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If People Don't Start Populating Cw, This Game Is Toast.


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#301 TWIAFU

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Posted 10 July 2015 - 05:37 AM

View PostJohnny Z, on 10 July 2015 - 05:36 AM, said:

I agree. Less noobs is OP. The Galaxy map is in beta and the basics are not in. A random team of players, all experienced and legit can expect to do well there.


And if those random players work as a team they will excel in CW.

#302 Decadre

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Posted 10 July 2015 - 05:38 AM

View PostRaggedyman, on 10 July 2015 - 04:31 AM, said:

  • one game mode with fairly static tactics, that's not that compelling if you PUG
  • longer queue time
  • not that in-depth/flavour added to it so it's as 'pointless' as the quicker PUG queue
  • Clan v IC isn't balanced
  • longer time commitment per round
  • it's supposed to be end-game content so will always have less people playing it




FWIW, I think these are the only issues. Finding the match, and the actual match length itself probably deters most people.
  • CW is NOT end game content.
  • CW has FAIRLY static tactics.
  • CW DOES NOT really have any extra in-depth/flavour added to it. It's just another game mode. CW is just get to base/defend base. Instead of stand around capping base, you shoot the base/Shoot the enemy shooting your base instead of shooting the enemy capping your base. Am I missing something, outside of killing the entire enemy team that is?
  • Clan vs IC balance issues apply across all game modes, so...

Edited by Decadre, 10 July 2015 - 05:39 AM.


#303 Johnny Z

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Posted 10 July 2015 - 05:47 AM

View PostDecadre, on 10 July 2015 - 05:38 AM, said:





FWIW, I think these are the only issues. Finding the match, and the actual match length itself probably deters most people.
  • CW is NOT end game content.
  • CW has FAIRLY static tactics.
  • CW DOES NOT really have any extra in-depth/flavour added to it. It's just another game mode. CW is just get to base/defend base. Instead of stand around capping base, you shoot the base/Shoot the enemy shooting your base instead of shooting the enemy capping your base. Am I missing something, outside of killing the entire enemy team that is?
  • Clan vs IC balance issues apply across all game modes, so...


Your half right. The Galaxy map as it is, being 1/3 to 1/4 complete as a guess isnt the amazing content everyone was hoping for, once the "unreal I just got dropped from a dropship in a 50 ton mech and am about to enter an amazing battle" has eventually passed. :). But I am guessing it will be top end content along with being at the top of the Solaris boards will be. Game design and construction will have to be excellent to make both relevant and worth striving for and legit. Cheating to the top cant be ignored since it is a standard for online games lol.

Edited by Johnny Z, 10 July 2015 - 05:58 AM.


#304 Decadre

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Posted 10 July 2015 - 05:48 AM

View PostTWIAFU, on 10 July 2015 - 05:29 AM, said:


Why would I put myself thru that hell of dropping solo into the primarily group and unit focused part of the game? Why would I knowingly choose to make my gameplay worse? Why would I knowingly make my gameplay worse by my own choice and complain about it?

Try CW in a Group/Unit as it is designed.

Yes, you PUGs did ask for solo drop in CW and PGI answered you. PGI answered with Faction Chat, VOIP, and LFG. Now that you have the tools you begged for, why are they not being used? Why would PGI waste more time and money on adding more solo viability when the tools asked for and given go unused?


I have solo dropped in CW quite a few times early on. I had some very fun matches, and some utterly bad ones.

Now the CW population is so bad that I have found it nearly impossible to drop solo. No matter how long I queue up and leave it up off to the side on another monitor, I never get a match. Trying to group up has been futile as well, as I've found that people grouping up do so for the regular matches, no CW.

I think the argument over groups and communities is misdirecting the discussion. I think the real problem as far as getting bodies(mechs) into CW is time involvement (and likely rewards that go with it).

#305 GeistHrafn

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Posted 10 July 2015 - 05:50 AM

Some great points and counter-points here folks. A great deal of personal attacks and flaming as well however. Please keep it on topic!

Carry on! :)



#306 Joseph Mallan

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Posted 10 July 2015 - 05:55 AM

View PostDecadre, on 10 July 2015 - 05:48 AM, said:


I have solo dropped in CW quite a few times early on. I had some very fun matches, and some utterly bad ones.

Now the CW population is so bad that I have found it nearly impossible to drop solo. No matter how long I queue up and leave it up off to the side on another monitor, I never get a match. Trying to group up has been futile as well, as I've found that people grouping up do so for the regular matches, no CW.

I think the argument over groups and communities is misdirecting the discussion. I think the real problem as far as getting bodies(mechs) into CW is time involvement (and likely rewards that go with it).

I had more wait as a IS player than as a Wolf though.

View PostTWIAFU, on 10 July 2015 - 05:37 AM, said:


And if those random players work as a team they will excel in CW.

If they play together long enough to know each others preferred styles yes.

#307 Decadre

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Posted 10 July 2015 - 05:58 AM

View PostJohnny Z, on 10 July 2015 - 05:47 AM, said:

Your half right. The Galaxy map as it is, being 1/3 to 1/4 complete as a guess isnt the amazing content everyone was hoping for. But I can assure you it most certainly is top end content along with being at the top of the Solaris content will be. Game design will have to be excellent to make both relevant and worth striving for and legit. Cheating to the top cant be ignored since it is a standard for online games lol.


But the galaxy map in and of itself is fluff. Faction aligned units get to vote where the fight goes. That's just fluff, eye candy, proverbial "look what I did" stuff.

For the people clicking non-stop on the solo drop queue missions, they just want to get into a fight. Do you really think they care where it is on some galaxy map? I think most people just want to get to a fight and move onto the next fight. Some do so quicker than others after they die, some stay to watch the end of matches.

The Solaris content, I don't even think we (or I don't at the least) know enough to comment on it.

#308 That Dawg

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Posted 10 July 2015 - 06:01 AM

View PostTWIAFU, on 10 July 2015 - 05:29 AM, said:


Why would I put myself thru that hell of dropping solo into the primarily group and unit focused part of the game?






^ forever alone

YOU got your wish! Solos are NOT putting themselves thru the hell of CW from the amount of posts I'm reading...so, how's that working?


I didn't all your posts, but it seems your wish has been granted. I'm happy for you guys!

#309 Johnny Z

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Posted 10 July 2015 - 06:01 AM

View PostDecadre, on 10 July 2015 - 05:58 AM, said:



But the galaxy map in and of itself is fluff. Faction aligned units get to vote where the fight goes. That's just fluff, eye candy, proverbial "look what I did" stuff.

For the people clicking non-stop on the solo drop queue missions, they just want to get into a fight. Do you really think they care where it is on some galaxy map? I think most people just want to get to a fight and move onto the next fight. Some do so quicker than others after they die, some stay to watch the end of matches.

The Solaris content, I don't even think we (or I don't at the least) know enough to comment on it.


Every time I see a reply like this I feel sad that who ever has never read a good book, seen a great movie or played a great game. All "fluff" to players with replies like this.

Kind of like some that need viagra or other problems in that area, they obviously have not met the right woman. lol

Edited by Johnny Z, 10 July 2015 - 07:03 AM.


#310 Burktross

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Posted 10 July 2015 - 06:03 AM

View PostJoseph Mallan, on 08 July 2015 - 09:37 AM, said:

I have to disagree Mei. The game does not have to be fun in every corner for me as a PUG. I like that there is a place where the groups are meant to be groups.

Unless You are of royal blood its the Mech Commands that do the work.And Jamie Wolf or Kai Allard Liao don't always pull a miracle... Well Kai...


And less organized team work.

Groups get fun in CW and fun in group queue.
PUGs get fun in PUG queue.

There's quite a bit of imbalance.
Especially considering CW is supposed to be the mainstay of the game.

#311 Joseph Mallan

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Posted 10 July 2015 - 06:07 AM

View PostDecadre, on 10 July 2015 - 05:58 AM, said:


But the galaxy map in and of itself is fluff. Faction aligned units get to vote where the fight goes. That's just fluff, eye candy, proverbial "look what I did" stuff.

For the people clicking non-stop on the solo drop queue missions, they just want to get into a fight. Do you really think they care where it is on some galaxy map? I think most people just want to get to a fight and move onto the next fight. Some do so quicker than others after they die, some stay to watch the end of matches.

The Solaris content, I don't even think we (or I don't at the least) know enough to comment on it.

Yes but the galaxy map is where the Units are meant to 'Take a contract" and fulfill it. So if the Lyran Alliance is hiring an Elite unit to bolster defenses on Coventry One or two Merc commands get to be defenders on the planet, and those commands with the capital to get there and teh guns to take should only be worried about those forces on that planet With some PUGs like me acting as Militia add ons as needed. 12 random players should not have the fate of that important world! No sir Should not happen.

View PostThat Dawg, on 10 July 2015 - 06:01 AM, said:



^ forever alone

YOU got your wish! Solos are NOT putting themselves thru the hell of CW from the amount of posts I'm reading...so, how's that working?


I didn't all your posts, but it seems your wish has been granted. I'm happy for you guys!

It worked fine for me as a Wolf... Only the better team that was House Liao (fighting to protect a Davion world of all things) kicked our Butt. We must have been a bunch of 2nd line Solahma troops against the Red Guard.

View PostBurktross, on 10 July 2015 - 06:03 AM, said:

Groups get fun in CW and fun in group queue.
PUGs get fun in PUG queue.

There's quite a bit of imbalance.
Especially considering CW is supposed to be the mainstay of the game.

Define fun? I played in CW as a PUG and I had some fun in the place where actual teams are meant to take and hold faction controlled assets.

#312 Burktross

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Posted 10 July 2015 - 06:13 AM

View PostJoseph Mallan, on 10 July 2015 - 06:07 AM, said:

Define fun? I played in CW as a PUG and I had some fun in the place where actual teams are meant to take and hold faction controlled assets.

I suppose it is not so much "fun" empirically as it is typically conducive to fun for these groups.
But if actual teams are "mean't" take and hold "assets" there, yet these actual teams are the minority of the playerbase, there's still an issue.

View PostJohnny Z, on 10 July 2015 - 06:01 AM, said:

Every time I see a reply like this I feel sad that you have never read a good book, seen a great movie or played a great game. All "fluff" to players with replies like this.

Kind of like some that need viagra or other problems in that area, they obviously have not met the right woman. lol

Wat?

#313 Joseph Mallan

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Posted 10 July 2015 - 06:16 AM

View PostBurktross, on 10 July 2015 - 06:13 AM, said:

I suppose it is not so much "fun" empirically as it is typically conducive to fun for these groups.
But if actual teams are "mean't" take and hold "assets" there, yet these actual teams are the minority of the playerbase, there's still an issue.

Yes, we need more teams to do what needs doing on the CW map! Hell I was looking forward to the idea that I could earn my way onto the 10th Lyran Guard roster as was touched upon at the MW:O Launch party through collecting enough loyalty points! That is obviously still not on the map yet.

#314 Burktross

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Posted 10 July 2015 - 06:17 AM

View PostJoseph Mallan, on 10 July 2015 - 06:16 AM, said:

Yes, we need more teams to do what needs doing on the CW map! Hell I was looking forward to the idea that I could earn my way onto the 10th Lyran Guard roster as was touched upon at the MW:O Launch party through collecting enough loyalty points! That is obviously still not on the map yet.

Well, good luck with that, I suppose.

#315 Joseph Mallan

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Posted 10 July 2015 - 06:19 AM

View PostBurktross, on 10 July 2015 - 06:17 AM, said:

Well, good luck with that, I suppose.

With as long as it took to get CW... I'll be retired before it happens. Imagine the effort required to become a Member of Wolf's Dragoons. You had to have max loyalty in all 5 houses to just be eligible as was used as a example how that point system was to work.

Edited by Joseph Mallan, 10 July 2015 - 06:20 AM.


#316 Decadre

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Posted 10 July 2015 - 06:20 AM

View PostJoseph Mallan, on 10 July 2015 - 06:03 AM, said:

Yes but the galaxy map is where the Units are meant to 'Take a contract" and fulfill it. So if the Lyran Alliance is hiring an Elite unit to bolster defenses on Coventry One or two Merc commands get to be defenders on the planet, and those commands with the capital to get there and teh guns to take should only be worried about those forces on that planet With some PUGs like me acting as Militia add ons as needed. 12 random players should not have the fate of that important world! No sir Should not happen.


You are absolutely correct, for the people that care. The people who are currently in CW and playing that game mode.

For everyone else, that is fluff. They just want to get to a fight.

Think of the stereotypical fictionalized in movies/books Special Forces/Special Agent/Action Hero character.
  • Story starts, main character(s) bored, lonely, adrift
  • High ranking official comes along, points at map where enemy is, says go there to kill bad guys
  • Character(s) go to point on map, not caring if it's Monaco or Somalia to kill bad guys. Location only changes for trivial plot points to keep reader/watcher entertained. ie; would the movie be better served with a car chase through Mid-west Ohio or Rome?
It's FLUFF, I'm sorry. It's ok to like fluff. There is fluff I love too, but I realize it's fluff.


MWOMERCS is people playing Mechs in teams (randomly assigned or group purpously put together) trying to kill each other. Everything else is in addition to that.

This discussion thread concerns why the solo queue attracts A... LOT... more players than CW.

Having the power to decide where the fight goes (which won't have any bearing on the game map you end up fighting on, it's 1 of the same X CW Maps) on a digital virtual map. I can see the allure for some, but for many... /ShoulderShrug

Edited by Decadre, 10 July 2015 - 06:21 AM.


#317 Joseph Mallan

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Posted 10 July 2015 - 06:23 AM

View PostDecadre, on 10 July 2015 - 06:20 AM, said:


You are absolutely correct, for the people that care. The people who are currently in CW and playing that game mode.

For everyone else, that is fluff. They just want to get to a fight.

Think of the stereotypical fictionalized in movies/books Special Forces/Special Agent/Action Hero character.
  • Story starts, main character(s) bored, lonely, adrift
  • High ranking official comes along, points at map where enemy is, says go there to kill bad guys
  • Character(s) go to point on map, not caring if it's Monaco or Somalia to kill bad guys. Location only changes for trivial plot points to keep reader/watcher entertained. ie; would the movie be better served with a car chase through Mid-west Ohio or Rome?
It's FLUFF, I'm sorry. It's ok to like fluff. There is fluff I love too, but I realize it's fluff.



MWOMERCS is people playing Mechs in teams (randomly assigned or group purpously put together) trying to kill each other. Everything else is in addition to that.

This discussion thread concerns why the solo queue attracts A... LOT... more players than CW.

Having the power to decide where the fight goes (which won't have any bearing on the game map you end up fighting on, it's 1 of the same X CW Maps) on a digital virtual map. I can see the allure for some, but for many... /ShoulderShrug

So there is the Solo Que for those who want instant action CW was for those of us who wanted to be IN the Clan Invasion it was the game I came here for. Right now its a Beta(ish) I don't think I will be around to see it to completion.

#318 Idealsuspect

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Posted 10 July 2015 - 06:24 AM

View PostTWIAFU, on 10 July 2015 - 04:35 AM, said:


You cannot really mean that a solo pug or two on a side with a 10-11 man is going to have a hard time playing normally against 12 and this is the fault of the 12 man group? So, if that pug joined a group, they would do better.

BTW, that 12man unit stomp was proven to be 99% BS. These stomps come from a 12 man group formed of smaller groups.


obviously you misunderstood the point..or not

Quote

You cannot really mean that a solo pug or two on a side with a 10-11 man is going to have a hard time playing normally against 12 and this is the fault of the 12 man group?

WTF i want smoke too where did you see i was talking about about one PUG +11' vs a 12' ? if you want troll do it but better than a 11 year old kid :lol:

#319 Johnny Z

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Posted 10 July 2015 - 06:25 AM

View PostBurktross, on 10 July 2015 - 06:13 AM, said:

I suppose it is not so much "fun" empirically as it is typically conducive to fun for these groups.
But if actual teams are "mean't" take and hold "assets" there, yet these actual teams are the minority of the playerbase, there's still an issue.


Wat?


Dont care. I am a freelancer but I hope there is excellent content for units also. Some and I do stress, some unit players fixating on the regular player experience are either trying to create a negative picture of units or should try and relax a bit more. Seriously, chill out, size of a guild really isnt important as quality is. If someone is trying to make a guild for fun or what ever. Screw off if someone is trying to deliberately make units/guilds look bad.

Anyone with a extremely large guild/unit expect trolling, greifing and everything else in epic proportions from rivals and everyone else. LOL By the way playing the game is alot more fun.

Edited by Johnny Z, 10 July 2015 - 06:34 AM.


#320 Joseph Mallan

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Posted 10 July 2015 - 06:29 AM

View PostJohnny Z, on 10 July 2015 - 06:25 AM, said:

Dont care. I am a freelancer but I hope there is excellent content for units also. Some and I do stress, some unit players fixating on the regular player experience are either trying to create a negative picture of units or should try and relax a bit more. Seriously, chill out, size of a guild really isnt important as quality is. If someone is trying to make a guild for fun or what ever. Screw off if someone is trying to deliberately make units/guilds look bad.

I came here to hopefull be part of rewriting CBT Canon for this game. Like at my Table, the battle that Natasha Kerensky dies, the scenarios allows players to Opt to leave her out and receive a few extra BV points. In my game... Natasha was still Khan of Clan Wolf-in -Exile.

Edited by Joseph Mallan, 10 July 2015 - 06:30 AM.




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