Jump to content

Give New Players Something. To Start With


56 replies to this topic

#41 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 07 July 2015 - 02:36 AM

View PostSarlic, on 07 July 2015 - 02:22 AM, said:

Tutorials etc. are in the works i believe.

Yeah, been "in the works" since 2012.

I'm not holding my breath for sure.

#42 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bite
  • The Bite
  • 2,664 posts

Posted 07 July 2015 - 02:38 AM

View PostScout Derek, on 06 July 2015 - 04:01 PM, said:

So you're saying you don't want faster queing times and more people for CW possibly?

Faster queue times may well not lead to better gameplay. the bad play I'm seeing lately is starting to poison MWO for me. It's bleeding from solo Q into group queue then into CW. More players that don't know how to play is not a good thing. More players that are johnny rambo the 2nd is not a good thing.
I agree new players should get a good start, I agree with someone above they should have to pick a faction immediately then get say one of each mech class suitable to that faction. There should be a compulsory video tutorial attached to each mech BEFORE you can play it. Because right now, there is nothing to instruct anyone. This is producing shockingly awful play and the solo q is NOT helping these people get any better. It then gets to group queue where they whine about being stomped and CW where they whine again.
When it's on them for not learning or joining with other players. But that is not entirely their fault, as there are NO ways for the game to teach anyone anything!
I also think the economy needs an un-nerfing, maybe those starter mechs could each have a 25 game double xp+cbill bonus-kinda like the free repair system on WT?

Edited by kamiko kross, 07 July 2015 - 02:39 AM.


#43 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 07 July 2015 - 02:39 AM

View PostJimmy Page, on 07 July 2015 - 02:29 AM, said:

No. You start with nothing, get smashed for 3k matches and learn to play. You learn to join a group, use Teamspeak, coordinate, use cover, know the functionality of weapon systems etc. This isn't government welfare Mechwarrior. Learn, leave or lose.


I like F2P(try before you buy) because then games have to EARN their customers money rather than the bait and switch and other nefarious tactics employed in yesteryear.

EARNING their money wasnt common before but games will eventually have to get used to it in todays market eventually..... The market that amusingly enough was created by said nefarious tactics.

Funny how things work and not completely off topic, but its also funny how many dont even know the meaning of the word, work.

The topic title is "Give New Players Something. To Start With" This game should try giving new players an interesting, awsome, complete, coherent, atmosphereic game to start with. Free mechs or what ever isnt good enough.

Edited by Johnny Z, 07 July 2015 - 03:18 AM.


#44 Anarcho

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 538 posts

Posted 07 July 2015 - 03:34 AM

Would be nice a pokemon style of tutorial when in the end professor steel gives the option to pick a light, medium, heavy or assault mech to start.

#45 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 07 July 2015 - 03:37 AM

View PostAnarcho, on 07 July 2015 - 03:34 AM, said:

Would be nice a pokemon style of tutorial when in the end professor steel gives the option to pick a light, medium, heavy or assault mech to start.



Allow the players that complete the Cadet Bonus and choice, the c-bills or a mech that is qualeviant in price/quipment.

#46 Bobzilla

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,003 posts
  • LocationEarth

Posted 07 July 2015 - 03:38 AM

I think there should be unlimited resources testing mechlab to go with the testing grounds with AI in it.

#47 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 07 July 2015 - 04:19 AM

View PostFupDup, on 06 July 2015 - 03:42 PM, said:

I think they should be started with trial mechs that don't suck.

Easiest fix!

#48 NephyrisX

    Member

  • PipPipPipPipPipPip
  • 394 posts
  • LocationSingapore

Posted 07 July 2015 - 04:35 AM

Each new player should have a choice of either a Hunchback or Centurion (both Champion Variants) as they are the best mechs for teaching newbies on the basics of MWO.

#49 Raggedyman

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,278 posts
  • LocationFreedonia Institute of Mech Husbandry

Posted 07 July 2015 - 04:44 AM

View PostScout Derek, on 06 July 2015 - 03:38 PM, said:

Instead of just having the usual cadet bonus that newbies may never known about until later, why not give them a starter pack?


I'm not sold on your entire plan, but I think your general gist of a "BUY THIS IS YOU ARE A NEWBIE AND DON'T KNOW WHAT TO DO WITH YOUR CBILLS!!!!" pack is absolutely bang on the money for the NPE.

#50 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 07 July 2015 - 04:53 AM

Provide new players with an LCT-1E. They will have to learn to play well to do well, it's cheap to buy two more variants, and it's quite capable once you learn it.

#51 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 07 July 2015 - 05:36 AM

View PostYeonne Greene, on 07 July 2015 - 04:53 AM, said:

Provide new players with an LCT-1E. They will have to learn to play well to do well, it's cheap to buy two more variants, and it's quite capable once you learn it.

Or you play 3 matches, get 1 shotted in each and then quit, never to play again.

#52 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bite
  • The Bite
  • 2,664 posts

Posted 07 July 2015 - 06:06 AM

View PostTroutmonkey, on 07 July 2015 - 05:36 AM, said:

Or you play 3 matches, get 1 shotted in each and then quit, never to play again.

That happens in WOT and WT, rarely see whining about that there. And those are games where if that happens it COSTS you money. Now if you are reffing there is too much alpha striking pp crap, then yes I agree.
If this is yet another veiled ref towards tryhards and premades then >>>>>>>>>>>>>door is that way.

#53 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 07 July 2015 - 06:07 AM

View PostTroutmonkey, on 07 July 2015 - 05:36 AM, said:

Or you play 3 matches, get 1 shotted in each and then quit, never to play again.


Apart from that response being sort of tongue-in-cheek, you are implying that doesn't already happen for new players in trial 'Mechs.

#54 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 07 July 2015 - 06:48 AM

let new players start in the highest possible elo bracket.
by this they wil experience easier matches in no time.
see, every probem has a solution.

Edited by kesmai, 07 July 2015 - 06:49 AM.


#55 ShadowWolf Kell

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,031 posts

Posted 07 July 2015 - 07:06 AM

View PostYeonne Greene, on 07 July 2015 - 06:07 AM, said:


Apart from that response being sort of tongue-in-cheek, you are implying that doesn't already happen for new players in trial 'Mechs.


The old Trial Stalker comes to mind. All they had to do was group fire and it was game over. :)

#56 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 07 July 2015 - 11:20 AM

View PostJohnny Z, on 07 July 2015 - 01:59 AM, said:

Those asking for 4 free mechs for new players for example hate this game and think players are idiots or drooling morons, one or the other :), like the guy that put the giant green "PLAY NOW" button as focus for game design.

Really now, with me, who goes around, gifting free mechs, thinks people are idiots? Even drooling morons?

Johhny, think you don't understand what I'm trying to do.

Empowered the new players to be set and ready to go instead of being sent to the hounds of hell like lambs to a slaughter.

Have you, perhaps, ever taken a look at the KDR ratio back when you started? Let alone others that start this game and those that still play it?

Some of those KDR ratios aren't even past 1.

There's a reason why KDR is around.... to show how well one player is with his/her shots, how they play the game, everything. That's why there's stats for your mechs, weapons, and maps.

You take things too far by calling people idiots or morons, and again, I want to make sure those newbies don't die immediately every game when they go around a corner, get blasted by 10 different weapons and melt.

View PostJimmy Page, on 07 July 2015 - 02:29 AM, said:

No. You start with nothing, get smashed for 3k matches and learn to play. You learn to join a group, use Teamspeak, coordinate, use cover, know the functionality of weapon systems etc. This isn't government welfare Mechwarrior. Learn, leave or lose.

This isn't hardmode for everyone. Has, hmm, Mechwarrior had any titles similar to this?

the closest you'd get would be the mercs game, you start with something. Something.... Something!?

Yeah, you get a couple hundred c-bills and a mech.

And your concept for government welfare leads me to believe that you wouldn't give a damn if this game died.

View PostJohnny Z, on 07 July 2015 - 02:25 AM, said:

On the flip side(of the coin), Companies can expect customers to pay for an excellent product. F2P is nothing but a demonstration of the product. If they let F2P players play indefinately and access all content, then thats generous. Giving them 4 free mechs for example is worse than desperate, its an insult to their own game. to stay on topic.

Ok. Go look at War thunder and tell me what you see.

View Postkamiko kross, on 07 July 2015 - 06:06 AM, said:

That happens in WOT and WT, rarely see whining about that there. And those are games where if that happens it COSTS you money. Now if you are reffing there is too much alpha striking pp crap, then yes I agree.
If this is yet another veiled ref towards tryhards and premades then >>>>>>>>>>>>>door is that way.

No, this is a veiled ref towards saving new pugs from the hordes and being eaten. Pugs and premades will still play, even against new players, but these new players now have weapons they can actually use instead of what's being given to them. Catch my drift?

#57 Jimmy Page

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 145 posts
  • LocationOh1O

Posted 07 July 2015 - 03:35 PM

View PostScout Derek, on 07 July 2015 - 11:20 AM, said:

Have you, perhaps, ever taken a look at the KDR ratio back when you started? Let alone others that start this game and those that still play it?
This isn't hardmode for everyone. Has, hmm, Mechwarrior had any titles similar to this?
And your concept for government welfare leads me to believe that you wouldn't give a damn if this game died.


Nope, I've been here since day one open beta. 22K matches. I love the game and try to support it best i can. I agree a tutorial would be nice for new players. I just remember how i did it. Terrible builds. Bad positioning, bad aim. We all started there and made it through. I sometimes forget when i see two enemy uav's overhead, call them, and no one tries to shoot them down. We get stomped.

The tutorial should explain all these things (Uav's, Narc, ECM, ECM counters, not chain firing 9 PPC's at the same time etc) so people know.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users