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New River City Preview Video


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#61 Papapeshu

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Posted 06 July 2015 - 03:23 PM

It's officially tomorrow in GMT land!

WHERE'S THE PAAAATCH???? :P

Can't wait to harvest all the mechs focussed on deforestation in the new River City!

#62 Tiberius Augustus

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Posted 06 July 2015 - 03:24 PM

:ph34r: Should have went with Frostbite engine....... :ph34r:

#63 Goombah

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Posted 06 July 2015 - 03:26 PM

They said we should speak up if we think of anything that would improve the map. This map would be better with Raptors. Or baring that, Pterodactyls.

#64 bad arcade kitty

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Posted 06 July 2015 - 03:34 PM

dem buildings copy&pasted like on north korea propaganda pictures

pgi

Posted Image

north korea

Posted Image

find the difference :3

#65 Wintersdark

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Posted 06 July 2015 - 03:38 PM

View Postbad arcade kitty, on 06 July 2015 - 03:34 PM, said:

dem buildings copy&pasted like on north korea propaganda pictures

pgi

Posted Image

north korea

Posted Image

find the difference :3


To be fair, it's normal for multiple residential buildings to be completely identical. They're erected together in a development. . Any modern rapidly growing city has that in spades.

#66 bad arcade kitty

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Posted 06 July 2015 - 03:48 PM

also, here is another thing which bothers some people including me on the old map and is even worse on the new one

these stupid rocks in the river

have you ever seen such a river, especially in a big city, where it's barred with some silly rocks near a bridge and isn't even cleared for navigation and stuff

Posted Image

#67 Jack Shayu Walker

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Posted 06 July 2015 - 03:54 PM

View Postbad arcade kitty, on 06 July 2015 - 03:48 PM, said:

also, here is another thing which bothers some people including me on the old map and is even worse on the new one

these stupid rocks in the river

have you ever seen such a river, especially in a big city, where it's barred with some silly rocks near a bridge and isn't even cleared for navigation and stuff

Posted Image

I don't think there are many watercraft that can fit under that bridge that can't get around those rocks dude.

#68 James Montana

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Posted 06 July 2015 - 03:54 PM

I like what I'm seeing. I really, really like the random time of day effect. Good Job.

#69 NocturnalBeast

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Posted 06 July 2015 - 03:56 PM

View Postbad arcade kitty, on 06 July 2015 - 03:48 PM, said:

also, here is another thing which bothers some people including me on the old map and is even worse on the new one

these stupid rocks in the river

have you ever seen such a river, especially in a big city, where it's barred with some silly rocks near a bridge and isn't even cleared for navigation and stuff

Posted Image


It is not Earth.

#70 sCOREscream

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Posted 06 July 2015 - 04:10 PM

WOW !!! Really GREAT ! Well done !

#71 bad arcade kitty

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Posted 06 July 2015 - 04:10 PM

View PostJack Shayu Walker, on 06 July 2015 - 03:54 PM, said:

I don't think there are many watercraft that can fit under that bridge that can't get around those rocks dude.


that's another problem too, a stupidly low bridge

also, note the depth difference between and after those rocks... where does the water go? it's a river after all, it should be very fast on the shallows and it behaves like a surf instead of flowing; very very silly, check this moment

Posted Image

p.s.
also i "like" these new armored trees. we used to have ghost trees, now we have armored ones which don't burn and can sometimes take a shot of mech weapon before falling down

View PostEd Steele, on 06 July 2015 - 03:56 PM, said:

It is not Earth.


logic doesn't work there

Edited by bad arcade kitty, 06 July 2015 - 04:13 PM.


#72 El Bandito

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Posted 06 July 2015 - 05:31 PM

3:15--TAKE THAT! OSCAR MAN!

#73 Axeface

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Posted 06 July 2015 - 05:34 PM

Map looks great!



You asked for comments/feedback.

I would love to see a major boost in saturation during the day, less of a yellow/brown filter and more realistic/clear/earthlike lighting and nicely saturated image. Looks a bit 'drab', like most mwo maps.

Edited by Axeface, 06 July 2015 - 05:37 PM.


#74 Jack Shayu Walker

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Posted 06 July 2015 - 05:39 PM

View Postbad arcade kitty, on 06 July 2015 - 04:10 PM, said:


that's another problem too, a stupidly low bridge

also, note the depth difference between and after those rocks... where does the water go? it's a river after all, it should be very fast on the shallows and it behaves like a surf instead of flowing; very very silly, check this moment

Posted Image

p.s.
also i "like" these new armored trees. we used to have ghost trees, now we have armored ones which don't burn and can sometimes take a shot of mech weapon before falling down



logic doesn't work there


Alright let's break this down.

First of all, I don't think this small bay inside the city limits is intended for boating of really any kind, certainly it's not made for industrial cargo ships. You'll notice that all of the cargo cranes are located on the coast, not in the bay area. It's clear that the port here is intended to offload cargo which can then be transported further inland by LAND not watercraft.

Second the water most certainly should not be behaving like it's flowing from a typical river. Have you by chance seen the dam in river city? It's not a hydroelectric damn that spits water out at the bottom to generate energy. Now if you ask why that is, you might actually be raising a good question: "why is the dam just a big ol' door holding in the water?" Answer is I dunno. BUT because the dam appears to just be blocking the river, not harnessing it for energy, the water in the river should be mostly stagnant. It is a bit odd that it's behaving like surf, but it'd be much stranger if it was rushing over the shallow parts like rapids.

Lastly the trees aren't armored, I think what you are observing is Kanajashi missing a few shots when firing at the trees. They don't burn yet because they are still working on that functionality.


Sooooo in all actuality there is... quite a bit of logic to be found, I dunno what you're talkin about kitty.

#75 bad arcade kitty

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Posted 06 July 2015 - 05:46 PM

well that river city is also seems to be a sea (or a large lake?) port

it has a container terminal (a pretty well made, my first reaction was to check where the fence around the customs clearance zone was :3 (where it is??) i used to visit one such terminal pretty often, was nice to see the kalmar crane too)
it doesn't mean it doesn't use its river to ship barges and stuff further into the continent

even for a slow river the water behaves imo unrealistic

and i bet you cannot find any real pic of such huge rocks in a river in a major city especially near a bridge

#76 Jack Shayu Walker

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Posted 06 July 2015 - 06:18 PM

View Postbad arcade kitty, on 06 July 2015 - 05:46 PM, said:

well that river city is also seems to be a sea (or a large lake?) port

it has a container terminal (a pretty well made, my first reaction was to check where the fence around the customs clearance zone was :3 (where it is??) i used to visit one such terminal pretty often, was nice to see the kalmar crane too)
it doesn't mean it doesn't use its river to ship barges and stuff further into the continent

even for a slow river the water behaves imo unrealistic

and i bet you cannot find any real pic of such huge rocks in a river in a major city especially near a bridge


The barges cannot ship further into the continent, the dam would not allow them to pass through. It's not that kind of dam, go into the training grounds and look at it.

The water behaves realistically enough imo, it's not perfect, but it's personally not immersion shattering for me.

What does finding a real live major city with rocks in it have to do anything? It's a sci-fi game, the worlds can be a little weird. Those rocks don't violate physics, so they don't bother me.

#77 bad arcade kitty

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Posted 06 July 2015 - 06:47 PM

the dam isn't really a problem, there can be a boat lift there

also it's a bit too close to the river mouth

well, may be they don't have major cities up the river and/or the river is too shallow for barges and these rocks used to be rapids before the dam was built or w/e

still the water behavior at least a bit weird... may be it's due to that dam, the flow is nonexistent and the sea waters go into the estuary, i dunno; and also don't forget that the port needs a fence even if it's not an international one, i saw no fence there whatsoever but i might miss it

#78 Jack Shayu Walker

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Posted 06 July 2015 - 07:07 PM

View Postbad arcade kitty, on 06 July 2015 - 06:47 PM, said:

the dam isn't really a problem, there can be a boat lift there

also it's a bit too close to the river mouth

well, may be they don't have major cities up the river and/or the river is too shallow for barges and these rocks used to be rapids before the dam was built or w/e

still the water behavior at least a bit weird... may be it's due to that dam, the flow is nonexistent and the sea waters go into the estuary, i dunno; and also don't forget that the port needs a fence even if it's not an international one, i saw no fence there whatsoever but i might miss it


But there isn't a boat lift, it's just not there.

Indeed it is too close, another reason why it probably isn't going to work very well to try to send ships upriver

I'd wager that those rocks may have been rapids when the river was undamed and I agree that currently it's not a good place for large barges to be.

I don't recall a fence either but this is Mechwarrior, regulations for ports could be wildly different here, it's not earth and the city planner may not be the most competent man alive based on his dam design.

#79 Navid A1

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Posted 06 July 2015 - 10:40 PM

A bit of nostalgia anyone? :)



#80 Thomas G Wolf

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Posted 07 July 2015 - 12:12 AM

Please stop feeding that Troll bad arcade kitty all he ever does is ***** and moan, PGI can do nothing right for him and he trolls the forums like he plays, and if you have ever had to misfortune to play with him on your team you will know what I am talking about, just put him on ignoge like I have and you will be alot happier reading these forums.





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