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New Mechlab...again


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#1 Allen Ward

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Posted 08 July 2015 - 12:54 PM

So they changed the mechlab twice within a few days. Wow. The last version is the best so far. Except for the fact that you don't see your mech anymore. The only window that allowed you to turn your mech around is now blocked by the interface. Or did I miss a button or something?

Why is it not possible in several years to allow turning your selected mech in the Home Screen? Not even thinking about being able to zoom in/out on it. LOL. Every game has a decent camera function in the ship/vehicle hangar. PGI asks us to buy colors and patterns for hard money and then they don't even allow us to look at the bloody thing in a reasonable way? Sarcastic 'tards.

#2 ilikerice

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Posted 08 July 2015 - 01:03 PM

View PostAllen Ward, on 08 July 2015 - 12:54 PM, said:

PGI asks us to buy colors and patterns for hard money and then they don't even allow us to look at the bloody thing in a reasonable way? Sarcastic 'tards.


Camo spec screen.

#3 stjobe

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Posted 08 July 2015 - 01:06 PM

Ever since Mechlab 2.0 came out I've wondered why on earth they didn't actually use the beautifully rendered 'mech as the centrepiece of the UI.

It's there, it's on-screen, you're looking at it - but if you want to check its pilot skills you need to select it from a drop-down. Why?

And the "smurfy-layout", while incredibly handy and much better than just the column view, actually blocks the 'mech from view on a 1920x1080 screen.

Here's a tip though; you can switch between column and smurfy at the click of a drop-down. In column view, you can see the whole 'mech.

#4 Revis Volek

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Posted 08 July 2015 - 01:07 PM

View Postilikerice, on 08 July 2015 - 01:03 PM, said:

Camo spec screen.



Who would have though that the screen in which you CHANGE THE LOOK OF THE MECH would be the one you used to ALSO view it.

:rolleyes:

#5 Deathlike

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Posted 08 July 2015 - 01:07 PM

View PostDarthRevis, on 08 July 2015 - 01:07 PM, said:



Who would have though that the screen in which you CHANGE THE LOOK OF THE MECH would be the one you used to ALSO view it.

:rolleyes:


NO WAI!!!!!11

Note that I've gotten used to the legomech/dynamic visual hardpoint system that I kinda need to see what weapon goes where (mostly in locating what position they are in) when adding stuff and that's not entirely possible with the expanded view.

Edited by Deathlike, 08 July 2015 - 01:08 PM.


#6 Coralld

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Posted 08 July 2015 - 01:09 PM

I much rather have this mech lab than the other one, much more user friendly. To be honest, the other one wasn't to bad but this is better.

#7 Revis Volek

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Posted 08 July 2015 - 01:14 PM

View PostDeathlike, on 08 July 2015 - 01:07 PM, said:


NO WAI!!!!!11

Note that I've gotten used to the legomech/dynamic visual hardpoint system that I kinda need to see what weapon goes where (mostly in locating what position they are in) when adding stuff and that's not entirely possible with the expanded view.



It wasn't all that possible on my monitor the other way either...the only way I can actually see my mechs is by opening the Camo Screen. Or i used to be able to do it on the module screen (even thought the green overlay was there) but that has also changed.

Speaking of legomechs....has anyone tried putting a SRM4 on the arm of a Commando? DO IT! and then count the tubes. (SRM7 or LRM7?)

#8 Allen Ward

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Posted 08 July 2015 - 01:16 PM

View Postilikerice, on 08 July 2015 - 01:03 PM, said:

Camo spec screen.

I know that. But why don't they use the window every player sees all the time? Who is going to a paint shop just to admire his car he had painted last year?

#9 Revis Volek

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Posted 08 July 2015 - 01:22 PM

View PostAllen Ward, on 08 July 2015 - 01:16 PM, said:

I know that. But why don't they use the window every player sees all the time? Who is going to a paint shop just to admire his car he had painted last year?




There are a few games that work that way Grand Turismo has tons of animation screen when you adjusted tires, camber angle, etc. The only way to see your car was the main select screen and the paint shop. Not all games are like this but i have played some that are...I also dont think its a big deal other then WHERE the weapons end up like Deathlike stated.

#10 stjobe

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Posted 08 July 2015 - 01:34 PM

View PostDarthRevis, on 08 July 2015 - 01:14 PM, said:

Speaking of legomechs....has anyone tried putting a SRM4 on the arm of a Commando? DO IT! and then count the tubes. (SRM7 or LRM7?)

I've got quite the gallery for you to gawk at here... Viewer discretion advised, some images may be disturbing.

But to be honest, a single SRM-4 is not that bad:

Posted Image

Do a SRM-2 + SRM-2 though, and you get this ... thing:

Posted Image

It only gets worse from there...

#11 Revis Volek

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Posted 08 July 2015 - 03:44 PM

View Poststjobe, on 08 July 2015 - 01:34 PM, said:

I've got quite the gallery for you to gawk at here... Viewer discretion advised, some images may be disturbing.

SNIP

Do a SRM-2 + SRM-2 though, and you get this ... thing:

Posted Image

It only gets worse from there...





MY EYES!!!!!

I'm scar'd fo life.....

Edited by DarthRevis, 08 July 2015 - 03:44 PM.


#12 ShadowWolf Kell

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Posted 08 July 2015 - 03:49 PM

View PostDarthRevis, on 08 July 2015 - 03:44 PM, said:

MY EYES!!!!!

I'm scar'd fo life.....



Mr Catapult says, "Trust me, it could be worse."

Posted Image

#13 stjobe

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Posted 08 July 2015 - 03:53 PM

View PostShadowWolf Kell, on 08 July 2015 - 03:49 PM, said:



Mr Catapult says, "Trust me, it could be worse."

Posted Image

Brothers in misery, aren't we? But it does get worse, or how do you like this dual LRM-10 COM-2D?

Posted Image

Please notice how the first LRM-10 is just two SRM-6s with two plugged tubes.

No, they didn't even bother to make the hardpoints different for SRMs and LRMs; this is a SRM-2 and an SRM-6:

Posted Image

Yes, it's not one but TWO LRM-5 launchers with two plugged tubes each representing that SRM-6.

Glorious, isn't it?

Edited by stjobe, 08 July 2015 - 03:59 PM.


#14 Deathlike

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Posted 08 July 2015 - 05:02 PM

Mist Lynx said:

Guys, Commando is my new friend.

Guys... guys?


#15 Koniks

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Posted 09 July 2015 - 07:53 AM

View PostAllen Ward, on 08 July 2015 - 12:54 PM, said:

So they changed the mechlab twice within a few days. Wow. The last version is the best so far. Except for the fact that you don't see your mech anymore. The only window that allowed you to turn your mech around is now blocked by the interface. Or did I miss a button or something?

Why is it not possible in several years to allow turning your selected mech in the Home Screen? Not even thinking about being able to zoom in/out on it. LOL. Every game has a decent camera function in the ship/vehicle hangar. PGI asks us to buy colors and patterns for hard money and then they don't even allow us to look at the bloody thing in a reasonable way? Sarcastic 'tards.


Within Mechlab, on the Warehouse Menu. Change the Layout dropdown to from "expanded" to "column."

Posted Image

Posted Image

#16 Gattsus

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Posted 09 July 2015 - 08:20 AM

View Poststjobe, on 08 July 2015 - 01:06 PM, said:

Ever since Mechlab 2.0 came out I've wondered why on earth they didn't actually use the beautifully rendered 'mech as the centrepiece of the UI.

It's there, it's on-screen, you're looking at it - but if you want to check its pilot skills you need to select it from a drop-down. Why?

And the "smurfy-layout", while incredibly handy and much better than just the column view, actually blocks the 'mech from view on a 1920x1080 screen.

Here's a tip though; you can switch between column and smurfy at the click of a drop-down. In column view, you can see the whole 'mech.


I asked for it. None listened :(

#17 Allen Ward

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Posted 31 July 2015 - 11:13 AM

View PostMizeur, on 09 July 2015 - 07:53 AM, said:


Within Mechlab, on the Warehouse Menu. Change the Layout dropdown to from "expanded" to "column."

Posted Image

Posted Image

Still not the Home Screen. Still no turning or zooming in/out... Badly implemented.

#18 Stelar 7

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Posted 31 July 2015 - 11:34 AM

Bah,

The camo screen is fine. I want a 3rd person free look camera in the test drops. That way I could take sweet, sweet action shots of my mech doing stuff. Every MMO I have played has let me do this except MWO. I have action screen shots all the way back to evercrack. Let me get screen shots of mah mechs!





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