpha 30, therefore it needs 3 alphas to the back to kill the crab, all shots completely landed, it's 6 seconds minimum (first alpha + 3 sec cd + second alpha + 3 sec cd + third alpha), it's also a hot build

now, 12 mg piranha with her 9.6 dps would eat 8 armor in 0.8 sec and then

from wiki http://mwo.gamepedia.com/Machine_Gun
>It has a 39% chance to deal 1 Critical Hit, 22% chance to deal 2 critical hits, and 6% chance to deal 3 critical hits.

each mg shoots 10 bullets per second, it means each mg deals 3.9+[2.2*2]4.4+[0.6*3]1.8 = 10,1 damage per second to the internals (honestly i'm not sure how these chances should be summed up but at the very end it's ~5+ damage per second) and it has 12 of them... it will eat 62 hp of crab in either ~0.5 second or at the very end in ~1 second,

You might be confusing internal components with internal structure.

The Crab has 62 hp worth of internal structure, but crits only affect internal structure by regular damage + 15% of the crit damage. So the DPS vs internal structure is more like 1.4 per MG, making the 12 MG Piranha need roughly 3.6 seconds to chew through it all.

To sum up, the MG has three DPS values:
0.8 vs armour
1.4 vs internal structure
4.5 vs internal components

I updated my "History of the MG" chart with the DPS values:

Posted Image
(History of the MG, as of 2015-07-05)

I'd love for it to stop being a crit weapon, since that's really holding it back. More vs-armour damage, less of this crit malarkey.

#50 Mardek

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Posted 06 July 2015 - 05:05 AM

Someone tweet this post to russ ;)

#51 Joseph Mallan

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Posted 06 July 2015 - 05:16 AM

View PostMardek, on 05 July 2015 - 07:33 AM, said:

and why should it be a bad thing? ;)

Because even on TT 12 MGs is just wrong!

#52 Mardek

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Posted 06 July 2015 - 09:46 AM

View PostJoseph Mallan, on 06 July 2015 - 05:16 AM, said:

Because even on TT 12 MGs is just wrong!


because this game follows all the TT rules, oh wait....

#53 Lugh

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Posted 06 July 2015 - 09:50 AM

P also stands for Pandering apparently.





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