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Sneak Peek: Weapon Geometry Updates - Aws/drg/com/cda/cn9 & New Heroes


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#141 Destoroyah

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Posted 07 July 2015 - 12:40 PM

The cicada change was decent.

I didn't like the commando too much The originals were fairly good the way they were and only needed slight work to make the dynamic weapons work. Why couldn't they use the single laser box for the solo energy hardpoints like the commandos left arm and the 3A's underslung flamer instead of using the double box for all energy. The chest missle just doesn't look commandoisk. Overall they could of done the commandos dynamics easily with only minor tweaks instead of trying to reinvent the whole thing.

The Dragon turned out better then I expected especially after the centurion fiasco. Though I liked the old model better it wasn't a butchery job. Though they need to rethink the nose missles. The dragons that got a single missle hardpoint should have a even split for the launcher on both sides and for the dragons that got two missle hardpoints the second launcher will unsplit the first and do one each side.

The cencution ballistic is musch better though I still liked the classic BFG better.

owever the plain uncamoable black parts on weapons is really bad and is making the mechs look really bad. they need to go back and make sure all the mechs get their weapon parts recamoed this includes missle racks like in the case of the hellbringer battlemaster or the dragons nose missles those missle ports should be painted with the missle tubes overlayed. The only parts that shouldn't be camoed is the parels of weapons.

Edited by Destoroyah, 07 July 2015 - 12:44 PM.


#142 patataman

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Posted 07 July 2015 - 01:04 PM

I hate this new geometry "fixes", the old AWS PPC nipples were great. Same for the K2 old PPC barrels, YLW old AC20 arm, etc...

#143 Johnny Z

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Posted 07 July 2015 - 02:03 PM

Great stuff, thanks.

#144 MATRAKA14

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Posted 07 July 2015 - 02:47 PM

some mechs are now shiny/wet for some reason.
Posted Image

#145 Ragtag soldier

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Posted 07 July 2015 - 09:21 PM

View PostDAYLEET, on 07 July 2015 - 11:06 AM, said:

This is like the time they increased the quality of some mech camo. While the paint became clearer and nicer people complained because different, even better, is never good.



better where? nearly every change they made was screwed up this time! if this is what they had for the geometry pass, they should have just said it wasn't ready and pushed that part back. someone in PGI mistook "there's never enough time to do it right, but always enough time to do it over" as inspirational advice instead of sarcasm.

#146 Alex Morgaine

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Posted 08 July 2015 - 11:18 PM

View PostJuodas Varnas, on 07 July 2015 - 10:02 AM, said:

Posted Image
Oh my...
That's just...
WHY THE **** WOULD YOU DO IT THIS WAY?

P.S. Why the **** is there a grey block with an X on the shoulder? Especially while the other side has a perfect alternative??

Personally I hope they realize the middle issue on the ct, they could easily fix 3 on each side for an srm 6, 2 each for a 4 and 1 each for an srm 2. Lrms as multiples of 5 might be harder for the 5 but if it only has space for 10 tubes tops at least it'll look better with a 2/2 split and a 5th takes on the dead center.

#147 Duke Nedo

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Posted 08 July 2015 - 11:22 PM

2-2 split would be fine, like the nostrils of the dragon... :)

#148 Alex Novian

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Posted 04 August 2015 - 04:22 PM

Just seen what they did with the AWS... mainly because with the previous mechlab I just didn't switch around my ride every 10 matches so as to not have to deal with that crap of a mech select.

Grate job on making the AWS look like you've never read the Source materials. I'm not sure If I'll be able to drive them with how UN-Awesome they look.


Suggestion... If you insist on altering these things this much then allow us to be able to select which look we want and not have just plain ugly things forced on us again/still.





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