SaltBeef, on 08 July 2015 - 02:00 AM, said:
It is a coin toss that way, You leave 2 to 3 mech to guard a base the enemy decided not to attack so the rest of your team gets steamrolled by the mass momentum deathballz of doom . Watch it WILL happen some of us have already been there many time before. Then the next time your team is like nah!,.. just go find em and kill em! then the enemy Raven with cap accelerator takes your base in 25 seconds.
Oh, thanks for reminding me, I completely forgot I have like three Cap Accellerators sitting in storage.
But seriously; Assault isn't skirmish. The primary match objective is to capture the enemy's base. If you don't want to be capped, you HAVE to protect your base.
Now that doesn't mean sit in your base all match, but it DOES mean don't just mindlessly waddle away to the middle hoping to get to fire ALL your lazors at an enemy that may or may not be there.
It means RESPONDING to that "base is being captured" message instead of thinking someone else - or turrets - will take care of it.
It means as a light you now have additional tactical options open to you instead of just having to compete with the fatties for damage and kills; you can tap the base to see if you can split the enemy's force so your team can defeat them in detail - or if the enemy fails to respond you can win the match for your team by capping.
All around it's a blessing to see those turrets gone.