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Why We Fight Cw


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#1 Tsula

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Posted 09 July 2015 - 11:00 AM


First of all, this is a rough draft, a complex idea, and a long read.

CW is lacking a reason to fight for planets here is my idea.

I do realize that many will not like the fact of a repair and rearm or economy deal, but something is needed in CW to make it worth playing. We need some rewards and penalties.

Basics:

Each house/clan faction is set to 100% in its effectiveness to running a campaign vs others. (Clans may be lower than 100% due to their supply lines running back to the clan home worlds thinking they start off at 70%)
This is broken down to weapon types, armor, structure, equipment.
So basically this outlines the cost of repairing and rearming your drop deck. Each faction can have a boost to different areas. For example, Davion has a ballistics boost of say 20%; already a given that they are heavy on Ballistics use in Lore. In other areas, where a faction is lacking, we could attach a -% to an areas such as missile weapons. They get a -25% lacking Missile type weapons.
So for each faction example:
Davion:
Ballistics and Ammo: 100% +20% =120%
Missiles and Ammo: 100%- 25%= 75%
Energy: 100%
Standard Armor: 100%
FF Armor: 100%
Standard Structure: 100%
Endo Structure: 100%
Heat Sinks: 100%
Double Heat Sinks: 100%
Other Equipment (i.e. ECM, AMS, TAG, Command Console Targeting Comps): 100%
Economy: Percentage # is the overall status of your house or clan.

So given that Davion is 20% over 100% they would get a 20% discount on all Ballistic weapons and Ammo for repair and rearm, but they would have a 25% mark up on Missile weapons and ammo.
Now the overall Economy would be a pay out to every player based on percentage and the # of drops to a set value TBD.
In my example as it stands now the Economy percentage would be 99.5%; so as it stands it does not equate too much of an impact.
So each MechWarrior fighting for Davion would, at the end of the week or another given time frame, be paid out 99% of their pay to be added to the CW wallets. Pay could be in the form of Rank and # of CW games played.

Each Planet has a set value for it to effect the over supply lines of the war effort.
HOUSE KURITA Loyalist have decided to attack Davion space in their poll. (Damn snakes).
Next: Target comes up as Small World
Small World is a mining planet so Impact to war effort:
Ballistics and Ammo: 3%
Missiles and Ammo: 3%
Energy: 4%
Standard Armor: 10%
FF Armor: 15%
Stand Structure: 12%
Endo Structure: 15%
Heat Sinks: 2%
Double HS: 4%
Other Equip: 5%

Damn Snakes beat us and take Small world; our percentage now drops.
Davion overall percentage drops
Ballistic and Ammo: 120% - 3% =117%
Missiles and Ammo: 75% - 3% = 72%
Energy: 100% -4%= 96%
Standard Armor: 100% -10% = 90%
FF Armor: 100% -15% = 85%
Standard Structure: 100% - 12%= 88%
Endo Structure: 100% - 15% = 85%
Heat Sink: 100% -2% =98%
Double Heat Sink: 100% - 4% =96%
Other Equip: 100% -5%= 95

Economy: 92% so the payout is a lot lower now. We lost a planet plus it’s going to cost us more now to fix mechs because we have a supply problem losing resources. On the flip side, House Kurita is getting lower prices and a little bonus money to play with.

Public Match / CW Match Separation:
Now to solve the problem public matches C-bills and equipment will counteract this.
The mechs you drop in CW can be flagged to be repaired and re-armed using the values from the fighting.
Yes, this will require a separate CW C-Bill fund and Public C-Bill fund, and no warehouse to keep extra parts.
Now these mechs can be used in Public matches fully repaired and rearmed, but any drop in CW they need to be R&R according to set values of the house. You can do a partial repair and partial re-arming. So basically the system will keep track of each mech and their status for CW. This will keep outside funds and equipment from being used to get past the system, and keep the integrity of CW economy.

Mercenaries & Lone wolves:
If you are fighting for a given faction, you will receive the same rewards or penalties that faction has plus maybe some other little perk for working with that faction IE more C-bills Lower cost. Lone wolves same deal but it’s based on last drop in CW.

Unit Tags:
Your unit tag on a planet. Does that mean something? Yes it does. Not only do you get to upgrade defenses as hinted to, now you will receive a double on the percentage to repair and rearm.
For example, if it has a 3% on Ballistics, you retain the planet; you would now receive a 6% discount instead of the previous 3% discount the rest of the faction would normally receive. Hell, you’re on the planet so shipping and handling cost is nothing.

#2 Atkinsur

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Posted 10 July 2015 - 05:12 PM

I concur with Tsula as its a awesome idea and adds a much needed change pace then how the current road of CW is moving. Granted, CW is still in beta and it is evolving as time and gameplay is examined. This would be an awesome addition to the CW experience and is worth the time and effort.

#3 Valar13

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Posted 10 July 2015 - 08:54 PM

This would be great for everyone except factions like Rasalhague, which due simply to its location is going to get trashed a lot. If anything it might make playing FRR really unattractive because it's in the single least advantageous position on the map.

#4 Tsula

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Posted 11 July 2015 - 03:05 AM

View PostValar13, on 10 July 2015 - 08:54 PM, said:

This would be great for everyone except factions like Rasalhague, which due simply to its location is going to get trashed a lot. If anything it might make playing FRR really unattractive because it's in the single least advantageous position on the map.



Given the Loyalist vote on witch house clan to attack FFR might not get everyone at the same time on them and they might.

Well you can always set a intensive to play FFR honestly they get wiped in Lore to till the Ghost Bears move in and make the Rasalhague Dominion

Edited by tsula, 11 July 2015 - 03:44 AM.


#5 WANTED

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Posted 18 July 2015 - 06:25 AM

Bump for this!

#6 S0L0DAWG

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Posted 18 July 2015 - 05:07 PM

I'm for it!

#7 Vesshar

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Posted 23 July 2015 - 08:44 PM

This sounds kinda fun and challenging. So far, I like the general idea to make CW more immersive. It would really bring the feel of a "campaign" to the frontlines where logistics have something to say as well.

View Posttsula, on 09 July 2015 - 11:00 AM, said:

Public Match / CW Match Separation:
Now to solve the problem public matches C-bills and equipment will counteract this.
The mechs you drop in CW can be flagged to be repaired and re-armed using the values from the fighting.
Yes, this will require a separate CW C-Bill fund and Public C-Bill fund, and no warehouse to keep extra parts.
Now these mechs can be used in Public matches fully repaired and rearmed, but any drop in CW they need to be R&R according to set values of the house. You can do a partial repair and partial re-arming. So basically the system will keep track of each mech and their status for CW. This will keep outside funds and equipment from being used to get past the system, and keep the integrity of CW economy.


Could you maybe have the option of deciding how much of your CW earnings goes into your wallet and how much you might want to have in your "Campaign" wallet? Say, for instance, that you earn 300k in a given match. You could have the option of saying "I want 40/60/80/100% (or whatever percentage) of my earnings to go into my CW wallet for resupply and upgrades to my mechs and the rest goes to my regular wallet".

I like the idea that you can play all you want in solo/group queue, but you might be limited by logistics in CW (If your mechs are needing repairs in CW, you can still drop with them in solo/group with no effect, but they are unavailable in CW unless you repair and resupply them).

All in all, I like it. It might no be doable (for whatever programming reasons), but I like it.

#8 Tsula

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Posted 08 August 2015 - 06:27 AM

View PostDumbkoff, on 23 July 2015 - 08:44 PM, said:

This sounds kinda fun and challenging. So far, I like the general idea to make CW more immersive. It would really bring the feel of a "campaign" to the frontlines where logistics have something to say as well.



Could you maybe have the option of deciding how much of your CW earnings goes into your wallet and how much you might want to have in your "Campaign" wallet? Say, for instance, that you earn 300k in a given match. You could have the option of saying "I want 40/60/80/100% (or whatever percentage) of my earnings to go into my CW wallet for resupply and upgrades to my mechs and the rest goes to my regular wallet".

I like the idea that you can play all you want in solo/group queue, but you might be limited by logistics in CW (If your mechs are needing repairs in CW, you can still drop with them in solo/group with no effect, but they are unavailable in CW unless you repair and resupply them).

All in all, I like it. It might no be doable (for whatever programming reasons), but I like it.

Don't think so you already get to take mechs in from Public matches with no cost to upgrade or buy in CW so that kind of already helps.





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