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Why Does The Gauss Shell Defy Gravity?


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#1 DeathWaffle

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Posted 11 July 2015 - 04:19 PM


Edited by DeathWaffle, 12 July 2015 - 12:16 AM.


#2 Burktross

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Posted 11 July 2015 - 04:36 PM

...?

#3 GeistHrafn

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Posted 11 July 2015 - 04:43 PM

'Cause...reasons...

#4 Night Thastus

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Posted 11 July 2015 - 04:47 PM

It doesn't defy gravity, it's simply that it's velocity, narrow profile and razor-sharp tip lead the rounds to go extremely far before dipping down. For the sake of this game, that's beyond the distance of the map.

To remind you, those rounds are shot out of gigantic magnets the size of skyscrapers that are powered by a nuclear fusion engine.
So yeah, powerful stuff.

#5 Bloody

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Posted 11 July 2015 - 04:50 PM

cos like you know, its a ******* game about big stompy robots. Wtf is wrong with you? Do you know of any one sporting a killer lasers robots?

Edited by Bloody, 11 July 2015 - 04:50 PM.


#6 CMDR Sunset Shimmer

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Posted 11 July 2015 - 05:00 PM

If you try to make battletech realistic, you're gonna have a bad time ok.

#7 El Bandito

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Posted 11 July 2015 - 05:04 PM

View PostNight Thastus, on 11 July 2015 - 04:47 PM, said:

It doesn't defy gravity, it's simply that it's velocity, narrow profile and razor-sharp tip lead the rounds to go extremely far before dipping down. For the sake of this game, that's beyond the distance of the map.


In BT lore, Gauss rounds are more of a melon shaped. It tends to bounce off of fully armored mechs, after doing damage.

Edited by El Bandito, 11 July 2015 - 05:05 PM.


#8 Kristov Kerensky

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Posted 11 July 2015 - 05:11 PM

Simple quick answer, the velocity of the round is so high that you won't see any drop at the ranges we use the weapon at, but you can actually see drop on the round if you fire at targets around 2km out.

Long complicated answer..google it!

#9 Zaccheus

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Posted 11 July 2015 - 05:12 PM

I think it's technically supposed to be traveling at near light speeds. All my battle tech lore though is derived from the video games so I'm not positive

#10 Lostdragon

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Posted 11 July 2015 - 05:19 PM

The Navy already has the precursor to a real Gauss Rifle. It fire projectiles that can penetrate several inches of steel at mach 7 with an effective range of something like 13 nm. Projectile drop isn't really an issue at that velocity.



#11 Narcissistic Martyr

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Posted 11 July 2015 - 06:08 PM

View PostZaccheus, on 11 July 2015 - 05:12 PM, said:

I think it's technically supposed to be traveling at near light speeds. All my battle tech lore though is derived from the video games so I'm not positive


Faster than sound? Yes. Near light speed not so much...

https://what-if.xkcd.com/20/

#12 YueFei

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Posted 11 July 2015 - 06:12 PM

View PostLostdragon, on 11 July 2015 - 05:19 PM, said:

The Navy already has the precursor to a real Gauss Rifle. It fire projectiles that can penetrate several inches of steel at mach 7 with an effective range of something like 13 nm. Projectile drop isn't really an issue at that velocity.




At mach 7 the projectile will take over 10 seconds to travel 13 nm. Still gotta account for ballistic drop against targets a few miles away.

(oops, edited for derping the math)

Edited by YueFei, 11 July 2015 - 06:17 PM.


#13 somerandom18

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Posted 11 July 2015 - 06:14 PM

View PostLostdragon, on 11 July 2015 - 05:19 PM, said:

The Navy already has the precursor to a real Gauss Rifle. It fire projectiles that can penetrate several inches of steel at mach 7 with an effective range of something like 13 nm. Projectile drop isn't really an issue at that velocity.




It's actually over 100 nm

#14 Kiiyor

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Posted 11 July 2015 - 06:18 PM

View PostFlash Frame, on 11 July 2015 - 05:00 PM, said:

If you try to make battletech realistic, you're gonna have a bad time ok.

TRUE INDEED, battletech physics can't be comprehended by mere mortals such as us. Everything is backwards, except when it isn't.

Posted Image

#15 White Bear 84

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Posted 11 July 2015 - 06:19 PM

View PostFlash Frame, on 11 July 2015 - 05:00 PM, said:

If you try to make battletech realistic, you're gonna have a bad time ok.


I mean, why do we even have bipedal robots when tanks would be more efficient... :ph34r:

#16 bad arcade kitty

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Posted 11 July 2015 - 06:35 PM

View PostEl Bandito, on 11 July 2015 - 05:04 PM, said:


In BT lore, Gauss rounds are more of a melon shaped. It tends to bounce off of fully armored mechs, after doing damage.


Posted Image

^ a member of smoke jaguars tech caste prepares a gauss round before loading

#17 Cyborne Elemental

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Posted 11 July 2015 - 07:28 PM

Isn't that newton's law?

Gauss would have the same ballistic properties as anything of equal mass and still be subject to gravity. right?
Its not creating its own lift and obviously its quite heavy, so it should drop at the same rate traveling forward as if an object of equal mass just fell straight down?

Or am I talking out of my ass?

#18 Bishop Steiner

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Posted 11 July 2015 - 07:31 PM

View PostYueFei, on 11 July 2015 - 06:12 PM, said:


At mach 7 the projectile will take over 10 seconds to travel 13 nm. Still gotta account for ballistic drop against targets a few miles away.

(oops, edited for derping the math)

Yes, at 13 NM, you need to compensate. On a MWO map? Not anywhere near 13 NM.

#19 Sigilum Sanctum

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Posted 11 July 2015 - 07:33 PM

View PostZaccheus, on 11 July 2015 - 05:12 PM, said:

I think it's technically supposed to be traveling at near light speeds. All my battle tech lore though is derived from the video games so I'm not positive


What? Near light speed? This isn't a Super Magnetic Accelerator Cannon from Halo...

#20 Bishop Steiner

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Posted 11 July 2015 - 07:33 PM

View PostMister D, on 11 July 2015 - 07:28 PM, said:

Isn't that newton's law?

Gauss would have the same ballistic properties as anything of equal mass and still be subject to gravity. right?
Its not creating its own lift and obviously its quite heavy, so it should drop at the same rate traveling forward as if an object of equal mass just fell straight down?

Or am I talking out of my ass?

Velocity impacts. It still drops, but the distance traveled before the drop is apparent can vary greatly based on velocity. Same bullet, fired at 1500 fps, vs 3500 fps, will still drop as fast, but will have travelled farther in the same time.

Also, generally speaking, one shoots at an elevated angle for any distance, to compensate for the drop, because yes, the moment it leaves the barrel it starts dropping. Faster bullet requires a less ballistic (aka flat vs rainbow) trajectory to achieve long range.

Edited by Bishop Steiner, 11 July 2015 - 07:34 PM.






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