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River City Dynamic Time Is....


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#1 Scout Derek

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Posted 06 July 2015 - 10:43 AM

AWESOME SAUCE

#2 Jman5

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Posted 06 July 2015 - 11:26 AM

I just wish they could get that Gas Giant to rise and set as well.

#3 Hit the Deck

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Posted 06 July 2015 - 11:53 AM

This is one clever way to make heat or night vision works beautifully! It doesn't force you to toggle the secondary vision on every time you drop on certain maps which simply put the beautiful art assets to waste!

#4 Shadow Magnet

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Posted 06 July 2015 - 11:53 AM

Great stuff indeed.

Next stop: burnable trees! Well I wish :rolleyes:

#5 Glaive-

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Posted 06 July 2015 - 12:07 PM

View PostJman5, on 06 July 2015 - 11:26 AM, said:

I just wish they could get that Gas Giant to rise and set as well.


This sooo much ^^^

A particular map in MW:LL has that feature, and it looks awesome:


Of course in River City's case, the sky effects wouldn't need to be as crazy. That said, it would be amazing to have a map like Extremity in MWO <3

Edited by armyunit, 06 July 2015 - 12:09 PM.


#6 FlipOver

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Posted 06 July 2015 - 12:16 PM

View PostShadow Magnet, on 06 July 2015 - 11:53 AM, said:

Great stuff indeed.

Next stop: burnable trees! Well I wish :rolleyes:

Nah, I'd rather have destructible buildings.

#7 Gravitas

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Posted 06 July 2015 - 12:23 PM

View Postarmyunit, on 06 July 2015 - 12:07 PM, said:

That said, it would be amazing to have a map like Extremity in MWO <3


We have HPG Manifold and that outerspace 'moon' feel. So the day/night rotational cycle would easily start there.

But sadly, we also miss out on the other really cool things from Extremity such as the low gravity and hot/cold effects. I remember the 'lakes' that were frozen and walkable at dark, and the quick melting and subsequent steaming of those same areas as the planetoid turned and the light started hitting it. Also increased cooling in dark and more latent heat in the light.

#8 Dulahan

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Posted 06 July 2015 - 12:51 PM

Do we know if the 'dynamic' is going to be random each tick? Or on a set cycle?

#9 Gravitas

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Posted 06 July 2015 - 01:09 PM

View PostDulahan, on 06 July 2015 - 12:51 PM, said:

Do we know if the 'dynamic' is going to be random each tick? Or on a set cycle?


In the preview vid, they said it would be random starting time of day per match, and that the cycle would be 6 hours of change over 15 minutes.

Edited by Gravitas, 06 July 2015 - 01:09 PM.


#10 1453 R

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Posted 06 July 2015 - 01:09 PM

When this gets fully implemented across all maps, Thermal/NV modes are going to be much more interesting. Every map could end up a thermal/NV map, and use of those tools will be up to the individual pilot's discretion and preferences rather than "this is a NV map, that's a thermal map, this is a normal map..." and so forth.

When that happens it'd be a great time to go into more detail with vision modes and maybe get them another pass, if we have room in the dev schedule. Either way, it's going to be very interesting to see how the dynamic lighting will work on RCR. On top of the fact that RCR will now actually be a highly playable map instead of a friggin' clusterfisk.

Good time to be a MWO player, I think.

#11 Hit the Deck

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Posted 06 July 2015 - 01:29 PM

View Post1453 R, on 06 July 2015 - 01:09 PM, said:

When this gets fully implemented across all maps, Thermal/NV modes are going to be much more interesting. Every map could end up a thermal/NV map, and use of those tools will be up to the individual pilot's discretion and preferences rather than "this is a NV map, that's a thermal map, this is a normal map..." and so forth.
....

Yeah, I also have praised this new day/night cycle because of this.

I imagine they could have made some maps to have different sections which require different secondary vision to get through them. For example, on Alpine there is a derelict tunnel going straight through the Candy Mountain right to the base behind it in the valley, but there is leaking gas inside this tunnel and there is no light so you have to use night or thermal vision. Things like that.

#12 XxXAbsolutZeroXxX

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Posted 06 July 2015 - 03:16 PM

View PostDulahan, on 06 July 2015 - 12:51 PM, said:

Do we know if the 'dynamic' is going to be random each tick? Or on a set cycle?


In the developer blog, they said they divided a standard 24 hour day into 4 slices of 6 hours.

Each six hour time slice will be timed to fit inside a standard 15 minute game and will be selected at random.

#13 Darwins Dog

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Posted 06 July 2015 - 04:13 PM

I want to see tides cycle with the time change. That would be fantastic. Nothing drastic (50 feet like the Bay of Fundy would be too much), but a 10 foot fluctuation could make for some interesting changes to the battlefield.

#14 Spheroid

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Posted 06 July 2015 - 04:42 PM

I don't understand. Is the lighting truly dynamic or will the maps simply have numerous time of day variants? Because many moons ago the shadows for all the maps were hard rendered in an attempt to improve fps performance.

#15 PurpleNinja

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Posted 06 July 2015 - 04:44 PM

This patch looks good.

#16 Fiona Marshe

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Posted 06 July 2015 - 09:35 PM

View PostSpheroid, on 06 July 2015 - 04:42 PM, said:

I don't understand. Is the lighting truly dynamic or will the maps simply have numerous time of day variants? Because many moons ago the shadows for all the maps were hard rendered in an attempt to improve fps performance.

True dynamic lighting. There is some nice footage in the Dev interview that was posted.

An advantage of all the learning (and fixing the underlying engine) over the years. Hence why *all* the maps are slowly being updated.

#17 Thunder Child

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Posted 06 July 2015 - 11:38 PM

I must admit, I'm not sure how I feel about cramming 6hrs into 15 mins.
I have a hard enough time getting stuff done in a day as it is.

#18 Karmen Baric

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Posted 07 July 2015 - 01:38 AM

View PostShadow Magnet, on 06 July 2015 - 11:53 AM, said:

Great stuff indeed.

Next stop: burnable trees! Well I wish :rolleyes:

that heats mechs up if too close. make a large forest section on a map where it can all burn.

Edited by Karmen Baric, 07 July 2015 - 01:38 AM.


#19 Astrocanis

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Posted 12 July 2015 - 03:45 PM

View PostScout Derek, on 06 July 2015 - 10:43 AM, said:

AWESOME SAUCE


It is if you like darkness all the time. ALL. THE. TIME. If the game starts in daylight, 2.5 minutes later it's dark again.

Hate the map.

#20 Sir Wulfrick

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Posted 12 July 2015 - 04:48 PM

View PostScout Derek, on 06 July 2015 - 10:43 AM, said:

AWESOME SAUCE


Yep, for me River City just went from being one of my most hated to one of my very favourite maps. GREAT work by the PGI mapping team!

Can't wait for other maps such as Forest Colony to receive the same treatment!





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