Search Lights
#1
Posted 10 July 2015 - 05:54 PM
#2
Posted 10 July 2015 - 06:38 PM
#3
Posted 10 July 2015 - 06:45 PM
#4
Posted 10 July 2015 - 06:57 PM
#5
Posted 10 July 2015 - 07:04 PM
#6
Posted 10 July 2015 - 07:22 PM
John1352, on 10 July 2015 - 06:57 PM, said:
Well it is always possible to turn it off! And should be very cool to use it o find the last light hiding around! ;-)
#7
Posted 30 July 2015 - 08:30 PM
#8
Posted 30 July 2015 - 08:36 PM
#9
Posted 30 July 2015 - 08:44 PM
you can add hundreds (yes, hundreds) of dynamic lights to a scene with minimal to no performance loss. its a property of deferred lighting renderers (like cryengine).
The down side is that you can only have one active render window at a time (thats why we dont have true advanced zoom module)
#10
Posted 30 July 2015 - 08:51 PM
John1352, on 10 July 2015 - 06:57 PM, said:
Searchlights are not cars headlight. You might have seen footage from WW2 where searchlights illuminate bombers.
I do agree that they would kill fps so I'd rather not have them but if they would not I'd be all for it.
#11
Posted 31 July 2015 - 06:18 AM
Dettmam, on 10 July 2015 - 05:54 PM, said:
As PGI said: "This is not your father's MechWarrior."
What do you think? That you are playing some old 20th century games such as MechWarrior 3 or MechWarrior 4?*
*They both had functional searchlights and few nice types of flares.
#12
Posted 31 July 2015 - 07:23 AM
#13
Posted 31 July 2015 - 08:52 AM
Oh, forgot they aren't even useful to light up the room.
#14
Posted 31 July 2015 - 11:06 AM
Flood Lamp.
Cost 10 MC each or 200,000 C-Bills each (after 6th month after release)
Hit Points 2-5 (to make them destructible)
Weight: None (will not effect your Mech)
Critical Slots: 1 (must be equipped in an energy or ballistic hardpoint)
Function: 150 meters of illumination where every you point it.
The L key on the keyboard turns your Mechs lights on and off.
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