Jump to content

If People Don't Start Populating Cw, This Game Is Toast.


497 replies to this topic

#341 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 10 July 2015 - 08:08 AM

View PostDecadre, on 10 July 2015 - 08:04 AM, said:


Yep, done that too. In another post when I mentioned that I would queue up in CW as a PUG, and move windowed MWOMercs off to the side and do something else, this is what I inferred.

I'll watch pilots get added with IIRC the text "Pilots waiting for orders" or something like that. Then all of a sudden, they all disappear and I typically end up by myself or with another pilot or two. Cycle repeats for awhile.

Granted I haven't tried in a while now, but thats is for other reasons

I never have to reduce teh window... but I have enough patience to wait 3-5 minutes. Which is all I have had to wait doing this when there is 24+ per side.

#342 Raggedyman

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,278 posts
  • LocationFreedonia Institute of Mech Husbandry

Posted 10 July 2015 - 08:10 AM

View PostDecadre, on 10 July 2015 - 05:38 AM, said:




FWIW, I think these are the only issues. Finding the match, and the actual match length itself probably deters most people.
  • CW is NOT end game content.
  • CW has FAIRLY static tactics.
  • CW DOES NOT really have any extra in-depth/flavour added to it. It's just another game mode. CW is just get to base/defend base. Instead of stand around capping base, you shoot the base/Shoot the enemy shooting your base instead of shooting the enemy capping your base. Am I missing something, outside of killing the entire enemy team that is?
  • Clan vs IC balance issues apply across all game modes, so...



To affirm that I meant

I thought CW was presented by PGI as the hardcore/end-game game mode for folks that had "progressed" from the regular cue? Not saying it is solid end-game grade stuff, just that that is it's intent, design goal, and presentation.

The depth and flavour I was referring to was things like the planet names and planet news etc. Great chance to put in quirky little "You Are Fighting To Save THESE People!!" touches, which if it doesn't have makes it a convoluted match maker.

As for balance: I know that things aren't better elsewhere, however as the main queue has mixed faction forces it's not as apparent. See also my constant moaning that trying to balance the factions on weight is a bad solution to a problem that has already been resolved in other iterations of the game.

Edited by Raggedyman, 10 July 2015 - 08:11 AM.


#343 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 10 July 2015 - 08:11 AM

View PostJoseph Mallan, on 10 July 2015 - 08:04 AM, said:

And Wolf we have Clan Wolf in our space as well!


Wolf? We keep them busy too. :ph34r:

#344 Kristov Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,909 posts

Posted 10 July 2015 - 08:15 AM

View PostKilo 40, on 09 July 2015 - 08:27 PM, said:


ELO only goes by wins/loses not individual skill. If I want my ELO to go up I'll just join a group and let them carry me

like you do.


I've haven't played in a group outside of CW in over a year Kilo, and CW doesn't reflect on your personal stats at all, not a single kill, death or minute of time in CW is reflected on my stats, or anyone else's stats, and it sure as hell doesn't have influence on your Elo score. My Elo bracket is where it is because I worked to get it there, simple as that. I don't Rambo off on my own, I try to get the 11 other PUGs I'm with to work as a team and that gets me more wins than losses. I'd suggest you try it, but you do seem to have something against the whole team thing, so I'm thinking it's not going to work well for you.

The top comp units don't do much CW, as I already stated, there's little point to them doing it. Rewards aren't worth it for the time spent, the maps aren't used for tourneys/leagues so there's little point spending lots of time on them, and frankly, having to deal with the lack of competent opponents is bad for team morale and teaches bad habits, so it's best to avoid it as much as possible.

The units you DO see dropping as 12 mans in CW, House or Clan loyalists units who's primary orientation is CW, it's about all they do. They aren't the top comp units, few of them are actually that good, but they are organized, they do play as a team, and that's really all it takes in CW, play as a TEAM. Something so many of the CW/Team haters in this thread don't get, you aren't getting stomped by 12 man organized teams, you are getting stomped by small groups who work together with other small groups they've been tossed together with by the CW MM system, that's it. I've SEEN solo PUGers take on organized 12 man units and stomp them, stomp them so hard WE were spawn camping THEM and we were the Defenders! It takes TEAMWORK, you know, enabling VOIP and ingame text chat so you can communicate with the 11 other people on your team and actually DOING that. Something most of haters do not do, refuse to do in many cases, they've disabled all chat and voip and blame PGI and the teams for when they get stomped in a team oriented game. And it's NOT just CW, they do this about the solo pug drops outside of CW as well, constantly complaining about the MM being broken, they always get the idiot teammates, they always get stomped, lost 12 in a row, etc. Browse the forums, they are FULL of these posts by the same group of players who are here claiming the only reason they won't do CW is because of the 12 man stomps that happen EVERY DROP! Go on, check, you'll see their names repeatedly in those threads, always beating that anti-team drum long and hard.

CW needs what many of us said for more of us to play it constantly, because right now it's just TDM with a long que time and bad rewards for the time spent. No incentives to do it outside of wanting teamwork.

#345 Love in an Annihilator

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 106 posts

Posted 10 July 2015 - 08:22 AM

View PostJohnny Z, on 10 July 2015 - 06:01 AM, said:

Every time I see a reply like this I feel sad that who ever has never read a good book, seen a great movie or played a great game. All "fluff" to players with replies like this.

Kind of like some that need viagra or other problems in that area, they obviously have not met the right woman. lol


Are you 8 years old? What kind of tone is this? Do you think that enhances the discussion? Jesus christ....

Edited by Rick Sanchez 1895, 10 July 2015 - 08:24 AM.


#346 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 10 July 2015 - 08:31 AM

View PostRick Sanchez 1895, on 10 July 2015 - 08:22 AM, said:


Are you 8 years old? What kind of tone is this? Do you think that enhances the discussion? Jesus christ....

To be fair with the way some people act on these forums... His tone is appropriate. :huh: :unsure:

#347 Decadre

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 160 posts

Posted 10 July 2015 - 08:49 AM

View PostJoseph Mallan, on 10 July 2015 - 08:08 AM, said:

I never have to reduce teh window... but I have enough patience to wait 3-5 minutes. Which is all I have had to wait doing this when there is 24+ per side.

I've let it sit there for 15-20+ minutes and nothing

#348 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 10 July 2015 - 08:55 AM

View PostDecadre, on 10 July 2015 - 08:49 AM, said:

I've let it sit there for 15-20+ minutes and nothing

What time do you play? That is a factor I was overlooking. I'm -5 GST. And on between 4-9 PM my time, for best results.

Edited by Joseph Mallan, 10 July 2015 - 08:59 AM.


#349 Thunder Lips Express

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 905 posts
  • LocationFrom parts unknown

Posted 10 July 2015 - 08:55 AM

just because cw isn't very populated doesn't mean the game is toast. just need to hope for a better version of cw that will interest more people. hopefully once the "beta" phase of cw is over the mode will be actually entertaining.
i still think that every mode of the game should be concidered a version of cw and having ramifications on the map.

#350 Decadre

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 160 posts

Posted 10 July 2015 - 09:09 AM

View PostKristov Kerensky, on 10 July 2015 - 08:15 AM, said:


... Something so many of the CW/Team haters in this thread don't get, you aren't getting stomped by 12 man organized teams, you are getting stomped by small groups who work together with other small groups they've been tossed together with by the CW MM system, that's it. I've SEEN solo PUGers take on organized 12 man units and stomp them, stomp them so hard WE were spawn camping THEM and we were the Defenders! It takes TEAMWORK, you know, enabling VOIP and ingame text chat so you can communicate with the 11 other people on your team and actually DOING that. Something most of haters do not do, refuse to do in many cases, they've disabled all chat and voip and blame PGI and the teams for when they get stomped in a team oriented game. And it's NOT just CW, they do this about the solo pug drops outside of CW as well, constantly complaining about the MM being broken, they always get the idiot teammates, they always get stomped, lost 12 in a row, etc. Browse the forums, they are FULL of these posts by the same group of players who are here claiming the only reason they won't do CW is because of the 12 man stomps that happen EVERY DROP! Go on, check, you'll see their names repeatedly in those threads, always beating that anti-team drum long and hard....


I just using some of what you wrote as an example as part of this discussion, especially in regard to the thought that many PUGs are outright against CW because of CW/Team organizing hate.

Through the 1st three pages, I counted amongst all the misc posts 4 posts that outright stated hated getting stomped. 9 posts were statements that getting involved in CW took to much time.

#351 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 10 July 2015 - 09:11 AM

View PostDecadre, on 10 July 2015 - 05:48 AM, said:


I have solo dropped in CW quite a few times early on. I had some very fun matches, and some utterly bad ones.

Now the CW population is so bad that I have found it nearly impossible to drop solo. No matter how long I queue up and leave it up off to the side on another monitor, I never get a match. Trying to group up has been futile as well, as I've found that people grouping up do so for the regular matches, no CW.

I think the argument over groups and communities is misdirecting the discussion. I think the real problem as far as getting bodies(mechs) into CW is time involvement (and likely rewards that go with it).



You cannot find matches as a solo player because no 11 man groups, not exclusively from population. From personal experience, that group of 11 will either wait for another Unit member, ask in a Faction Chat or Faction TS.

That is what we do and I see/hear it all the time. In between matches I see Faction Chat always lighting up with people looking for room, where some are dropping, and general BS. See, many already in Groups/Units ARE using the tools solo/casuals asked for to fill out groups and seek Unit members. There is a reason WHY those in CW are telling solo/casual to USE those tools they asked for.

Your Steiner, why not hit your Faction TS? Hit the Faction Chat tab, see if anyone needs a group member? Why not join up for weekly Wednesday Night Warfare?

#352 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 10 July 2015 - 09:12 AM

View PostDecadre, on 10 July 2015 - 09:09 AM, said:


I just using some of what you wrote as an example as part of this discussion, especially in regard to the thought that many PUGs are outright against CW because of CW/Team organizing hate.

Through the 1st three pages, I counted amongst all the misc posts 4 posts that outright stated hated getting stomped. 9 posts were statements that getting involved in CW took to much time.
Which is sometimes a euphemism for teams suck. Not always mind you.

#353 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 10 July 2015 - 09:16 AM

View PostThat Dawg, on 10 July 2015 - 06:01 AM, said:



^ forever alone

YOU got your wish! Solos are NOT putting themselves thru the hell of CW from the amount of posts I'm reading...so, how's that working?


I didn't all your posts, but it seems your wish has been granted. I'm happy for you guys!


Not hardly.

Member of a great Unit that placed VERY well in Leaderboards, are some of most fun people I have gamed with, and many have come to call friends and family.

Being part of a team is great. How is playing solo in a group game working for you?

#354 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 10 July 2015 - 09:17 AM

My fellow Lawmen can make a bad game for me bearable as well TWI.

#355 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 10 July 2015 - 09:23 AM

View PostWildstreak, on 10 July 2015 - 06:46 AM, said:

Why should people play a mode they don't like?


They are there for the free mech bays. Not there to play in a group. Not there to own a planet. Not there to join a Unit. Only thing left are loyalty rewards.

Once they have them they are done with CW. Until they have the free mech bays they will complain about CW until they get them. The motivation for solo CW changes are to make it easier to get Loyalty Rewards then quit CW.

#356 Decadre

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 160 posts

Posted 10 July 2015 - 09:26 AM

View PostJoseph Mallan, on 10 July 2015 - 09:12 AM, said:

Which is sometimes a euphemism for teams suck. Not always mind you.


Won't argue that point.

I think just as that is beating a dead horse, so is blaming PUGs for not wanting to get involved because they don't want to organize etc. When you have twice as many people bringing up time involvement versus getting stomped, the posts in this discussion that bring up PUGs not wanting to get stomped is wasting HHD space on the server that these forums are hosted on.

#357 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 10 July 2015 - 09:26 AM

View PostMystere, on 10 July 2015 - 07:52 AM, said:


The alerts never seemed to have worked well for me either. I've been better off looking at the planetary numbers and deciding to drop at the appropriate moment.


View PostDecadre, on 10 July 2015 - 07:35 AM, said:


Which is why I think you need to still keep the solo drop queue seperate while still having it integrated into CW.

edit:

BTW, we kind of already have that with the alerts that pop-up in the bottom right hand corner. My experience has been that no matter how many times I click on it, I still don't get picked up for CW drops while PUGging.




Your solo. You have to wait until there is a 11 man. They are just as rare if not more then the fabled 12man unit.

Thems the brakes dropping solo into a group setting.

:(

Edited by TWIAFU, 10 July 2015 - 09:27 AM.


#358 Throat Punch

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 874 posts
  • Twitter: Link
  • LocationNC, Terra

Posted 10 July 2015 - 09:29 AM

View PostTWIAFU, on 10 July 2015 - 09:23 AM, said:

The motivation for solo CW changes are to make it easier to get Loyalty Rewards then quit CW.


QFT! Seriously. Every solo queue player argument can be boiled down to this. "We want the 'glorious rewards' the 12 man boogie-men can get, but without the teamwork involved!"

#359 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 10 July 2015 - 09:39 AM

View PostTWIAFU, on 10 July 2015 - 09:26 AM, said:

Your solo. You have to wait until there is a 11 man. They are just as rare if not more then the fabled 12man unit.

Thems the brakes dropping solo into a group setting.

:(


Actually, I don't ever recall being dropped with an 11-man ... ever. Most of the time, it's a core 4/6-man with extra solos or smaller groups.

#360 Decadre

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 160 posts

Posted 10 July 2015 - 09:40 AM

View PostTWIAFU, on 10 July 2015 - 09:26 AM, said:






Your solo. You have to wait until there is a 11 man. They are just as rare if not more then the fabled 12man unit.

Thems the brakes dropping solo into a group setting.

:(


Not going to argue this point as well. However, when discussions come up about why more people aren't getting involved with CW...

I've posted earlier that I've tried joining groups as well to get into CW easier when I've had time to spend. Groups that I would come across were more interested or only interested in putting small teams together to join the regular queue.

Now that has been my experience during my play time. Doesn't mean it's the norm, but it could be as it could also be a poor representation. Mileage does vary in more than just cars.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users