Moldur, on 07 July 2015 - 01:30 PM, said:
For most of the round as an assault, I play as support. I take shots of opportunity. I try to look unimportant. I DON'T TAKE DAMAGE. I don't really jump in, because assaults will get easily focused at the beginning of the round if they expose themselves, and a cored whale or atlas is no good.
The most important part is reading an opportunity.
You have to see when you have a favorable opportunity. An assault mech can become a force multiplier in a push. Nothing is more crushing than being midway through a game and coming face to face with an Atlas, Dire, or King Crab at 85 or 90% armor. It does way more good than say, a 90% atlas that comes face to face with a bunch of 85 or 90% heavies and mediums.
This is why your durability is so important. At this point, you've bided your time. Now you've gone in, and are obliterating 70% targets left and right. Your team is helping you. Enemies are focusing you, the assault with almost all your armor intact. The thing is, you don't care about the return fire, because every time you fire, another enemy mech is going down. The more mechs you kill, the less fire you take.
Assaults can do other things as well, but they are better at mopping than anything else. They don't just mop when it's already almost over, they can start the mop when it looks close. Again, 90% king crab rounds the corner, starts blasting AC 40 with his team coming to his aid. It looked like a close game, but now you realize you're done for.
Bingo! Patience is key and no module is as wonderful as seismic sensor. Watching that blob approach the corner you are targetted on only to have it eat 50 - 75 points of damage in one barrage is a wonderful thing.