Paigan, on 10 July 2015 - 02:01 AM, said:
Breaking "balance" down to the last hardpoint per mech is not how balance in Battletech works.
Balance is paramount. BUT: in a proper way.
Clans are SUPPOSED to have superior tech.
IS on the other hand have greater numbers, meaner tactics, etc.
Simple example: Clanners would not dare to call in an artillery strike for reasons of honor, while IS burried hundreds of clan mechs under a collapsing mountain on Tukayyid without a glimpse of an eye.
This is called asymmetrical balance.
Think starcraft: Zerg are generally weak, but have far greater numbers.
For MWO, this could be done very simply:
- Clans have better equipment but less or maybe even no modules at all
- IS have more and meaner modules (like ammo packs, mines, etc.). Think of it as representing IS "tinkering" with mechs and employing meaner tactics.
- Maybe other stuff like asymmetrical drop tonnage (but NOT 10vs12 because of understandable technical reasons)
- And then in the end MAYBE some tiny quirks here and there (again IS tinkering).
This would be very simple and lorewise elegant. And MUCH more interesting than magically quirking up lostech until it's stupidly better than high-tech.
Everyone listing hardpoints etc. for pages and pages for C vs IS balancing purposes has clearly no clue of the game, sorry.
Sorry, but this isn't a tactics/strategy game. It's a sim/shooter. Giving one side noticeably better tech is a good way to kill your game.
Imagine Starcraft where it takes four Zerglings to take down a Zealot. Imagine having to play as the Zergling against someone playing as a Zealot where he can literally kill you in three hits.
Doesn't sound very fun.
Lugh, on 10 July 2015 - 04:50 AM, said:
Your argument falls short in that of the roughly 200 mechs we have, about 15 have the CT/Head hardpoints to zombie with any meaningful impact. Less than 10% of the available chassis. For the other 90% of the mechs in the game, the cXL is leaps and bounds better than a Standard.