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Wednesday Stuff: Facebook Cockpit Concept Art


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#21 Alopex

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Posted 30 November 2011 - 02:16 PM

This is what i've got so far, can't wait for the rest ;)!
Posted Image

#22 Redburn

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Posted 30 November 2011 - 02:17 PM

Oh Boy, just a few more pieces. Please hurry up.....

I need to scan it, get it scaled, and get out the router and table saw so I can start working on a full scale pit!!!!

LOL!

#23 Rogal Dorn

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Posted 30 November 2011 - 02:20 PM

The Mauler has that cockpit window framework too, maybe we're seeing the inside before they release the outside?

Edited by Rogal Dorn, 30 November 2011 - 02:21 PM.


#24 Firefly

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Posted 30 November 2011 - 02:28 PM

View PostTaliesin, on 30 November 2011 - 01:15 PM, said:

Yeh, this appears to all be 2D painted concept art. none of it is 3D.
How often are they updating? Seems to be around every 30 mins?

Let me rephrase it into simpler terms. When I say 3-D I mean three-dimensional. As opposed to two-dimensional or schematic or side-scroller, however you want to call it. Not "3D-modelled" or "3D-rendered", like with a programme.

In other words, the skin art. From a video game developer standpoint, artwork is oftentimes drawn in "2D" and then wrapped around a 3D model. So if you were to print this out, cut the pieces out and assemble it, it would be like you're looking at a diorama of a cockpit.

#25 Barantor

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Posted 30 November 2011 - 02:32 PM

View PostRogal Dorn, on 30 November 2011 - 02:20 PM, said:

The Mauler has that cockpit window framework too, maybe we're seeing the inside before they release the outside?


All I want to know is what it is aiming at. ;)

Hopefully not something lame like a building or a mountain.....

#26 Seth

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Posted 30 November 2011 - 02:37 PM

Just guessing on the right side of the cockpit so far:

Posted Image

#27 CobraFive

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Posted 30 November 2011 - 02:37 PM

Design-wise, it looks like the old teaser. Which is a good thing, that trailer really nailed the cockpit and its movement perfectly.

#28 REDSLATE

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Posted 30 November 2011 - 02:41 PM

View PostBarantor, on 30 November 2011 - 02:32 PM, said:


All I want to know is what it is aiming at. ;)

Hopefully not something lame like a building or a mountain.....


Looks like an ocean in the background. Maybe it goes with the earlier released concepts.

Posted Image

Edited by REDSLATE, 30 November 2011 - 02:45 PM.


#29 Amechwarrior

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Posted 30 November 2011 - 03:26 PM

In the top left cockpit screen does it say "Commander: We need to destroy that dropship before it can take off... something, something(Otherwise?) they'll just keep raiding us..."

Posted Image

Anyone want to take a crack and ENHANCE this?

EDIT: Lower segments read:
PRIMARY OBJECTIVE
DESTROY ENEMY DROPSHIP AT NAV(?) ALPHA
SECONDARY OBJECTIVE
DESTROY AA TURRETS AT NAV(?) BETA

Edited by Amechwarrior, 30 November 2011 - 03:29 PM.


#30 Seth

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Posted 30 November 2011 - 04:02 PM

Quote

COMMANDER: WE NEED TO DESTROY THAT DROPSHP
BEFORE THEY CAN LIFT OFF. OTHERWISE THEY'LL
JUST KEEP RAIDING ME. IF YOU (something) (something) (something) AA


I can't read anymore, even when I ***** around with it in PS.

I bet once we get the right side of the we'll see a huge A/C 20 barrel out that window.

Posted Image

Edited by Seth, 30 November 2011 - 04:21 PM.


#31 Gaius Cavadus

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Posted 30 November 2011 - 04:09 PM

OP is up-to-date. Refresh your browser to reload the newest image.

#32 Threat Doc

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Posted 30 November 2011 - 04:20 PM

Okay, so that IS the Hunchback comment; call it skills from solving too many puzzles on Wheel of Fortune.

#33 Seth

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Posted 30 November 2011 - 04:36 PM

Called it!

Posted Image

#34 Fiachdubh

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Posted 30 November 2011 - 04:40 PM

It looks great, all worked up to play Mechwarrior now and no game to load!

It looks to me that while there are large side canopies and side view moniters the pilots head would be well back from them so the pilot would have a very poor view directly to either side or at least awkward if had to keep leaning forward to look to the left or right. At least for short people like me, or it could just be me failing to visualize the pilot sitting in it properly.
Actually on closer inspection the side moniters would do the job fine it probably just seems weird because am seeing it out of normal situation.

Love the delivery method, way to keep everyone staring at the site hitting refresh!

Edited by Fiachdubh, 30 November 2011 - 04:53 PM.


#35 CoffiNail

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Posted 30 November 2011 - 04:46 PM

View PostFiachdubh, on 30 November 2011 - 04:40 PM, said:

It looks great, all worked up to play Mechwarrior now and no game to load!

It looks to me that while there are large side canopies and side view moniter\windows the pilots head would be well back from them so the pilot would have a very poor view directly to either side or at least awkward if had to keep leaning forward to look to the left or right. At least for short people like me, or it could just be me failing to visualize the pilot sitting in it properly.

Love the delivery method, way to keep everyone staring at the site hitting refresh!

My friend you need to go get a copy of Crysis Warhead, which gets packed with Crysis Wars and load up Mechwarrior Living Legends! That will sedate your thirst for mech action until next summer.

#36 ELHImp

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Posted 30 November 2011 - 05:04 PM

Posted Image

And it looks like 3d render.

Edited by ELH_Imp, 30 November 2011 - 05:07 PM.


#37 Iron Horse

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Posted 30 November 2011 - 05:11 PM

Looks swanky, like a home-away-from-home. Even has a beachfront view!

The side-view cameras are a nice touch. I'm holding out an opinion however until I see them in action.

Edited by Iron Horse, 30 November 2011 - 05:13 PM.


#38 Barantor

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Posted 30 November 2011 - 05:18 PM

Is is just me or does the throttle and stick look similar to this....

http://www.justechn....e6517d83cbce6b6

Maybe a Saitek Mechwarrior set in the future?

#39 CoffiNail

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Posted 30 November 2011 - 05:29 PM

Posted Image

full image @ http://i.imgur.com/OYl4c.jpg

#40 ChooChooBot

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Posted 30 November 2011 - 05:30 PM

Wow... That is one fantastic looking render. Can't wait to see some more concept art and hopefully trailers down the road!





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