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Shutdown And Disconnecting Mechs Need To Be Dealt With


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#21 DragoonBrigade

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Posted 10 July 2015 - 06:30 AM

There is a difference with powering down with the intent to still fight. But when you power down because your mech is toast AND then disconnecting their is no intent to fight and there should be something done for holding up people who still want to use the same mech.

#22 FitzSimmons

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Posted 10 July 2015 - 06:32 AM

View PostChuck YeaGurr, on 10 July 2015 - 06:19 AM, said:

GIving out somebody's location is against the CoC, just like a speeding ticket. You may get in trouble with a written warning after they receive "multiple" complaints. So if you have never received a warning and you are paired up with some POS coward at 90% health wasting your time and they have spent the whole match at 1000m chain firing lrms and medium lasers please be aware that the individual involved may feel intimidated, bullied and responsible for your teams loss while you are risking a possible warning for a time out. I will not point out the risk versus reward factor involved here because it could be seen as promoting actions that are against the CoC. Speeding is bad.


This is a total straw man.

People actively playing the game (even if they're doing poorly) are not getting their locs reported that I've seen with anything near regularity. No one is even reporting lights that just run around the map for the last 4-5 minutes of the game without even looking in the direction of an enemy.

#23 Chuck Jager

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Posted 10 July 2015 - 06:34 AM

View PostFitzSimmons, on 10 July 2015 - 06:32 AM, said:


This is a total straw man.

People actively playing the game (even if they're doing poorly) are not getting their locs reported that I've seen with anything near regularity. No one is even reporting lights that just run around the map for the last 4-5 minutes of the game without even looking in the direction of an enemy.

View PostFitzSimmons, on 10 July 2015 - 06:32 AM, said:


This is a total straw man.

People actively playing the game (even if they're doing poorly) are not getting their locs reported that I've seen with anything near regularity. No one is even reporting lights that just run around the map for the last 4-5 minutes of the game without even looking in the direction of an enemy.

satire dude satire

#24 FitzSimmons

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Posted 10 July 2015 - 06:49 AM

My bad...better luck on your next sarcasm.

#25 Wiley Coyote

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Posted 10 July 2015 - 06:55 AM

View PostJoseph Mallan, on 10 July 2015 - 05:59 AM, said:

Powering down and DC is just the same as just up and DCing. Elvis has still left the building.

That's not to dated a quip is it? :unsure:





#26 Bilbo

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Posted 10 July 2015 - 07:04 AM

View Poststjobe, on 10 July 2015 - 05:38 AM, said:

And in your preferred solution, what about re-connects?

Involuntary disconnects are a thing, you know, and it's virtually impossible to distinguish from voluntary disconnects.

Edit: Also, both non-participation and giving out locations are currently against the Code of Conduct and are both actionable offences. According to support@mwomercs.com, they are currently re-writing the CoC to be clearer about these things.

I just went through a two week nightmare of repeated disconnects due to some bad RAM. CTD's at loading screen, 10 seconds in, 5 minutes in...I wonder how many times I was reported during my little personal hell.

#27 Revis Volek

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Posted 10 July 2015 - 07:17 AM

View PostRhazien, on 10 July 2015 - 06:08 AM, said:

They are logged, and repeat offenders are dealt with. Obviously it happening one time could be accident, twice a coincidence. But 20 times, not so much.

If people don't report it, nothing happens.



I used to Crash to desktop 4 or 5 times a night and it didn't get fixed until the 64 bit client came out....

This results in a DISCONNECT on the game end...I'm no longer in the game servers. (DUH) But if after a week of this issue (which was PGI's and not mine) i got kicked for DISCONNECTING TOO MUCH or some s%$t they wouldn't have a very happy customer....those are the times when i'm glad my brother is a lawyer.

View PostBilbo, on 10 July 2015 - 07:04 AM, said:

I just went through a two week nightmare of repeated disconnects due to some bad RAM. CTD's at loading screen, 10 seconds in, 5 minutes in...I wonder how many times I was reported during my little personal hell.



Had same issue...i also wonder. Changed RAM a while back because of this....but also 32 bit client killed me often.

Edited by DarthRevis, 10 July 2015 - 07:18 AM.


#28 Johnny Z

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Posted 10 July 2015 - 07:50 AM

View PostSjorpha, on 10 July 2015 - 06:13 AM, said:

It's never sustainable to try and enforce rules in a computer game through reporting and written rules.

You have to design the game in such a way that anything that is possible to do (short of hacking/cheating) is legit.

The disco/afk/hiding problem is a design failure issue, not a player issue.


Yep. this is where repair and re arm, dropship fees, jumpship fees, comes in(guilds can buy dropships and jumpships to minimize these fees). Also if they added mechbay repair time for mechs in some way and an npc repair crew(astechs?) to level up to shorten repair times and allow for modifications to mechs etc, then all the better. :)

Edited by Johnny Z, 10 July 2015 - 08:01 AM.


#29 Mystere

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Posted 10 July 2015 - 08:02 AM

View PostTWIAFU, on 10 July 2015 - 05:42 AM, said:

Why we report and let PGI figure that out. That is supports job and not ours.

Glad they are being more clear with the CoC on these issues. People can finally stop saying it is OK to fire 1 MG round and hit then go shutdown as acceptable.


I don't think anyone was seriously saying that, at least not on the "I have engaged in battle" side. In fact, the only ones I remember saying that are those who have been using it as a red herring on the opposite side.

In any case, there will still be those forcing the issue until PGI gives out clearer rules. ;)

#30 Bilbo

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Posted 10 July 2015 - 08:03 AM

View PostDarthRevis, on 10 July 2015 - 07:17 AM, said:




I used to Crash to desktop 4 or 5 times a night and it didn't get fixed until the 64 bit client came out....

This results in a DISCONNECT on the game end...I'm no longer in the game servers. (DUH) But if after a week of this issue (which was PGI's and not mine) i got kicked for DISCONNECTING TOO MUCH or some s%$t they wouldn't have a very happy customer....those are the times when i'm glad my brother is a lawyer.




Had same issue...i also wonder. Changed RAM a while back because of this....but also 32 bit client killed me often.

I ran the built-in memory diagnostic tool in Windows 8.1 after finally getting a bsod outside of the MWO client. Then I confirmed it with memtest86. Took about half an hour to run the windows tool. Memtest86 took...considerably longer, but I wanted to make sure as RAM has gotten ridiculously expensive these days. In hindsight I should have done that first. I could have saved myself a lot of time and trouble.

#31 Mystere

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Posted 10 July 2015 - 08:04 AM

View PostFitzSimmons, on 10 July 2015 - 05:41 AM, said:

This isn't a court of law. When a player has been disconnected for 5+ minutes they're not coming back in 99% of situations. Power outages, bad lines, etc are not fun, but I also would not be upset that my team didn't twiddle their thumbs for 5 mins on the outside chance that I can reconnect after a few minutes.


It does not matter. Giving out positions is clearly against the rules. So your only valid option is to report them and let PGI make the determination.

And instead of twiddling their thumbs, the dead should just move on, period.

#32 DAYLEET

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Posted 10 July 2015 - 08:27 AM

Some people are notorious "find a dark place and shutdown" enough to be called out at the start of a match. These people tend to have build based on ammo that runs out with no backup weapon or weapon in a place easy to remove. It shows how great a player and teammate they are. If they can't be useful with no weapon it also shows the extent of their knowledge of the game. These people play multiplayer like it was solo with a forced timer.

Make sure they get found out fast before they waste 23 guys time.

#33 FitzSimmons

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Posted 10 July 2015 - 08:42 AM

This is fairly silly.

There's a difference between reporting the location of a mech with completely fresh armor in the spawn area who is the last mech and 10 minutes in the match gone - and reporting the location of someone who's running around with no weapons/armor trying to survive. Also, CTDs happen to everyone. They also don't take 5-10 minutes to rejoin. Even on my old slow laptop it only took 2 min max.

So yes, the above is "against the rules" but so is taking a pen home from the office. While I'm sure the Miltons of the world would immediately report this heinous activity to corporate headquarters, the sane folks don't lose sleep.

#34 Chuck Jager

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Posted 10 July 2015 - 09:19 AM

I see probably 1 in 50 matches where the last mech has a chance of using evasion to win a match versus the ones where it is the special needs fat white suburban virgin powering down to look for his lost inhaler while having flashbacks to middle school bullies and bathroom swirlies. If you feel that they may need a lesson please be aware that giving away their position is a breach of the CoC, but you may receive a "warning". You chances of receiving said warning are probably less than if you used insulting language detailing their multiple levels of ineptness.

This problem exists because a mechanic that has a valid purpose becomes a crutch that is an excuse for bad game play. It is also compounded by the lack of players and the mechanics of MM mixing a wide range of skills that really should not be in the same match. It is easier for PGI to make a "rule" than to balance mechanics and expenses to hardwire in a fix. SO if you do get reported remember it is costing PGI money so you may want to consider it taking one for the team to move this issue forward. Honestly I can not support or promote any action that is against the CoC because it may be considered a breach of the ToS etc etc etc wink wink nudge nudge.





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