

Clanky Clank Clank... To Many Collision Noises.
#1
Posted 07 July 2015 - 06:21 PM
I hit a wall... Clank!
I hit a curb.. Clank!
I hit a stone... Clank!
I walk up to a higher platform on the bog... Clankity clank clank.
It's too much and they are as loud as when you get hit by enemy fire. Plus it makes me feel like I'm piloting a trash can. The only time I should feel that way is in my Urbies!
#2
Posted 07 July 2015 - 06:31 PM
Danth Reduviid, on 07 July 2015 - 06:21 PM, said:
I hit a wall... Clank!
I hit a curb.. Clank!
I hit a stone... Clank!
I walk up to a higher platform on the bog... Clankity clank clank.
It's too much and they are as loud as when you get hit by enemy fire. Plus it makes me feel like I'm piloting a trash can. The only time I should feel that way is in my Urbies!
Agreed and seconded.
#3
Posted 07 July 2015 - 10:40 PM
-10 to the thread.
I WANT IMMERSION.
SO I WANT EVEN MORE SOUNDS
#4
Posted 07 July 2015 - 10:49 PM
#5
Posted 08 July 2015 - 04:31 AM
#6
Posted 08 July 2015 - 09:49 AM
Hopefully they plan to develope this feature more fully. As is it's somewhat annoying. Not "find that module" annoying but annoying
#7
Posted 08 July 2015 - 09:50 AM
#8
Posted 08 July 2015 - 11:49 AM
#9
Posted 08 July 2015 - 06:51 PM
MavRCK, on 08 July 2015 - 11:49 AM, said:
Actually I think this helps mech piloting so, you know when your mechs geometery is hitting a wall or whatnot.
Because it is hard to actually see without going to 3PV.
Though... Different sounds would help though.
Edited by ShinVector, 08 July 2015 - 06:52 PM.
#10
Posted 08 July 2015 - 06:52 PM
Love bowling the statues and trees in river city

#11
Posted 08 July 2015 - 07:07 PM
ShinVector, on 08 July 2015 - 06:51 PM, said:
Actually I think this helps mech piloting so, you know when your mechs geometery is hitting a wall or whatnot.
Because it is hard to actually see without going to 3PV.
Though... Different sounds would help though.
ya -- that's what i was getting at.. make a noise when mechs collide..
#12
Posted 09 July 2015 - 03:00 AM
#14
Posted 09 July 2015 - 06:22 AM

we need a noice level indicator like in the thief games!
On Topic: i like the dangling - though running around in PB or JR gets you a lot of those

Edited by Windschreiter, 09 July 2015 - 06:23 AM.
#15
Posted 09 July 2015 - 06:50 AM
The sound should resonated a bit more, it is a bit too close too ERPPC
#16
Posted 09 July 2015 - 06:59 AM
#17
Posted 09 July 2015 - 07:56 AM

#18
Posted 09 July 2015 - 11:39 AM

But whatever... agree that a few adjsutements would be welcome, I just played a few matches and whatever if I played an Assault or my tiny Locust, those clunky sounds all sounded the same. I thought that from a tiny chassis some sounds would be more high pitched while huge chassis low toned.
And of course I don't want those to interfere with my warhorns... already that they never fixed the original problem and now they add more sounds so more chance for the problem to occur.
#19
Posted 09 July 2015 - 10:26 PM
#20
Posted 10 July 2015 - 11:45 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users