New River City Preview Video
#41
Posted 06 July 2015 - 12:30 PM
#42
Posted 06 July 2015 - 12:37 PM
NeonKnight, on 06 July 2015 - 11:37 AM, said:
Does that mean hiding in trees can be temporarily beneficial as the trees will take some of the initial weapon hits instead?
Nope. That AC 20 will knock the tree down and still deliver full damage to you standing behind it. This was covered in Dev Log #12.
#43
Posted 06 July 2015 - 12:43 PM
#44
Posted 06 July 2015 - 12:48 PM
But the planet/moon not moving is an issue. Feels wrong somehow.
#45
Posted 06 July 2015 - 12:54 PM
NeonKnight, on 06 July 2015 - 11:37 AM, said:
Does that mean hiding in trees can be temporarily beneficial as the trees will take some of the initial weapon hits instead?
Nope. they don't absorb shots.
If a ballistic passes through a tree, the tree will fall over, but it will not block the shot and will continue its merry way until it hits terrain or a mech.
Edit: nvm, already answered just a couple posts before mine.
Edited by MoonUnitBeta, 06 July 2015 - 12:58 PM.
#46
Posted 06 July 2015 - 12:56 PM
#47
Posted 06 July 2015 - 01:03 PM
Edited by Sev Malthus, 06 July 2015 - 01:03 PM.
#48
Posted 06 July 2015 - 01:03 PM
#49
Posted 06 July 2015 - 01:09 PM
More cover? Check!
Anti-LRM cover? Check!
More area for movement? Check!
Larger overall map? Check!
Cool visuals? Check!
Port City feel? Check!
Dropship spawnpoints? Check!
Original spirit of the map preserved? Check!
Destructible Terrain??? Triple Check!!!
Time Lapse???? Quadruple Check!!!!
Spaceship still at the spaceport?
Check!!!!!!!
This revision looks...
Edited by Nightmare1, 06 July 2015 - 01:09 PM.
#50
Posted 06 July 2015 - 01:13 PM
#51
Posted 06 July 2015 - 01:19 PM
Edited by 800, 06 July 2015 - 01:20 PM.
#52
Posted 06 July 2015 - 01:22 PM
oh, will i get cbills/xp for killing them?
... I may have issues targeting enemy mechs near those statutes, they MUST DIE!!!!
#53
Posted 06 July 2015 - 01:23 PM
Also if you could make the dam under water playable that would be awesome. Seriously awesome.
#54
Posted 06 July 2015 - 01:27 PM
I don;t watch the Devlogs as they take too long (inho) and prefer to just read as I can read pretty quick. i.e. a 20-30 min vlog I can read in 5 min...
So, was not aware of the NO to absorbing damage....shame really...wonder how games like BF does it then....
#55
Posted 06 July 2015 - 01:36 PM
#56
Posted 06 July 2015 - 01:46 PM
#58
Posted 06 July 2015 - 02:27 PM
800, on 06 July 2015 - 01:19 PM, said:
I think it'll actually be better. Obscured geometry is no longer rendered (tbh i thought this was industry standard...)
As for trees falling down, it's very basic physics and shouldn't hurt performance at all.
Edited by MoonUnitBeta, 06 July 2015 - 02:27 PM.
#59
Posted 06 July 2015 - 03:10 PM
Thank you for posting this.
#60
Posted 06 July 2015 - 03:13 PM
800, on 06 July 2015 - 01:19 PM, said:
From what the devs said, the terrain is set to limit sight lines, reducing rendering.
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