- Fixing an issue where the targeting reticle would sometimes not re-flash upon striking a target with a quick follow-up hit, most noticeably when the initial flash is fading out
- Fixing performance issues for 32-bit clients resulting from the July 7th patch
- Fixing an issue where components could still function despite appearing to be destroyed
3
Hot-Fix Scheduled For July 9Th At 3Pm Pdt/10Pm Utc
Started by InnerSphereNews, Jul 09 2015 10:31 AM
38 replies to this topic
#1
Posted 09 July 2015 - 10:31 AM
Greetings MechWarriors,
We will be rolling out a hot-fix today (Thursday July 9th) tentatively scheduled for 3:00 PM PDT (10:00PM UTC), with the following changes:
The estimated downtime required for this hot-fix will be approximately 30 minutes.
When services are restored you will be required to apply a small patch.
UPDATE: The map selection weight for River City will be increased once services are restored. It will have a 25% chance of being selected (up from a 16% chance).
#2
Posted 09 July 2015 - 10:58 AM
I'm getting a little hotfixed out.
Gotta hotfix that hotfix because we all want to hotfix.
Gotta hotfix that hotfix because we all want to hotfix.
#3
Posted 09 July 2015 - 11:02 AM
better a hotfix than the previous let it sit for two weeks until next patch, or worse months...
#4
Posted 09 July 2015 - 11:09 AM
Even though one wonders, if there is any tests going on before a patch rolls out....ah, damn I forgot, we are the testers it is still BETA !!!
Anyways, thanks for hotfixing.
Anyways, thanks for hotfixing.
#6
Posted 09 July 2015 - 11:46 AM
Since the end of May / start of June, I have only been able to log into one match...the rest of the time it was freezing, horrendously lagging and just saying disconnect from server" in the mech bay.
I really hope that the latest hotfix, patch, or whatever you call it actually allows me to play this game
I really hope that the latest hotfix, patch, or whatever you call it actually allows me to play this game
#7
Posted 09 July 2015 - 12:46 PM
While you're bored, people can update their PTS client as there's some new data there now (although, I think they are only preparing, and not a complete/finished product of what's to come).
#8
Posted 09 July 2015 - 01:46 PM
Extra info from reddit:
Alex G said:
Okay, so we have a hot-fix going out at 3PM PDT today to resolve performance issues that were effecting 32-bit clients.
Reports of issues under 64-bit are more perplexing, as no code changes should be causing this kind of performance drop under 64-bit and we aren't seeing these kinds of issues in-house.
Just in case, can everyone here who's running the 64-bit client double-check for me when you get a moment that the client is indeed set to use 64-bit through the gear icon in the top-right of the launcher?
Reports of issues under 64-bit are more perplexing, as no code changes should be causing this kind of performance drop under 64-bit and we aren't seeing these kinds of issues in-house.
Just in case, can everyone here who's running the 64-bit client double-check for me when you get a moment that the client is indeed set to use 64-bit through the gear icon in the top-right of the launcher?
#9
Posted 09 July 2015 - 01:48 PM
Update to the original post: we are also going to be increasing the selection chance for River City from 16% to 25% once this hot-fix goes live.
#14
Posted 09 July 2015 - 02:11 PM
Psh...the rescaling of the Awesome is like 2 years overdue, so pipe down there gargles
#15
Posted 09 July 2015 - 02:19 PM
Who cares about the Gargoyle. It's one of those mechs that very few can actually do consistently well in. I love my Panthers but I don't see too many in game honestly. Comparatively anyways.
#17
Posted 09 July 2015 - 02:48 PM
To be honest, I never even noticed the problem with it, but like the others said, I am glad that bugs these days in the game are getting fixed a lot faster than what they used to.
#18
Posted 09 July 2015 - 03:11 PM
nice nice ... now we got an hotfix .. and now i can´t get into game ... thx.
i have tryed to used repair tool .. ... --> not working .. now i try to re- install MWO again .
if that also not working, i donst know
i have tryed to used repair tool .. ... --> not working .. now i try to re- install MWO again .
if that also not working, i donst know
#19
Posted 09 July 2015 - 03:18 PM
Cool but my Clan ERSL cool down module is still only working in testing grounds only.
#20
Posted 09 July 2015 - 03:59 PM
Chris Gio, on 09 July 2015 - 03:11 PM, said:
nice nice ... now we got an hotfix .. and now i can´t get into game ... thx. i have tryed to used repair tool .. ... --> not working .. now i try to re- install MWO again . if that also not working, i donst know
What kind of behavior or errors are/were you seeing when attempting to launch?
AMDFX8150, on 09 July 2015 - 03:18 PM, said:
Cool but my Clan ERSL cool down module is still only working in testing grounds only.
Hmm, we're not able to replicate this issue. Can you confirm with a screenshot that you have the proper Cooldown Module installed?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users