However, there's the issue of players who just don't want to or can't find a group.
I think that for matchmaking, the main issue is that when you're plugging yourself into LFG... your hands are tied. You can't jump into matches in the meantime, you're stuck there waiting for people to join up, which unless it's a peak period, they never do.
What we need is a faction-based lobby system that shows every player currently running the client and are currently on contract for said faction. That way, you get a much clearer picture of how many people are online. If players don't want to show up on this lobby, they can opt out. The biggest pain in the butt for CW is match making and group building, because you're forced to put everything down and do nothing but for anywhere from 10 minutes to a half-hour. If players could put themselves up as "Willing to play CW", but not be bound to a waiting menu for ages, people would be more receptive, I think. Basically, that "Friends List" that we already have, but eliminate the part where you have to sign people up, and it just lists everyone from your faction who is online.
Second, yeah, there are pugs who are not organized. They get stomped by units. Instead of having one planet on each factions' border, why not two, but dedicate one to "Pugs", and the other to units. The pugs will get their fast matches against other pugs, and units will play against units. Done. One planet requires that you're not dropping in a group, the other does.
Another possibility, instead of making people pick a planet, why not make a "Militia Cue", where the servers decide where players are needed and throw them in there. Few things are as frustrating as only having 11 players, but that one extra pug won't join the match to get us a drop. A single pug automatically assigned to a unit like that would be a godsend, and it would guarantee the fastest matches for small groups and single players.
Apparently this was supposed to be in 50 words or less. Let's just say the criteria was "50 Paragraphs".
Edited by ice trey, 26 July 2015 - 08:37 AM.