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Timber Wolf Quirk Changes Sneak Peek At New Balancing Sytem.


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#1 XX Sulla XX

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Posted 06 July 2015 - 10:05 PM

>>Just to be clear this is not an official sneak peak. Its just me thinking the changes to the TW and SC are along the same lines as where some of the new balance changes are headed. <<

So looking at the changes to the Timber Wolf quirks it seems to be the first step related to the new hard point location factored into balance. Russ aid in the town hall meeting that hard point location was going to be factored in with the new balancing system. Seems to have started with the TW and SC (I have not looked at Storm Crow but I bet its the same idea.

If you look at the changes they now take into account hard point location. The A left torso has a negative quirk on duration and cooldown of 2.66 per hard point. The prime left torso has no negative energy quirks. For the arms the 2 energy hard point arms are now -2 energy hard point. The single engery arms have no negative energy quirks. Center torso energy hard points now have zero negative quirks.

They seem to be looking at the most desirab hard point locations and number of hard points per location and giving negative quirks based on that. Over all seems like a step in the rigth direction.

I have not looked at the TW but its probably the same. It will be interesting to think about how this might work on other mechs both IS and Clan.

Example build.


1. No negative quirks but only 5 energy hard points and they are spread out with one energy in each arm and each torso.
D Right Arm
S Right Torso
C Center Torso
Prime Left Torso
D Left Arm

2. 7 energy hard points left side bias. using A 3 Energy high mounted left torso and two energy C left arm. 12% negative on cooldown and duration

C Right Arm
S Right Torso
C Center Torso
A Left Torso
C Left Arm


Posted Image
Quirk Changes

Timber Wolf

TBR-Prime
Left Arm and Right Arm: Reduced Laser Duration from +6% to +4% and Energy Cooldown from -6% to -4%
Left Torso: Removed +3% Laser Duration and -3% Energy Cooldown
TBR-A
Left Arm, Center Torso, and Right Arm: Removed +3% Laser Duration and -3% Energy Cooldown
Left Torso: Reduced Laser Duration from +12% to +8% and Energy Cooldown from -12% to -8%
TBR-C
Left Arm: Reduced Laser Duration from +6% to +4% and Energy Cooldown from -6% to -4%
Center Torso: Removed +3% Laser Duration and -3% Energy Cooldown quirks
TBR-D
Left Arm, Center Torso, and Right Arm: Removed +3% Laser Duration and -3% Energy Cooldown
TBR-S
Left Arm and Right Torso: Removed +3% Laser Duration and -3% Energy Cooldown
Right Arm: Reduced Laser Duration from +6% to +4% and Energy Cooldown from -6% to -4%

Link http://mwomercs.com/...13410-07jul2015

Edited by XX Sulla XX, 06 July 2015 - 11:39 PM.


#2 LordKnightFandragon

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Posted 06 July 2015 - 10:18 PM

So what? Jagers and TDRs are going tgo get hammer slammed with nerf quirks cuz they have high ass mounted hard points.

Stalkers?

#3 bad arcade kitty

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Posted 06 July 2015 - 10:18 PM

they removed penalty for scr-prime head energy hardpoint and while scr has a rather low head it's still a nice hardpoint for any 1-slot clan laser (sl, spl, ml, mpl, ll) or tag

Edited by bad arcade kitty, 06 July 2015 - 10:18 PM.


#4 Quicksilver Aberration

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Posted 06 July 2015 - 10:30 PM

Until you realize that it is actually -4% cooldown and duration for every energy hardpoint past 1 energy. It simply penalizes concentrated hardpoints rather than location based. Stormcrow is similar except the extra hardpoints have some diminishing returns (4% for the second energy hardpoint and 1% for everyone after that).

Edited by WM Quicksilver, 06 July 2015 - 10:33 PM.


#5 XX Sulla XX

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Posted 06 July 2015 - 10:36 PM

View PostLordKnightFandragon, on 06 July 2015 - 10:18 PM, said:

So what? Jagers and TDRs are going tgo get hammer slammed with nerf quirks cuz they have high ass mounted hard points.

Stalkers?
Seems to be a combination of number of energy and height. And not sure how it will effect IS yet since you cant put all the best hard points together. But seems clear if two IS mechs have 6 energy hard points each and one is head level and one is wast level the waste level one will have better quirks.

View Postbad arcade kitty, on 06 July 2015 - 10:18 PM, said:

they removed penalty for scr-prime head energy hardpoint and while scr has a rather low head it's still a nice hardpoint for any 1-slot clan laser (sl, spl, ml, mpl, ll) or tag
But its only one hard point and not that high. On the TW left and right torsos with one energy hard point how have zero quirks but they are still a bit higher than the arms.

View PostWM Quicksilver, on 06 July 2015 - 10:30 PM, said:

Until you realize that it is actually -4% cooldown and duration for every energy hardpoint past 1 energy. It simply penalizes concentrated hardpoints rather than location based. Stormcrow is similar except the extra hardpoints have some diminishing returns (4% for the second energy hardpoint and 1% for everyone after that).
Exactly any part of the mech with more than one energy hard point gets a negative quirk.

#6 Scout Derek

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Posted 06 July 2015 - 10:36 PM

View PostLordKnightFandragon, on 06 July 2015 - 10:18 PM, said:

So what? Jagers and TDRs are going tgo get hammer slammed with nerf quirks cuz they have high ass mounted hard points.

Stalkers?

T-Bolts are going to stay the same, as are stalkers, nothing's going to change, not even Jaggers.

Reason Being is that while the stalkers have great hitboxes, they can't do much more than 6 Large, and it only works in the right hands. The Same goes for T-Bolts and Jaggers.

Jaggers have horrible hit-boxes by the way, I can take out half their weapons in one alpha (either 6 mediums or 4 Er mediums do it)

#7 Quicksilver Aberration

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Posted 06 July 2015 - 10:46 PM

View PostXX Sulla XX, on 06 July 2015 - 10:36 PM, said:

Exactly any part of the mech with more than one energy hard point gets a negative quirk.

You word it different, like the A pods got nerfed hard because they are high mounts rather than because it simply 3 energy hardpoints in the same section.

#8 El Bandito

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Posted 06 July 2015 - 10:47 PM

View Postbad arcade kitty, on 06 July 2015 - 10:18 PM, said:

they removed penalty for scr-prime head energy hardpoint and while scr has a rather low head it's still a nice hardpoint for any 1-slot clan laser (sl, spl, ml, mpl, ll) or tag



It is crazy how the CERLL costs only 1 slot thus can be mounted on the head slot. I know it is canon but still...

#9 bad arcade kitty

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Posted 06 July 2015 - 10:53 PM

View PostEl Bandito, on 06 July 2015 - 10:47 PM, said:



It is crazy how the CERLL costs only 1 slot thus can be mounted on the head slot. I know it is canon but still...


scr head hardpoint is ~ on the same height as her arm ones

Edited by bad arcade kitty, 06 July 2015 - 10:53 PM.


#10 El Bandito

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Posted 06 July 2015 - 11:06 PM

View Postbad arcade kitty, on 06 July 2015 - 10:53 PM, said:

scr head hardpoint is ~ on the same height as her arm ones


Hellbringer and Direwhale both have high mounted head slots. And who know how many more head energy slot Clan mechs are on the way.

Edited by El Bandito, 06 July 2015 - 11:06 PM.


#11 Saint Scarlett Johan

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Posted 06 July 2015 - 11:10 PM

This is basically a huge un-nerf to my two favorite builds on the Scrow and Twolf: gauss and ER mediums.

I'm really curious to see their new system.

#12 Sean Lang

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Posted 06 July 2015 - 11:11 PM

@OP, just to clarify. What Russ was talking about in the Town Hall, the re-balance, has not been implemented. These are just adjustments is all. Hope that clears that up.

#13 Saint Scarlett Johan

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Posted 06 July 2015 - 11:13 PM

View PostSean Lang, on 06 July 2015 - 11:11 PM, said:

@OP, just to clarify. What Russ was talking about in the Town Hall, the re-balance, has not been implemented. These are just adjustments is all. Hope that clears that up.


Wait, so when's Rebalancemas?

#14 Sean Lang

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Posted 06 July 2015 - 11:14 PM

View PostLord Scarlett Johan, on 06 July 2015 - 11:13 PM, said:

Wait, so when's Rebalancemas?


I do not believe there is a date set just yet. Russ mentioned have multiple public play tests before it would even go into public. But he did mention a PTS in July, but said that could change.

#15 Saint Scarlett Johan

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Posted 06 July 2015 - 11:19 PM

View PostSean Lang, on 06 July 2015 - 11:14 PM, said:


I do not believe there is a date set just yet. Russ mentioned have multiple public play tests before it would even go into public. But he did mention a PTS in July, but said that could change.


Hokay, works for me.

#16 XX Sulla XX

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Posted 06 July 2015 - 11:35 PM

View PostSean Lang, on 06 July 2015 - 11:11 PM, said:

@OP, just to clarify. What Russ was talking about in the Town Hall, the re-balance, has not been implemented. These are just adjustments is all. Hope that clears that up.
Ya I know just suggesting this might reflect the thinking behind it a bit. Since he mentioned hard point location effecting how things are balanced. But thanks for making it clear :)

View PostSean Lang, on 06 July 2015 - 11:14 PM, said:


I do not believe there is a date set just yet. Russ mentioned have multiple public play tests before it would even go into public. But he did mention a PTS in July, but said that could change.
Ya we are all anxiously waiting for details and testing. :)

#17 Karmen Baric

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Posted 07 July 2015 - 02:54 AM

View PostScout Derek, on 06 July 2015 - 10:36 PM, said:

T-Bolts are going to stay the same, as are stalkers, nothing's going to change, not even Jaggers.

Reason Being is that while the stalkers have great hitboxes, they can't do much more than 6 Large, and it only works in the right hands. The Same goes for T-Bolts and Jaggers.

Jaggers have horrible hit-boxes by the way, I can take out half their weapons in one alpha (either 6 mediums or 4 Er mediums do it)
why take Jagers weapons when 2 good alpha from Medium/Heavy Clan mech takes its side torso and kills nearly every Jager build due to IS XL engine they need to be competitive.

#18 XX Sulla XX

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Posted 07 July 2015 - 10:31 AM

View PostKarmen Baric, on 07 July 2015 - 02:54 AM, said:

why take Jagers weapons when 2 good alpha from Medium/Heavy Clan mech takes its side torso and kills nearly every Jager build due to IS XL engine they need to be competitive.
At some point IS will get the better XL engines that are more like Clans. That will help a lot of mechs.





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