As someone said, "New mechs make money, new maps and game modes don't."
PGI needs to release new mechs to keep the development active. That constant flow of money is what pays servers and the salary of the programmers, artists, PGI employees and even the rent of the office.
If you think PGI is increasing the number of the released mechs now, you are mistaken. I'm here since the beginning, and there was a time we had a new mech every month. The only difference now is that the mechs are coming grouped in packs and sold in pre-order. I have no problem with that.
But I understand your feelings. Playing the same game modes over and over gets boring. I also bought at least one mech of almost every pack (only skipped the Project Phoenix, and this is because of two certain PR fiascos that happened that time) and even with my new shinny mechs Executioner and Ebon Jaguar good to go, I mostly return to the game not because of the game itself, but because of the friends I made here, who I enjoy playing with.
Yes, MWO needs new, fresh game modes. CW needs to really reward players with something (I mean, really something, like exclusive faction paintjobs and mech variants), otherwise people won't play it (and less people playing = long waiting times = even less people playing = even longer waiting times).
The new River City is terrific, but new or remade maps, alone, won't keep players in MWO for years.
We need Steam (and consequently a lot of new players), yes, but before that we need some good in-game tutorials (missions) that teach not only to pilot, but to use all of the mech's commands and to fight. No point in getting a lot of new players if they don't stay. So, we desperately need AI.
Singleplayer (or even better, co-op) missions would be great for introducing new players, because starting against veterans is brutal. MWO is no casual game and many newbies will feel frustrated after being stomped in all their first matches. Well, even old players need sometime to just launch a game to "relax" punching some AI, instead of facing the lottery of a public match.
PGI, it's time to get your AI up and running. In my humble opinion,
AI is more important now for MWO than CW phase X or even Solaris.
Give us some simple random mission generator, with PvE missions like "destroy the enemy base", "destroy all enemies", "capture all control points", "defend the base", etc. and it will revitalize the game. You don't need to make new maps for this: you can use the current maps. Heck, even a "simulator" like the existing in MW2, MW3 and MW4 would be great (choose the map, your mech, the enemies and go). Sure, for stimulating people to still play "real" multiplayer, you could give smaller C-Bills and XP rewards for PvE.
A full campaign would be amazing (Russ said something is planned for 2016), but that will take time. Could you give us something simpler now, still in 2015?
Edited by Odanan, 10 July 2015 - 09:23 AM.