Edited by Vlad Striker, 05 July 2015 - 11:27 PM.
Srm Redesign
#1
Posted 05 July 2015 - 11:24 PM
#2
Posted 06 July 2015 - 11:30 PM
#3
Posted 06 July 2015 - 11:46 PM
Valar13, on 06 July 2015 - 11:30 PM, said:
Incorrect.
In TT, SRMs are actually Guided. The difference between SRMs and Streak-SRMs is that Streaks will only fire if all the missiles have locked onto the target, whereas the standard SRMs will fire whether they have a lock or not. This is to conserve ammo.
#4
Posted 06 July 2015 - 11:58 PM
#6
Posted 07 July 2015 - 12:00 AM
ShinVector, on 06 July 2015 - 11:58 PM, said:
Not saying it should be. I actually like the Skillshot involved with SRMs. I wish it were as doable with LRMs.
Just wanted to point out the Fallacy of SRMs being unguided. That was the MRMs and Rocket Launchers.
#7
Posted 07 July 2015 - 03:04 AM
Edited by DuoAngel, 07 July 2015 - 03:06 AM.
#8
Posted 07 July 2015 - 03:27 AM
DuoAngel, on 07 July 2015 - 03:04 AM, said:
Actually...Huh...
That'd be an interesting way to make them "Guided".
Make them follow the crosshair *SLIGHTLY*
I'm still waiting for my MRMs for 40 dumb-fire missile salvos.
Edited by Juodas Varnas, 07 July 2015 - 03:28 AM.
#9
Posted 07 July 2015 - 08:32 AM
Thunder Child, on 06 July 2015 - 11:46 PM, said:
Incorrect.
In TT, SRMs are actually Guided. The difference between SRMs and Streak-SRMs is that Streaks will only fire if all the missiles have locked onto the target, whereas the standard SRMs will fire whether they have a lock or not. This is to conserve ammo.
Wait, really?
#10
Posted 07 July 2015 - 08:45 AM
#11
Posted 07 July 2015 - 05:50 PM
I think it would be neat to have SRMs follow the crosshair a tiny bit after being fired. No big changes in firing arc, but enough to create minor adjustments and make sure the salvo lands (more or less) on target.
Then again, I think most of the missile systems in this game could use a rework.
#13
Posted 07 July 2015 - 09:43 PM
Draykin, on 07 July 2015 - 05:50 PM, said:
I think it would be neat to have SRMs follow the crosshair a tiny bit after being fired. No big changes in firing arc, but enough to create minor adjustments and make sure the salvo lands (more or less) on target.
Then again, I think most of the missile systems in this game could use a rework.
As it is for now, SRMs are used as shotgun - you fire missiles ahead on moving target and twist torso to spread incoming dmg. If they make SRMs to follow crosshair - you will NEVER land them on target, cause they will turn away from that target
Edited by DuoAngel, 07 July 2015 - 09:44 PM.
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