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Tooearly To Be Definitive, But C-Uacs Finally Feel About Right.


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#81 LordKnightFandragon

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Posted 10 July 2015 - 12:27 PM

View PostMister Blastman, on 10 July 2015 - 07:28 AM, said:


Well in TT UAC jam means the weapon is out of use for the rest of the combat scenario, I believe. In MWO it unjams mid-fight. It is still a piss-poor mechanic.

Living Legends does a better job with the usage bar. If you fill the UAC usage bar up, it jams. Double tap all you want until then. When not using the weapon the usage bar cools off.



Usage bar would be much better......

I know it could be possible, we now have MASC, basically a usage bar.

Edited by LordKnightFandragon, 10 July 2015 - 12:27 PM.


#82 Bishop Steiner

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Posted 10 July 2015 - 03:05 PM

View PostSpr1ggan, on 10 July 2015 - 07:09 AM, said:

I'd like PGI to actually get round to doing the multiple and switchable ammo types for the LBX weapons. There is no excuse for this anymore. Iirc the engine was possibly blamed for this not happening at one point. However i've been playing a bit of the Armored Warfare early access which also runs on CryEngine and it has multiple ammo types which can be changed between in match with no issues.

you mean aside from utterly obsoleting the AC10 and eventually ALL standard ACs?

Don't get me wrong, I want selectable ammo too, but I think that the LB-X slug would have to be noticeably inferior to the standard one to maintain balance. For instance give the LB-10X a 7-8 pt PP-FLD slug, at normal AC10 heat (3 instead of 2 for the LB-X), and maybe a shorter range, while changing the LB-X Cluster into a fused shell. Pariah had a good idea to take the heavy draw calls and other stuff from it, and basically just modify the arcing mechanic from the C-ERPPC to the Cluster round, instead of coding an actually proximity fuse.

Doing something akin to that, then I would be all for it.

Or flipping the script, make the Cluster round pure short range, and take the entire 2nd range bracket away but up the crit against structure chance, while giving the Solid Slug it's LB-X enhanced range (1080 instead of 900) but again with a slightly weaker shell.

This would encourage slug use against armor, and switching to Cluster mostly when the armor is breached, which is how they were used in TT.

#83 Bishop Steiner

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Posted 10 July 2015 - 03:13 PM

View PostJman5, on 10 July 2015 - 12:23 PM, said:


I seriously don't understand this obsession with only running mechs and builds some randoms on the internet tell me are good. Half the fun of this game is customizing and tweaking YOUR mech.

As long as you have some unbiased method of judging performance, there are all sorts of creative and competitive options to explore.

Amen. I know you are a fellow fan of the 4J (though a lot better in it than me). Conventional wisdom is that mech, because of LRMs, is bad. I know I make it dance, and you absolutely rock it. I run an unconventional VND-1AA, at 110kph, with 4 MLs and an LRM15. Not only is it fun, it works well for me. My best Assault is a ZEU-6S, packing a single LRM15, and AC10 and 4 MPL. No sword and board. And I still rock and love CN9-As and Ds, almost as much as my prized HBK-4G.

Why Clan mechs are just as mixed (Summoners and Novas are my faves. I also run off meta WHKs and TBRs. My current favorite Warhawks is 2x UAC10, 2x SRM6. Another is a UAC20 and 2 ERPPC.)

I run what I like, what feeds my fanboi fetish and what works for ME. Happens to be I love PPCs, ACs and SRMs, in that order.

View PostLordKnightFandragon, on 10 July 2015 - 12:27 PM, said:



Usage bar would be much better......

I know it could be possible, we now have MASC, basically a usage bar.

Usage bar makes it easy mode. You want double fire power, you deal with a much less gamable mechanic, IMO. You want utter reliability, you run a standard AC. Heck, be glad it ain't TT, where a jam was for the rest of the match.

Use UACs as they are intended to be used: As a standard AC that you can OCCASIONALLY boost the DPS on, in emergencies, etc, instead of always trying to milk double DPS of the standard AC.

#84 Kain Demos

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Posted 10 July 2015 - 03:13 PM

View PostBishop Steiner, on 10 July 2015 - 03:10 PM, said:

I run what I like, what feeds my fanboi fetish and what works for ME. Happens to be I love PPCs, ACs and SRMs, in that order.


I know that feeling. PPCs and Gauss Rifles have been my favorite weapons for as long as I've played mechwarrior. Hell, even in MW2 I was too young to realize how ridiculous the glowing ********* thing was and still loved them for the damage and range.

EDIT: Azul Balls is filtered? WTF.

Edited by Kain Demos, 10 July 2015 - 03:13 PM.


#85 LordKnightFandragon

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Posted 10 July 2015 - 03:24 PM

View PostBishop Steiner, on 10 July 2015 - 03:13 PM, said:

Amen. I know you are a fellow fan of the 4J (though a lot better in it than me). Conventional wisdom is that mech, because of LRMs, is bad. I know I make it dance, and you absolutely rock it. I run an unconventional VND-1AA, at 110kph, with 4 MLs and an LRM15. Not only is it fun, it works well for me. My best Assault is a ZEU-6S, packing a single LRM15, and AC10 and 4 MPL. No sword and board. And I still rock and love CN9-As and Ds, almost as much as my prized HBK-4G.

Why Clan mechs are just as mixed (Summoners and Novas are my faves. I also run off meta WHKs and TBRs. My current favorite Warhawks is 2x UAC10, 2x SRM6. Another is a UAC20 and 2 ERPPC.)

I run what I like, what feeds my fanboi fetish and what works for ME. Happens to be I love PPCs, ACs and SRMs, in that order.


Usage bar makes it easy mode. You want double fire power, you deal with a much less gamable mechanic, IMO. You want utter reliability, you run a standard AC. Heck, be glad it ain't TT, where a jam was for the rest of the match.

Use UACs as they are intended to be used: As a standard AC that you can OCCASIONALLY boost the DPS on, in emergencies, etc, instead of always trying to milk double DPS of the standard AC.


BUt our UAC dont double damage, they double the spread. If CUAC were single shot like IS or IS were also spread like Clan, I could get behind that.

#86 Bishop Steiner

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Posted 10 July 2015 - 04:07 PM

View PostLordKnightFandragon, on 10 July 2015 - 03:24 PM, said:


BUt our UAC dont double damage, they double the spread. If CUAC were single shot like IS or IS were also spread like Clan, I could get behind that.

they lay out 2x as much damage. It's up to you to keep it on target. After the last 2 buffs, if you can't, that's a you problem. Even if you hit several locations, the damage is being done.

#87 Coralld

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Posted 10 July 2015 - 04:33 PM

I think they are fine for the most part, just make it so they don't jam with the first trigger pull.

Edited by Coralld, 10 July 2015 - 04:34 PM.


#88 CptGier

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Posted 10 July 2015 - 04:39 PM

View PostBishop Steiner, on 10 July 2015 - 04:07 PM, said:

they lay out 2x as much damage. It's up to you to keep it on target. After the last 2 buffs, if you can't, that's a you problem. Even if you hit several locations, the damage is being done.



Meh, I can keep it on target. BUt the jam chance seems excessive, even if it is a TT thing.

#89 Mister Blastman

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Posted 12 July 2015 - 06:21 AM

View PostKevjack, on 10 July 2015 - 10:54 AM, said:

I've literally never seen a UAC jam on one button tap. It doesn't happen. I've seriously spent hours and thousands of rounds testing this, with IS and Clan UACs, and it just hasn't occurred once.

I can't believe it without solid evidence.


It happens to me all the time.

#90 Lostdragon

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Posted 12 July 2015 - 07:41 AM

View PostBishop Steiner, on 10 July 2015 - 03:05 PM, said:

you mean aside from utterly obsoleting the AC10 and eventually ALL standard ACs?

Don't get me wrong, I want selectable ammo too, but I think that the LB-X slug would have to be noticeably inferior to the standard one to maintain balance. For instance give the LB-10X a 7-8 pt PP-FLD slug, at normal AC10 heat (3 instead of 2 for the LB-X), and maybe a shorter range, while changing the LB-X Cluster into a fused shell. Pariah had a good idea to take the heavy draw calls and other stuff from it, and basically just modify the arcing mechanic from the C-ERPPC to the Cluster round, instead of coding an actually proximity fuse.

Doing something akin to that, then I would be all for it.

Or flipping the script, make the Cluster round pure short range, and take the entire 2nd range bracket away but up the crit against structure chance, while giving the Solid Slug it's LB-X enhanced range (1080 instead of 900) but again with a slightly weaker shell.

This would encourage slug use against armor, and switching to Cluster mostly when the armor is breached, which is how they were used in TT.


I really, really want switchable ammo with some sort of synergy so there is a reason to take both types of ammo and using the appropriate one yields the best results.

#91 bad arcade kitty

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Posted 12 July 2015 - 07:58 AM

View PostMister Blastman, on 12 July 2015 - 06:21 AM, said:

It happens to me all the time.


probably a problem with your mouse

#92 Mister Blastman

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Posted 12 July 2015 - 08:48 AM

View Postbad arcade kitty, on 12 July 2015 - 07:58 AM, said:


probably a problem with your mouse


My mouse is just fine.

#93 LordBraxton

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Posted 12 July 2015 - 10:51 AM

CUACs are the best autocannons now, they just have a higher skill-cap.

It is VERY easy to keep 5's and 10's on one component, up to about 500m for assaults, down to about 100m for lights. Obviously the 20 is restricted to about 300 for assaults etc

UACs do far more damage at short range.
UACs are FAR better on heavy or assault mechs AND against heavy and assault mechs. (face time DPS)

IS ACs have better range due to PPFLD accuracy
IS ACs are better on skirmisher builds AND against mediums and lights. (hit and forget +AC20 vs light)


I'd take CUACs anytime because autocannons are my close range bearhunting tool

If I want range\PPFLD I'll take a (clan) gauss.

No reason to touch my IS mechs till the next quirk pass

Edited by LordBraxton, 12 July 2015 - 10:53 AM.


#94 Averen

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Posted 12 July 2015 - 10:58 AM

View PostLordBraxton, on 12 July 2015 - 10:51 AM, said:

CUACs are the best autocannons now, they just have a higher skill-cap.


Which doesn't really matter considering you're most likely using a bunch of clan laser's on a mech with superior mobility and more tonnage.

Let's see what the new balancing does. Needs huge changes if we're ever supposed to get balance into the natural difference in efficiency between mechs and for the most part flat-out better clan tech.





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