Duke Nedo, on 10 July 2015 - 03:51 AM, said:
Hey, that's a bit gloomy... I am not quite there (yet)...
True, it is. They did some good work, but that was mostly just to cleanup the utter mess of a clan release. Which btw still leaves open issues. That's what I'm going on about:
The issues we have with the IIC aren't new, it's stuff that was never fixed. Being exact opposites of mediocre to good IS mechs just makes it more obvious. I honestly assumed this would continue to happen after the clan release. They opened a pandora's box, and you'd just need to wait for mechs with stronger hardpoints and hitboxes. Not that said hitboxes even stopped a Timber at being godly.
Worst thing about this IMO isn't even balance, it's how mechs do the same thing just worse than others. And that's not just a bit frustrating, but also kind of boring. Not even counting the insane grind of clan mechs.
MWO has very little variety and is still mostly about deathmatch, and now they continue make mechs obsolete and let you feel like a 2nd class player?
I could of course buy the new pack, but a constant need of buying overpriced expansion packs isn't something I'd put much money into.
Sjorpha, on 10 July 2015 - 04:11 AM, said:
I think the idea that business stands in the way of balance is quite the fallacy.
[..]
Mechwarrior tactics was a scam, MWO is not, even if it eventually fails.
Cutting a bit, but I've read everything:
I'm not going as far as calling MWO a scam. The only reason i'm still not completely away and care to a small, if detoriating, degree is it's unique gameplay. But skillbased elements are the ones hurting the most under p2w elements. For both sides, the only reason we don't see only clanmechs is probably because it's just kind of boring.
Business standing in the way of balance isn't a fallacy, tho: It's something that can happen, but doesn't have to. It's less sustainable than better modells, but MWOs declining playersbase indicates not everything is great.
The IS packs indeed aren't exactly overpowered, even if they have some ridiculous stuff like an ECM cata with 100 points of extra armor. Can't really explaing that any other way than a slight bit of bought power.
Fact is, PGI did sacrifice balance for business reasons. Nothing else was the terrible Clan release. And it's not just an IPG-thing: Clans were never fixed, as written above. And stuff like the stronger clan parts, especially TBR/Scrow/Dire, are kind of obvious pay to win elements. The mechs were problems before, now they're even worse. The EBJ being OP was obvious from a miley away, some of the best omnipods have been preorder/preorder stuff.
IIC wave does look even more ridiculous. And why shouldn't it be, they let the EBJ get away with it, and the stromcrow still is around a million times better than almost any other medium. Scrow is ofc CBill, but that's kind of indicative of how this is a cycle that's hard to break out off. Quirks did some good, even in inter-IS/Clan balance. Honestly, they brought a 2nd life to the dead hunchie!
They did not fix the central issues, tho. And they do become quiet apparent when a Timber storms past my hunchie.
Just imagine a safe-XL case-protected dual gauß hunchie. Compare that one to a jager with XL and arm mounted weaponry.
Edited by Averen, 10 July 2015 - 05:20 AM.