TWIAFU, on 10 July 2015 - 02:58 AM, said:
And just think how wonderful CW would be if these anti-group solo rambos would actually participate in the core mechanic of CW, grouping/unit play.
Just think how wonderful CW would be i these anti-group solo rambos used the tools they asked for time and again.
No, instead of using what they asked for or participating in core mechanics, everything must change to suit them even though they have an area designed specifically for solo players. They do not want the tools they asked for, they do not want to participate, they do not want to do even the minimal amount of effort to take control of own gameplay. Instead, they want PGI to change everything to suit them. They want the rewards from CW play without participating in CW, just be honest. CW has to change to cater to solo play so they can get the rewards. They do not want to work as a team. They do not want to group. They want the reward for just showing up and not having to take part.
I want a place where teamwork and grouping is central to the experience. That place is CW. You want a solo playground. That is the solo queue. Not asking to take my group into your solo playground and ruin your experience, so don't ruin mine.
I don't get this statement.
First you wax poetic about how wonderful CW would be if solo players participated and played the way you want to play.
Then you dump on them saying that you don't want them to change the way you play.
That's exactly the way most of them feel. They don't want to play the you do. They want to play, rightly or wrongly depending on the mode you like, the way they play.
The simple fact, and I will give this to you, is that even though what you said seems contradictory, is that you are right. The existing form of CW should be played pretty much exactly the way you want it.
The problem is, it's NOT popular. It really doesn't matter if it's not popular because of rewards, group beatdowns, or space monkey infestations. The vast majority do not like it in it's current form.
So...... you can keep it as is, including the withering population, or you need to find some compromise, some solution, to increase the player base. Unfortunately this means that the dedicated CW player is going to have to work to find some compromise with those who aren't interested in order to make them interested.
The only other option is for some massive increase in players, so that the trickle down effect increases the CW population. So yet again, the CW players should be cheer-leading any initiative that makes this game grow. Your best chance is a rising population, especially if you don't want any change to CW (and by that I mean "team oriented").
So get on the Devs backs...make them improve the single player, PUG/solo experience and hope to heck that enough players join up to trickle down and feed CW with the like-minded players you want for CW. That...or accept that you are going to have to find some compromise with the casual player base that brings them into CW.
I'd suggest PGI at least tries to find a way that will allow solo players to drop against solo players in CW, and groups to drop against groups. you know...like they do right now in the non-CW portion of the game. Still...that will mean the 12 mans will always be moaning about the lack of other teams to play against.