Ironwithin, on 07 July 2015 - 03:47 PM, said:
Why would a patch, even if it is a "whopping" 1.4 gigs big, need 20+gigs to be applied ? It's just bad resource-management.
The 24GB is for installing, the patch needed about 12GB I think. Of course I can only guess based on the patcher bar.
@xWiredX:
Its not really important through how many games you circle in the short time (for me its about 4-5). Its more important how many different you play in say half a year, because who wants to wait a whole day before a (big) game is downloaded again when they want to play it? Not to mention the SSD usage. You will fast reach the number of cycles if you download 30GB of game every week (not to mention people who have to pay for traffic after e.g. 100 GB or get slowed down). 10TB a year for games alone when the life time is 75TB? Does not sound very good.
Also games is not the only thing you may use a computer for.
And as I wrote I had more then enough free space for a 1 GB patch - theoretically. Yes, 8GB is low but I copied some big things over 2 days before. They will be deleted in a week or so and then I will be back at 26GB. Another big data packet will go away in a month. Another 20GB free. It was just bad luck.
But the mechanic of the patcher still sucks.
And yes, I have a unusual system. It does not make any sound if I switch off the speakers (and dont use a DVD). No moving parts you see. That is one reason why I am running SSD only. A magnetic HDD would make sounds, and my head rests less then 2m away from the computer when I sleep. And unfortunately I have very good ears. Dont ask me how often I say "what is that annoying sound?" and people around me just go "Huh? Which sound??"
Edited by LennStar, 07 July 2015 - 11:26 PM.