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Tooearly To Be Definitive, But C-Uacs Finally Feel About Right.


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#41 Pariah Devalis

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Posted 07 July 2015 - 07:25 PM

View PostBishop Steiner, on 07 July 2015 - 07:08 PM, said:

I want a 2x UAC10 EBJ. Run it on my MDD, but lack of ammo is an issue. And low slung arms. Run it on my WHK, with 2 SRM6, and damage is nice, but again, the low slung arms. a 2x UAC10 EBJ though? Delicious.


Have a 2 UAC10, 2 SRM4, ERMlas EBJ. Mixed load out, sure, but reasonably cool for brawling, plenty of back up guns, and post changes is brutal.

#42 ChapeL

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Posted 07 July 2015 - 07:28 PM

Aren't you a bit tight on ammo on that one ?

#43 Pariah Devalis

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Posted 07 July 2015 - 07:31 PM

Seems to last just fine. The SRMs are a bit tight on ammo, but they are sub 300 range anyways. Even had room for a Mk 1 TC.

Edited by Pariah Devalis, 07 July 2015 - 07:31 PM.


#44 MischiefSC

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Posted 07 July 2015 - 08:11 PM

There is always going to be a 'meta'. The point isn't replacing laservomit, just narrowing the difference enough that you really only see the difference at the highest levels of competitive play.

As lag gets reduced the ability to twist to spread laser damage improves and given the options of PPFLD and lasers.... well, laservomit is still pretty much the better choice for a meta.

So long as other options are very close I'd call that good. The difference between 'too close' and 'better/new meta' can be a narrow line, don't want to cross it and start the drama all over.

#45 Prokust

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Posted 07 July 2015 - 09:53 PM

at least if we could get cUAC 5´s (and IS UAC 5´s of course) that dont instantly jam without double tapping....then we would be finde....

#46 TheSilken

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Posted 09 July 2015 - 10:48 AM

Nope Highlander needs some more help. It is better than before just not there yet, little more thrust and a lot more agility in the air should be enough.

#47 Water Bear

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Posted 09 July 2015 - 11:00 AM

View PostNightshade24, on 07 July 2015 - 04:31 PM, said:

Q- can you fit 6 gauss rifles and alpha strike it?
A1 - Yes? ... you're playing the wrong game.
A2 - No? Then welcome to the AC/UAC/LBX 2/5's
A2 - Wait. what do you mean you can't fire more then 2 gauss rifles at the same time?

Q2 - Can you fire a gauss rifle without charge up and deal much higher dps over time?
A1 - Yes?... stop playing mech assault.
A2 - No?.... welcome to UAC's, have fun with the 10's and 20's.

Q3 - Can you fit a gauss rifle on a mist lynx?
A1 - No? ... welcome to the 2's and machine guns.
A2 - Wait, mist lynx has ballistic hardpoints?



BTW you know what 4 UAC 10's will do to a target with no jam? Picture them as 4 AC 20's with double range, higher velocity, and half cooldown. That thing will deal about 80 damage every couple of seconds. Gauss can barely do 30 damage in the same time... even if it's a 100 ton mech you are shooting at who is rolling armour.

you can still destroy him faster then with 2 to 4 gauss rifles by ripping the torsos, legs, arms, etc apart before going to the ct.


My only problem here is that a lot of these balancing factors work C vs C but not C vs IS. Gauss + Med Las is the go to because it alphas damn near as high as any IS chassis (including short range builds) but does it at typically twice or more the range of the average IS short range battery.

Gauss + laser might not be as optimal C vs C but that's because you have UAC 10s and 20s, C PPC's dealing 15, etc. CUACs have always been the first choice if you're interested in DPS.

#48 Revis Volek

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Posted 09 July 2015 - 11:51 AM

View PostNavid A1, on 07 July 2015 - 01:03 PM, said:

As long as we have gauss... no amount of C-UAC tweaks can make them viable. (even if they remove jamming)

The procedure is like this:
Q- can you fit gauss?
A1- yes?... then good.
A2- no?... pack ER med lasers.




That's what the HBR said last night when he rushed my DWF with 3 UAC5's and a UAC20.....

He lost his Torso with Gauss after the second mouse click.....

View PostProkust, on 07 July 2015 - 09:53 PM, said:

at least if we could get cUAC 5´s (and IS UAC 5´s of course) that dont instantly jam without double tapping....then we would be finde....



Its all about rhythm, if you have none you will jam them. Just wailing on it two times does nothing. Find the beat and stick to it and you wont jam but a few times here and there.

You cant just beat on it like a piece of metal with a hammer. Find some finesse when using that weapon and slow down a bit....there is a lot of DPS there just dont rush it.

Edited by DarthRevis, 09 July 2015 - 11:55 AM.


#49 Malcolm Vordermark

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Posted 09 July 2015 - 12:06 PM

I still need to test it out on some moving targets but I am hopeful. They feel right in the training grounds at least. I don't see them overthrowing the Gauss Rifle but they should be good enough to play around with now.

Edited by Rouken, 09 July 2015 - 12:06 PM.


#50 Navid A1

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Posted 09 July 2015 - 02:27 PM

Guys, i may need to withdraw my opinion on Gauss being the all round superior weapon. I was just transferred from uacs to gauss recently, so i was feeling the difference. I've been trying the UACs again... combined with my past experience with them, they are DA bomb now when they don't derp jam (which they do AAALLL the time on the first tap...AALLL the time)
UACs need one more fix... removing the random jamming and replacing it with a probability per usage gauge.

I do miss the ability to say hello from 800m away that i get with dual gauss though. Well... you can not have all the good things i guess.


View PostDarthRevis, on 09 July 2015 - 11:51 AM, said:

View PostNavid A1, on 07 July 2015 - 01:03 PM, said:

As long as we have gauss... no amount of C-UAC tweaks can make them viable. (even if they remove jamming)

The procedure is like this:
Q- can you fit gauss?
A1- yes?... then good.
A2- no?... pack ER med lasers.

That's what the HBR said last night when he rushed my DWF with 3 UAC5's and a UAC20.....

He lost his Torso with Gauss after the second mouse click.....


Is that even a serious comment?... approaching a direwolf?... head on?... in an HBR?.... try harder.. :D
LOLOLOL.... try to stop the gauss HBR in another HBR with UACs... see what happens then.

Edited by Navid A1, 09 July 2015 - 02:29 PM.


#51 Pariah Devalis

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Posted 09 July 2015 - 02:50 PM

View PostNavid A1, on 09 July 2015 - 02:27 PM, said:

Guys, i may need to withdraw my opinion on Gauss being the all round superior weapon. I was just transferred from uacs to gauss recently, so i was feeling the difference. I've been trying the UACs again... combined with my past experience with them, they are DA bomb now when they don't derp jam (which they do AAALLL the time on the first tap...AALLL the time)
UACs need one more fix... removing the random jamming and replacing it with a probability per usage gauge.

I do miss the ability to say hello from 800m away that i get with dual gauss though. Well... you can not have all the good things i guess.



Is that even a serious comment?... approaching a direwolf?... head on?... in an HBR?.... try harder.. :D
LOLOLOL.... try to stop the gauss HBR in another HBR with UACs... see what happens then.



Ya know, on deeper thought, I would almost be ok with a lazy RNG based jam chance if, and only if, jam functioned with the rule of: X-1 maximum equipped UAC can jam.

By that, I mean if you have just a single UAC than it should not jam. If you have two UAC, only one should be able to jam, but never both at the same time. If you have three, up to two can be jammed at any time. Etc, etc. Concern may come up with the UAC20, but the heat it puts out is its own limiter. With a single UAC otherwise, it isn't threatening enough to warrant a complete lock up given the tonnage investment in both IS and Clan mechs.

Of course, I would more ideally see a "heat bar" on each UAC you have that if you cross the line by shooting too much, the gun is out of commission for a long while, but is something that is entirely at the control of the player and no random chance.

Edited by Pariah Devalis, 09 July 2015 - 02:52 PM.


#52 Coralld

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Posted 09 July 2015 - 03:11 PM

View Post0bsidion, on 07 July 2015 - 07:02 PM, said:

I just took my dual UAC5 Ebon out. I thought the UAC5 was decent after the last change, but now? Now it feels like they have real teeth. I might even be able to pull off a dual UAC5 Mad Dog. Liking the changes for sure.


I have a Dakka Dog, it's great fun. 2 Uac5 with 5 1/5 ton of ammo, 4 SRM4s with 4 tons of ammo. It can brawl suprisingly well, specially sense I have an A-semetrical build with a MDD Prime ST witch nets me a 5% cool down to missiles as well as gives me a side to shield with sense most of my weapons are on the other side.

Nothing funnier when an enemy thinks they have an easy kill on you and you surprise them with a shower of lead and SRMs.

Edited by Coralld, 09 July 2015 - 03:13 PM.


#53 SaltBeef

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Posted 09 July 2015 - 04:15 PM

Would be better and more Lore like if Ultra AC 10 had 2 5 damage shells and Ultra had 2 10 damage shells. Still a chance for spread but evens it up a little better. Remember Inner Sphincter gets Ultra 10 nd 20 in a few yrs.

#54 Bishop Steiner

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Posted 09 July 2015 - 04:44 PM

View PostPariah Devalis, on 09 July 2015 - 02:50 PM, said:


By that, I mean if you have just a single UAC than it should not jam. If you have two UAC, only one should be able to jam, but never both at the same time. If you have three, up to two can be jammed at any time. Etc, etc. Concern may come up with the UAC20, but the heat it puts out is its own limiter. With a single UAC otherwise, it isn't threatening enough to warrant a complete lock up given the tonnage investment in both IS and Clan mechs.
.


Sorry but can't agree with the "single UAC cannot jam". Might not seem to be a big thing for clans, but then you get a double fire rate AC5 in the IS for 1 ton more. With no downside. And even though no one uses Clan ACs, again, they just get (even more) obsoleted.

The only thing that needs to be done with UACs, is that they should never, ever ever Jam on the first shot. If you don't double tap, there should be ZERO jam chance.

#55 Malcolm Vordermark

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Posted 09 July 2015 - 05:14 PM

View PostBishop Steiner, on 09 July 2015 - 04:44 PM, said:

The only thing that needs to be done with UACs, is that they should never, ever ever Jam on the first shot. If you don't double tap, there should be ZERO jam chance.


I've never seen them jam unless I double tapped.

#56 Bishop Steiner

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Posted 09 July 2015 - 05:30 PM

View PostRouken, on 09 July 2015 - 05:14 PM, said:


I've never seen them jam unless I double tapped.

I'm happy for you. I have.

#57 LordKnightFandragon

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Posted 09 July 2015 - 05:55 PM

View PostRouken, on 09 July 2015 - 05:14 PM, said:


I've never seen them jam unless I double tapped.


Lol, I cant get my UACs to NOT jam, single tap, lightly tap my mouse while saying a prayer to the MWO gods....even in TG I cant go 5 shots w/o a jam....its absurd.

1 time I took the VTR-9(C) into a game, fkin thing jammed up on my 2nd click....I died having done 99dmg....rest of the dmg was between my UAC 5 jamming every other shot and me firing my MPL at beyond max range before dying horribly.

#58 Gremlich Johns

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Posted 09 July 2015 - 05:56 PM

too much jamming is occurring

#59 Navid A1

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Posted 09 July 2015 - 06:02 PM

The jamming is ridiculous.

Nothing describes derp better than having AALLL your UACs (i mean ALL of them) derp jam on your first double tap.... right in front of the enemy. These weapons are supposed to be brawlers best friend.... not to make the enemy die, out of laughing too hard.

#60 LordKnightFandragon

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Posted 09 July 2015 - 06:21 PM

View PostNavid A1, on 09 July 2015 - 06:02 PM, said:

The jamming is ridiculous.

Nothing describes derp better than having AALLL your UACs (i mean ALL of them) derp jam on your first double tap.... right in front of the enemy. These weapons are supposed to be brawlers best friend.... not to make the enemy die, out of laughing too hard.



Thats why I think they should lower the jam chance on them.....or remove it. It already spreads.......it needs spread and jam chance to be balanced?





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