Ppc Buffs...
#61
Posted 07 July 2015 - 11:41 PM
#62
Posted 09 July 2015 - 01:21 PM
Last thing I could only wish for is a slight reduction, or a quirk reduction on WHK/ADR/SMR/AWS is to PPC GH from like 7 to 5 or so.
#63
Posted 09 July 2015 - 01:27 PM
LordKnightFandragon, on 09 July 2015 - 01:21 PM, said:
Last thing I could only wish for is a slight reduction, or a quirk reduction on WHK/ADR/SMR/AWS is to PPC GH from like 7 to 5 or so.
HGN-732 as well!
#65
Posted 09 July 2015 - 01:30 PM
Lord Scarlett Johan, on 06 July 2015 - 06:15 PM, said:
But it does make my Novas, Vindis, and Awesomes tight in the pants.
Took my WHK Prime out for a few runs last night....no more dodging those beach balls at 900 meters!
HOOORAY!
First game i pulled 3 or 4 kills because i think i caught some peeps at range with their pants down thinking they would out do me at range with lasers....PPFLD wins the day again.
LordKnightFandragon, on 09 July 2015 - 01:21 PM, said:
Last thing I could only wish for is a slight reduction, or a quirk reduction on WHK/ADR/SMR/AWS is to PPC GH from like 7 to 5 or so.
Well it would be an ERPPC quirks for the Clams and a Normal PPC quirk for the IS and then we get some the whine and cheese goers involved and they cry about it.
So it would have to be ERPPC buffs across the board or some would find things to complain about.
Edited by DarthRevis, 09 July 2015 - 01:32 PM.
#67
Posted 09 July 2015 - 01:33 PM
DarthRevis, on 09 July 2015 - 01:30 PM, said:
So it would have to be ERPPC buffs across the board or some would find things to complain about.
Dude, we could give everyone a 1 shot gun and t hey would cry that they get 1 shot by it, but are happy it one shots.
Since we all dont want the PPC meta to return, then only certain mechs that really main those guns should get decent buffs to them. WHK/ADR/SMR/HGN/K2, what else? THey should get some decent GH buffs. That is what quirks are for, giving certain mechs a slight edge in a given field. Apply thaat quirk only to the WHK-P CT, ADR-CT, SMR-P CT, HGN idk which CT. K2 CT.
#69
Posted 09 July 2015 - 01:38 PM
KharnZor, on 09 July 2015 - 01:35 PM, said:
There needs to be an Urbie kill count acheesement....
I have yet to kill one, shot it up and someone else ninja'd it, but yeah.
10 Urbies: 100GXP
100 Urbies: 1000 GXP, 100,000 Cbills
1000 Urbies: Urban mech cockpit item.
Edited by LordKnightFandragon, 09 July 2015 - 01:39 PM.
#70
Posted 09 July 2015 - 01:42 PM
LordKnightFandragon, on 09 July 2015 - 01:38 PM, said:
There needs to be an Urbie kill count acheesement....
I have yet to kill one, shot it up and someone else ninja'd it, but yeah.
10 Urbies: 100GXP
100 Urbies: 1000 GXP, 100,000 Cbills
1000 Urbies: Urban mech cockpit item.
and what do Urbies get for wrecking everyone else's face?
#72
Posted 09 July 2015 - 02:02 PM
LordKnightFandragon, on 09 July 2015 - 01:38 PM, said:
There needs to be an Urbie kill count acheesement....
I have yet to kill one, shot it up and someone else ninja'd it, but yeah.
10 Urbies: 100GXP
100 Urbies: 1000 GXP, 100,000 Cbills
1000 Urbies: Urban mech cockpit item.
The same should go for 100tonners killed with my Urby!
My UM-R60L is getting up there in the 30's (100 tonners that is) and boast a pretty nice 1.41 KDR for being a little trashcan!
#74
Posted 09 July 2015 - 03:09 PM
Kiiyor, on 06 July 2015 - 07:13 PM, said:
PPC velocity = 1437.5m/s (AWESOME)
Awesome 9M
ERPPC velocity = 1500m/s (Again, AWESOME).
I'll be dusting off my Awesomes again tomorrow!*
*and likely shelving them in disgust after they're gutted with two clan alphas
Remember, the 8Q's quirks apply to both PPCs and ERPPCs, so it will get the same range, velocity, and heat as the 9M, but it also gets a 25% discount on recharge time, which is pretty nice. I have had a good amount of decent games before this patch just with 2 ERPPCs and a ton of heatsinks.
#76
Posted 09 July 2015 - 03:24 PM
Base: 1200 m/s
7.5-15% more via quirks
10.5-13.5% more via TCs IV-VI
OH YEAAAAAHHHH!!!!!
insert kool-aid man picture here
#77
Posted 09 July 2015 - 03:25 PM
Bishop Steiner, on 09 July 2015 - 01:42 PM, said:
A Recycling Bin Award for a number of Urbies killed.
A Take the Garbage Out Award for a number of mechs killed by the Urbie.
Edited by Eboli, 09 July 2015 - 03:26 PM.
#78
Posted 09 July 2015 - 03:26 PM
Kain Demos, on 09 July 2015 - 03:24 PM, said:
Base: 1200 m/s
7.5-15% more via quirks
10.5-13.5% more via TCs IV-VI
OH YEAAAAAHHHH!!!!!
insert kool-aid man picture here
Or just insert videos of you owning in your new Warhawk Prime. Much more entertaining.
#79
Posted 09 July 2015 - 03:27 PM
LordKnightFandragon, on 09 July 2015 - 03:26 PM, said:
Or just insert videos of you owning in your new Warhawk Prime. Much more entertaining.
After the last WHK quirk pass I changed my WHK-PRIME that I previously ran the 4 x CLPL build to 2 x CERPPC/2 x CLPL with a MKIV TC and owned pretty hard with it and now it is even better.
#80
Posted 09 July 2015 - 03:29 PM
jlawsl, on 09 July 2015 - 03:09 PM, said:
Remember, the 8Q's quirks apply to both PPCs and ERPPCs, so it will get the same range, velocity, and heat as the 9M, but it also gets a 25% discount on recharge time, which is pretty nice. I have had a good amount of decent games before this patch just with 2 ERPPCs and a ton of heatsinks.
I'm liking 2 ERPPC's (or vanilla ones, I keep switching), and 2 LPL's. The LPL's recharge like lightning and are more sustainable, and the ERPPC's hit like a truck when you have heat to spare.
It still suffers horribly under enemy fire, but if you play patiently and wait for the enemy to peek instead of doing it yourself, you can do well.
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