So, Can We Have Our 10 Tons Back
#1
Posted 05 July 2015 - 10:11 PM
Kthanxbye!
#2
Posted 05 July 2015 - 10:59 PM
#3
Posted 05 July 2015 - 11:15 PM
#4
Posted 05 July 2015 - 11:18 PM
#5
Posted 05 July 2015 - 11:40 PM
#7
Posted 05 July 2015 - 11:50 PM
#8
Posted 05 July 2015 - 11:50 PM
latinisator, on 05 July 2015 - 10:59 PM, said:
1. They would have to re-balance everything from scratch, literally every single mech. And no, globally removing all quirks would not help at all because the bad clan mechs would still be absolutely awful and the good clan mechs would still be leagues above every other clan mech.
2. Clan mechs would be outright superior in single queue or group queue, so they could only play with other clan mechs because 10 vs. 12, if that is the balancing mechanism used. This causes the number of buckets to grow, slowing down matchmaker even further, or producing fewer evenly sided matches, or possibly both.
Not saying this solution can't work. I am saying it would take an extraordinary level of effort to really make it balanced, above and beyond other methods. I am of the opinion that we should see how the stats for CW turn out after the event. If the clan win ratio is worse than the previous event, then we're closer to balance, and dramatic changes like 10 vs. 12 shouldn't be implemented. It will probably be small, and it will probably only require some fine tuning to get things more balanced.
I'd also like to point out that it probably seems a lot worse for IS right now than it really is because both 228 and Mercstar went clan for the event. Huge groups with much higher win percentages in CW on average might have a rather big impact on the stats.
#9
Posted 05 July 2015 - 11:54 PM
NO.
kthnxbye.
#11
Posted 06 July 2015 - 01:14 AM
i love obscure battle tech technology.
Edited by kesmai, 06 July 2015 - 01:15 AM.
#12
Posted 06 July 2015 - 02:22 AM
kesmai, on 06 July 2015 - 01:14 AM, said:
i love obscure battle tech technology.
Sorry, that was just the beginning of development, followed by lone prototypes in following decades.
The Quasimodo is the first mass-produced 'Mech equipped with Blue Shield PFD.
#13
Posted 06 July 2015 - 07:43 AM
#14
Posted 06 July 2015 - 07:50 AM
If true Blame your fellow IS members of wasting tons
Edited by GotitN4U, 06 July 2015 - 07:56 AM.
#15
Posted 06 July 2015 - 07:51 AM
#17
Posted 06 July 2015 - 12:22 PM
latinisator, on 05 July 2015 - 10:59 PM, said:
Best, closest, most fun game I've had so far happened last night. The Clans had one DC (so 11v12) - nailbiter the whole way.
Make CW (JUST CW - no reason to do this in the public queue, where Clan mechs can be on either side: never got why this was a huge sticking point - just do it ONLY in CW...) 10 v 12. Don't nerf the Clan mechs. Solved.
#18
Posted 06 July 2015 - 12:32 PM
Dawnstealer, on 06 July 2015 - 12:22 PM, said:
Make CW... 10 v 12. Don't nerf the Clan mechs. Solved.
Sure, and while you're at it try and convince people to play Inner Sphere while at the same time telling them they have inferior equipment and weapons. I'm sure people would love to fight on the team that has worse weapons and equipment, and fewer targets to shoot at. I love playing low-quality Mechs when high-quality Mechs are available for me to use otherwise.
Like in Halo. I always wanted to play as a Grunt instead of a Spartan, because who really wants to be the powerful character that gets to shoot lots of weaker targets? Not me, no Sir. Nope.
See the problem here? Leave the Clans OP with 10v12 and you are telling people directly that IS Tech is inferior, and they will have more fun playing in the Clans. It is a very poor PvP design decision, and it is driven purely by battletech enthusiasts who care more about their lore than the game's market viability
Edited by Prosperity Park, 06 July 2015 - 12:35 PM.
#20
Posted 06 July 2015 - 12:50 PM
While IS and Clan mechs are now basically on par with potential to stand toe to toe in various roles in the hands of competent players who optimize playstyle and quirks the population balance, lack of CW population, lack of depth to provide incentives to loyalists while facilitating mercs the ability to exist and still function differently without controlling faction balance due to the appeal of being able to play all of your mechs rather than just one faction or the other in CW.
Want to have fun in CW? Find a unit with likeminded players, get on coms and have fun goofing around and playing the game in its current state and pray to the lords of bacon PGI gets their heads out of their posteriors and can find some dev with a foresight that goes past the next month or two of gameplay.
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