Ok boris, so you aren't the anti-social solo player, you just got confused on how CW works with setting up games, and you've evidently missed a lot of things since CB..
We had a mixed solo/2-4 group que and a 12 man group que, it failed, horribly, due to the solo only players screaming, ranting and raving about the 2-4 groups ruining their game. That happened, PGI removed all groups from Solo and put all groups in the Group Que, 2-10 and 12 man groups for that.
Match Maker uses Elo, which is a personal ranking, to match up players in the Solo que. MM also uses Elo match up players in the Group que, but it uses the AVERAGE of each group to make up 12 man groups, since 12 man units are actually only 1% of the entire Group que. It's not a great system, but work is being done on it.
CW has no MM at all, it simply takes the first 12 per side on a planet and drops them together, building those 12 from 12 solo players or mixed groups and solos or a single 12 man when they exist, which isn't very often except during the Events.
CW que times are long no matter WHAT you do, solo or 12 man, it's a long wait, because so little of the playerbase does CW, pure and simple, and that's the entirety of the problem. I've had extremely long wait times, over an hour, and I've been dirtside within 30 seconds of hitting the Defend/Attack button for a planet. I've learned, thanks to the information PGI has given us, to read the ques for each planet in my list and figure out which one is probably going to be the shortest que time. Usually I pick ones with short ques, under 10 minutes, sometimes I get long ques because I picked the wrong planet.
Since CW matches are 30 minutes long, if you have less than an hour, don't bother to que for it, you simply don't have enough time. Nothing wrong with that, CW isn't the quick drop arena, we have the non-CW ques for that, solo and group, they pay better if you are looking for cbills anyway, quicker ques, faster drops, you earn more in the same time frame because you get more games in.
CW is like doing a raid in WoW when you aren't in a group, you have to wait for the people to get together, sometimes it's quick but it's usually a long wait, that's the best way I can think of putting it to you. And like raids in WoW, CW is rather the end game mode for MWO. Unlike WoW however, casual and solo players can do CW without any issues, which is totally the opposite of doing a raid in WoW, as you know.
If we hit Steam and the playerbase gets much larger, CW que times will probably drop. And Russ has stated that 4v4 Recons and 8v8 Strikes are coming to CW, PROBABLY sometime this year, but no firm dates or promises on this year.
CW right now is pretty much..well..it's not the game mode to make cbills or xp, there's no actual rewards beyond the loyalty point ranks for the Factions, and that's it. It's not what we were promised in 2011, not even remotely close to that at this time. There's SOME glimmer of hope, as the CW things coming this year look to start being more aimed at what we were promised for CW in 2011, but I'm at the point where I'll believe it when it's done and working properly.
*edit*
1453 R, I put in my post on the first or second page, that SRM, the unit I'm the XO of, has some rather simple rules, play as a member of a team, have fun, and be able to deal with our personalities(we're all adults, we're not polite and we give each other a LOT of crap), that's it. We have no scheduled times you have to play, we don't even demand that you DO play, want to join, cool, as long as you fit those 3 rules, we're good with you being in the unit. We're all adults, we all work, most of us have kids/families/lives, and we do MWO for fun, that's it. If you are on once in a while, that's fine, if you are on every single day for 12 hours, that's fine..ok, probably not fine but we don't judge..much...ok, we do and we're vocal about it, but so what, we don't kick you out for it.
Many units are exactly like SRM is, no schedules, just people who enjoy playing as a team when our friends are on when we are, and that's about it. I've actually sent people who wanted to join SRM to other units because they were far too active and want to play in the leagues and such, SRM doesn't do that, we're laid back and just here for shits and giggles, like many other units. You want to be in a unit that doesn't care if you can make it on any given day or week, friend me ingame and I'll add you to the roster.
ONE thing, SRM ONLY accepts Inner Sphere contracts! We do NOT work for the Clans, we kill the Clanners. And we tend to work for Kurita, gives us lots of chances to kill Clanners