


Glad To See Pgi Is Aggressively Tweaking Weapon Stats--Acs In Particular. But...
#21
Posted 07 July 2015 - 03:08 AM

#23
Posted 07 July 2015 - 07:33 AM
#24
Posted 07 July 2015 - 07:41 AM
Mcgral18, on 06 July 2015 - 09:30 PM, said:
Increase the Crit Multiplier to 5x (from 2x) which will decrease the required crits for most items from 5 to 2. Each crit will also deal 0.75 extra damage per crit (which can be 150% damage with 2 crits+the original damage).
Makes them deadly against items and against Structure.
The reason this isn't a great idea is that it just adds LB-X cannons to the status quo of being able to crit out equipment worth a damn when all weapons should be able to crit worth a damn and crit seeking weapons (like LB-X cannons) should just be even better at it.
#27
Posted 07 July 2015 - 07:55 AM
Cone shape causes the spread to get worse proportional to range. While a cylinder shape would keep the spread consistent regardless of range. A cylinder shape would be more consistent with how the LBX works in tabletop and would dramatically improve the weapon at longer ranges.
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The problem isnt equipment having too much health. 10 health means most equipment gets destroyed in one crit from an AC10 or PPC. Thats pretty much exactly where item health should be.
The problem is internal structure gets destroyed so quickly that critical hits are largely pointless.
To make critical hits matter more they need to increase internal structure across the board. Internal structure needs to be high enough that equipment can be destroyed due to crits BEFORE the structure in the location completely destroyed.
Also giving critical hits a bonus to internal structure damage was counterproductive to that end. Because more internal structure damage makes critical hits even less meaningful. Critical hits should NOT do more internal structure damage that was an extremely poor and entirely self-defeating idea.
Edited by Khobai, 07 July 2015 - 08:11 AM.
#28
Posted 07 July 2015 - 09:00 AM
At the end of the day ill still like the idea of a little shotgun clb5x, it's just satisfying to watch those tight pelets hit a mech. But even if i thought they were good when everyone else said they werent, with the new ac's i don't think they still have a place. And the bigger problem is if you can't make them more relevent without buffing them, they don't need a buff. powercreep everywhere.
Edited by DAYLEET, 07 July 2015 - 10:01 AM.
#29
Posted 07 July 2015 - 05:02 PM
Khobai, on 07 July 2015 - 07:55 AM, said:
Cone shape causes the spread to get worse proportional to range. While a cylinder shape would keep the spread consistent regardless of range. A cylinder shape would be more consistent with how the LBX works in tabletop and would dramatically improve the weapon at longer ranges.
That's an interesting idea, but then what kind of spread would it have if it didn't degrade at farther range?
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The problem is internal structure gets destroyed so quickly that critical hits are largely pointless.
To make critical hits matter more they need to increase internal structure across the board. Internal structure needs to be high enough that equipment can be destroyed due to crits BEFORE the structure in the location completely destroyed.
Also giving critical hits a bonus to internal structure damage was counterproductive to that end. Because more internal structure damage makes critical hits even less meaningful. Critical hits should NOT do more internal structure damage that was an extremely poor and entirely self-defeating idea.
So we should have half-ton ammo packs that are just as durable as a 12-ton cannon and make it so that anything doing less than 10 pinpoint damage is garbage for critting out equipment? No, that's dumb and it needs to change so that everything has at least a decent shot at critting out equipment.
#30
Posted 07 July 2015 - 09:28 PM
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Is it really too much of a work to increase the LBX pellet damage just so it can offer something advantageous at close range? If it works, you will make a whole weapon family useful.
We used to have a saying in the AF "don’t complain you will only make things worse"
Let’s leave the LBX's alone
#31
Posted 07 July 2015 - 09:41 PM
Edited by Black Ivan, 07 July 2015 - 09:42 PM.
#32
Posted 07 July 2015 - 09:49 PM
Spheroid, on 06 July 2015 - 09:30 PM, said:
make the slug round to behave like clan er ppc damage wise. 70 % pinpoint damage,rest spread through nearest components,it would still be powerful,but not as good as AC10
#34
Posted 07 July 2015 - 10:35 PM
El Bandito, on 07 July 2015 - 01:30 AM, said:
CLB5X is slightly ok, due to damage per heat, but CLB2X is straight up garbage. It is inaccurate on top of being heat intensive. Not to mention the CLB2X is the only one in the AC2 class to have reduced speed of 1,330 m/s, while all the other AC2s have 2,000 m/s. You are better off packing other AC2s.
CLBX5 WOULD be okay due to damage per heat... but a UAC5 has the EXACT same heat... the only advantage LBX's normally have on the IS and stuff which is reduced heat is non existant on the LBX 5... the UAC 5 can double fire, have longer range... more accuracy... etc =C
#35
Posted 07 July 2015 - 11:45 PM
I vote for 20% increase in pellet damage (1.2 per pellet).
#36
Posted 07 July 2015 - 11:48 PM
Ultimatum X, on 07 July 2015 - 09:51 PM, said:
They just aren't pin point.
Which is the point of this thread. There is very little reason to pick LBX over its regular AC or UAC equivalents.
Cookiemonter669, on 07 July 2015 - 09:49 PM, said:
Then there is still no point in picking LBX, is there? Since PGI is unable to make two separate rounds due to lack of knowledge, I prefer them to buff the scatter round.
Davegt27, on 07 July 2015 - 09:28 PM, said:
Let’s leave the LBX's alone
The weapon is already rarely seen. Even if PGI somehow bungles up the rework progress, it is no big loss. On the other hand, should PGI successfully buff it, then the weapon diversity gain is big.
Edited by El Bandito, 07 July 2015 - 11:53 PM.
#38
Posted 08 July 2015 - 12:12 AM
Moldur, on 07 July 2015 - 12:59 AM, said:
LBX autocannons of either faction pretty much must be aimed center mass or you're losing a lot of damage to missed pellets.
But that's just me.
#39
Posted 08 July 2015 - 12:15 AM
Because I also have an HBK-4SP that reaches 15 DPS using only 2xSRM6+A.
In a brawl, a 6 tons of weapons wipes the floor with an 11 tons of weapons.
The "X" in LBX stands for "SUX".
Edited by Kmieciu, 08 July 2015 - 12:16 AM.
#40
Posted 08 July 2015 - 12:57 AM
Is a critical hit something that just magically increases a projectile's damage, OR is it a hit that does damage to a critical system of the mech?
Is it because the pellets are smaller than a regular slug and can find cracks in armor that is not completely destroyed?
Wouldn't that mean that an LBX pellet "should" be able to crit internals even with yellow external armor?
Wouldn't it mean that it would hit components easier when there was no armor because the smaller pellets are less likely to hit internal structure and more likely to hit a squishy critical component than a solid shot would?
Why use increased damage to simulate a crit and not increased chance at component hits?
Just random thoughts.
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