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River City Redux


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#1 Vandul

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Posted 07 July 2015 - 10:42 AM

Only got to dink around in test mode, but... Dragons and Spiders....

And stuff that falls down, including barriers.

Now, if PGI would only make my Commando out of the same stuff they do for those semi-trucks.

It feels __completely__ different.

#2 Juodas Varnas

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Posted 07 July 2015 - 10:45 AM

I can't get through the Main menu.
Once i see my new mech, i just can't help but alt+f4

#3 Screech

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Posted 07 July 2015 - 10:56 AM

First thing I did was head down to lower and knockdown all the statues while laughing manically.


I doubt I was alone.

#4 August55

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Posted 07 July 2015 - 10:58 AM

Sad that my large laser wasn't cutting down trees. Walking into them at 80kph is hilarity though.

#5 ShadowWolf Kell

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Posted 07 July 2015 - 11:04 AM

Sadly it's a feature that's been neglected for awhile. I was super excited when I learned they used CryEngine due to things like this...



Edited by ShadowWolf Kell, 07 July 2015 - 11:05 AM.


#6 Kira Onime

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Posted 07 July 2015 - 11:07 AM

FPS seems to be all over the place.
Ranges from high 150s to low 70's depending on where I'm looking at.

Sure it stays above 60FPS for me but I can only imagine but someone on a lower end rig.

#7 Naoru

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Posted 07 July 2015 - 11:10 AM

Just played the new river city map and it was sweet. Looks great and knocking over tree's is very entertaining.

#8 August55

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Posted 07 July 2015 - 11:12 AM

View PostKiraOnime, on 07 July 2015 - 11:07 AM, said:

FPS seems to be all over the place.
Ranges from high 150s to low 70's depending on where I'm looking at.

Sure it stays above 60FPS for me but I can only imagine but someone on a lower end rig.


Yeah it was pretty bouncy for me too. Thankfully the lowest was 50fps (but the highest being 110).

#9 Juodas Varnas

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Posted 07 July 2015 - 11:15 AM

Well... Finally decided to check it out.

It looks... ok? I guess.
Shame the Framerate drops in this map, quite a lot. In all other maps my fps is a stable 60+ (unless someone with 14 flamers decides to try to cook me, looking at you Derek), but here it's barely 40, which dips quite a lot depending on the surroundings.

#10 Goose

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Posted 07 July 2015 - 11:15 AM

Still testing, but it seems they fixed the tunnel, after all these years …

#11 Summon3r

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Posted 07 July 2015 - 11:15 AM

a beautiful map indeed, now to get some actual games in and see if any terrain and or buildings reach out and grab my shots.

#12 MechWarrior414712

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Posted 07 July 2015 - 11:17 AM

All I can say is RIP fps, from steady 50-60 to 30 on the new map

#13 Kira Onime

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Posted 07 July 2015 - 11:19 AM

View PostAugust55, on 07 July 2015 - 11:12 AM, said:


Yeah it was pretty bouncy for me too. Thankfully the lowest was 50fps (but the highest being 110).



I just tried it on my regular setup, triple monitor 5760*1080, and the FPS was keeping a decent mid 50s with drops to low 40s every now and then.
Playable but will get annoying real quick.

#14 Xmith

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Posted 07 July 2015 - 11:19 AM

You can only shoot trees with ballistics and PPCs. Lasers don't seem to have any effect at all. You have to get the aim just right to destroy trees with a PPC.

#15 Felbombling

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Posted 07 July 2015 - 11:19 AM

They pretty much nailed it from what I can see. I cannot wait to see what they do with the other maps.

#16 Axeface

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Posted 07 July 2015 - 11:24 AM

Running around it on testing grounds, fps is solid with graphics turned up. Only issues are that FXAA doesnt seem to work on the map, and there is a lot of objects/buildings flickering, i'm sure that will get fixed soon though.

The little roads in the mountain areas are AWESOME, I actually...... *tear runs down cheek*.... for the first time since MW3, feel like i'm in a mech. The little roads and details are probably the first time i've seen pgi make a real effort to do this. The roadways have these really cool entrances too that are really low.

The amount of detail has gone through the roof BTW. The little urban areas are full of polys, its really on a different level to the previous maps. There are loads of building parts above your mech now too, overpasses between buildings and things... so good!

Very good! Could use some tweaking and polishing though of course, Looking forward to more tweaks and maps.

Edited by Axeface, 07 July 2015 - 11:32 AM.


#17 Votanin FleshRender

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Posted 07 July 2015 - 11:33 AM

Fps drops? :(

I get 30 on a good day...

#18 Juodas Varnas

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Posted 07 July 2015 - 11:35 AM

View PostVotanin FleshRender, on 07 July 2015 - 11:33 AM, said:

Fps drops? :(

I get 30 on a good day...

Try it out.
I fear it might be single-digits for you...

#19 Milocinia

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Posted 07 July 2015 - 11:59 AM

Excellent rework. The only issue I have is the contrast on the minimap is a bit bright and difficult to read.

#20 Tennex

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Posted 07 July 2015 - 12:56 PM

It makes such a big difference in realism.

Especially the sounds when running into things. Gives that realistic feedback i didn't know i needed





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