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Pve Is The Way Ensure The Future.


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#181 Weeny Machine

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Posted 15 July 2015 - 12:36 PM

View PostImperius, on 15 July 2015 - 12:06 PM, said:

You do realize that PVE AI could headshot you 100% accuracy every time if they so programmed it to do so right? I'm lucky if my team isn't busy shooting rocks.


And do you realize that I was 100% sarcastic in my post. I mean it was literally dripping with it.../sigh

#182 Imperius

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Posted 15 July 2015 - 12:45 PM

View PostBush Hopper, on 15 July 2015 - 12:36 PM, said:


And do you realize that I was 100% sarcastic in my post. I mean it was literally dripping with it.../sigh


Sorry stopped assuming sarcasm when I've actually found out some of the people's posts were actually how they thought. I thought every Missiles were overpowered thread was sarcasm then I found out some people are just that stupid.

Edited by Imperius, 15 July 2015 - 12:48 PM.


#183 Wildstreak

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Posted 15 July 2015 - 12:55 PM

This is funny.

#184 Jon Gotham

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Posted 15 July 2015 - 02:00 PM

View PostMischiefSC, on 15 July 2015 - 11:55 AM, said:

Pve doesn't damage an online community. That's the misnomer. People will play pvp when they want to play pvp. Having pve in addition to that Doesn't change anything save providing more avenues for other people to get into the game.

I think we'll agree to disagree there then, just look at what has happened to CW and why. Same "could" happen to a lesser degree to other pvp modes, then that is a self perpetuating thing. Hopefully it'd slow down over time. I've seen it happen in other games and this population is a small one....
I'm just saying they HAVE to listen to us this time round or this is it. ALL of us too-not just the uber casuals. Wouldn't you agree?

#185 Imperius

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Posted 15 July 2015 - 02:13 PM

Did I miss something? I'm uber casual? I don't play that often because this game is stressful not fun and it's stressful because of ELO! Thanks Halo 2 your true skill system killed PVP for those of us above average.

I have no issues with MM I do have issue with a system in place that makes me lose so others can win. Random is fine but when you know it's your ELO loss why bother playing?

PVE fixes so many issues to have it put in is a no brainier.

#186 MischiefSC

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Posted 15 July 2015 - 04:05 PM

View Postkamiko kross, on 15 July 2015 - 02:00 PM, said:

I think we'll agree to disagree there then, just look at what has happened to CW and why. Same "could" happen to a lesser degree to other pvp modes, then that is a self perpetuating thing. Hopefully it'd slow down over time. I've seen it happen in other games and this population is a small one....
I'm just saying they HAVE to listen to us this time round or this is it. ALL of us too-not just the uber casuals. Wouldn't you agree?


CW isn't a byproduct of anything other than ****** CW design. If the solution to that was 'don't release any new features for pug/group queue, new mechs or other content anywhere else so CW doesn't look so bad by comparison' the result would NOT be more people in CW. It would be less people playing MW:O all together.

This isn't a utility service, it's a game. People will play what is fun and what they enjoy. The more fun overall someone has with something the more they will want to invest time in it. PvP pokes at the social/competitive aspects of the brain, coop the social/cooperative parts, PvE the self/competitive parts. The better the PvE segment of the game is the more people it will draw. Those people who prefer PvE will play PvE - just like they do now. They just don't do it here. When someone in MW:O wants to play PvE they play another game and, potentially, get invested there. They'll draw their associated friends there and if it also has a PvP component they may stay there for the bulk of their time.

Why? Because it gives them what they want. PvP and PvE do not compete. They complement. As a semi-related example look at WoW; the PvE draws a lot of people and always has. They drift in and out of PvP, some stay some don't. If you'd tried to release WoW as PvP only with a tiny PvE training area it'd never have broken a million players. No PvP dedicated game ever has, at least outside of the Korean market.

Anyway. PvE fixes the NPE, draws in a whole new swath of people and serves to retain players who are totally sick of the other players or just want to shoot **** on their own or alongside some buddies in some coop with non-meta mechs, instead of having to go fire up 7 Days to Die or Left 4 Dead 2.

#187 Ted Wayz

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Posted 15 July 2015 - 04:10 PM

If PvE is a training tool...yes.

If PvE is a c-bill grinding tool....no.

If PvE prepares people to act cooperatively...yes.

If PvE trains people to act solo...no.

If PvE trains people on role warfare...yes.

If PvE trains people deathball high alpha...no.

#188 Imperius

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Posted 15 July 2015 - 04:25 PM

I want zero cbills in PVE and if there is money it needs to be separate from pvp aspect!

I do however want a one time 4 mech choice (1 of each weight class) and a one time reward of 10,000,000 c-bills pvp to those who complete campaign, and get rid of the cadet bonus. This would encourage new players to learn the game before getting eaten alive in PVP and would give them a fighting chance at the start to get modules and a decent build going.

You should start someone off with success when it comes to pvp.

#189 MischiefSC

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Posted 15 July 2015 - 06:33 PM

You can't mix anything PvP to PvE environments save possibly in single player/coop deathmatch stuff against AI, letting you use your PvP mech stable.

You want mechs in PvE you buy them in PvE. You don't buy stuff in PvE and take it to PvP or even the other way around, you don't mix the economies. That way lies madness.

#190 LordKnightFandragon

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Posted 15 July 2015 - 07:00 PM

View PostImperius, on 15 July 2015 - 04:25 PM, said:

I want zero cbills in PVE and if there is money it needs to be separate from pvp aspect!

I do however want a one time 4 mech choice (1 of each weight class) and a one time reward of 10,000,000 c-bills pvp to those who complete campaign, and get rid of the cadet bonus. This would encourage new players to learn the game before getting eaten alive in PVP and would give them a fighting chance at the start to get modules and a decent build going.

You should start someone off with success when it comes to pvp.



PVE should allow us to progress all the same. No good reason to not allow it. Our PVE mech options should be the exact same ones we grind and buy from our PVP side of the house. Make PVE/PVP work hand in hand, just as AW is doing. If anyone is wondering how a PVE/PVP game working side by side and not just PVE as a training tool, go to Armored Warfare. Its going to show you all how its done and why it will work. You wont negate or nullify PVP with PVE as a side dish. As it is, many of you in this thread dont even like PVE, and there are many like you. So, you wont have any issue getting a PVP match. As it is, the PVP Q in AW is much higher then the PVE Q, so theres that.

PVE just gives the game options, variety and more depth to it. I know you guys just want all PVP so we can keep the game at the same boring pace it is, no new players taht stay, and just endless Lolpha TDMs......but meh, PVE would be awesome. Not SP Training, not SP only. But Coop campaigns. Where if you wanna work with your buddies, you can Coop campaign it up.

Mechwarrior is o much more then a CoD TDM, and its much more enjoyable when it is made as such. MW2, 3, 4, BK, MErcs, and all those were so much fun because they had PVE Campaigns. Their PVP, esp MW4, whcih is the one I played, was basically the same boring ******** as MWO, High ass Alpha poptarts with ammo and heat turned off.....imagine if PVP was all those games were designed around, game wouldnt even exist cuz no one besides the select few who find that kind of gameplay fun would be playing it. MWO is basically showing us how exactly it woulda played out. Only the select few who like running around lolphing everyhthing in 2 shots plays this game, the rest come, see and quit.

PVE will add the ability to play the game, and maybe if they stay, play, learn and get some mechs and credits, might get the gumption to PVP some. But as it is, jsut saying, here you go, no training, no help, no PVE, no money, no mechs, just here is a game, go play with the big boys, its obviously working so well, thi sgame is so succesful as it is. CW is a grave yard for that reason, its just NFL Football players against Peewee, little league and high school teams...and no wonder the NFL players are curb stomping and the rest have quit.

PVE basically adds the Little LEague portion of MWO, and a bit of relaxed fun with friends. Either way, Armored Warfare, I will be there until this game gets similar PVE aspects because, well, AW seems like atleast they will get that much right, and maybe once PGI sees how they do it and how it works, maybe they will follow suit, I surely hope they do. Mechs rock, MWO, less so.

And as for more PVE Coop fun, BAttlefield 2's Project Reality. I played that for awhile, it was great fun for the most part. You absolutely HAD to work together to even stand a chance and it was PVE vs AI and it was hard just like PVP content.

Edited by LordKnightFandragon, 15 July 2015 - 07:05 PM.


#191 Dr Hobo

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Posted 15 July 2015 - 10:50 PM

PVE would be a wonderful expansion to MWO. It would make what is quickly becoming a stale grind of Meta Online where you pretty much have to meta to even feel reasonably confident in the world of the Instaderp deathball. Teaching new players proper role management,showing them different ways on movement paths and teaching proper weapon management etc. So much content you can add with PVE that benefits in PVP.

While I think CBills,salvage rights etc should be granted as well and in regular PVP. Everyone gets a random chance to get stuff ranging from modules to a random mech that was salvaged(the losing parties don't lose their mechs per se,just they get a copy of a destroyed mech that they have to repair and rebuild.) I'm not saying that we should bring back the repair/rearm costs, But I would like to see that if we salvage a mech,we have to rebuild it and that should take time(or spend C-bills/MC) to earn it faster.

Grant the players better prizes. Cut the costs of Mech Credits. Seriously,at this point everything is too expensive and I'm afraid to open my wallet to this game now. I think the Hunchback 2C will be my last purchase for a very,very long time..

I'm tired of Mech Packs. I really am. We just have Clan Wave 3 dropping soon(Or the last half). Now we have the 2cs and yet we don't even have Resistance Wave 2 yet. And to add,I'm rather tired of seeing the Heavies/Assaults drop first, It would be nice if it went Light-Heavy Medium-Assault or something to help balance the ques out.


Too many mechs,not enough content. I'm bored. I don't want to play the same thing over and over again. Give us Dynamic Campaigns. Let us play against each other in them,give us Co-Op. Something to do. 3 game modes and a broken Community Warfare mode. Have more than 8 on 8 or 12 on 12. It's just boring. It's always the same things over and over again. Even the maps show this. There isn't variation. It's NASCAR or sit in the choke and wait.

Remember,new players are the lifeblood here. We want them to stay,to learn and to enjoy the game like we do. If we just shunt them aside and kick them around,all that is gonna be left is us and then we run the risk of letting our big stompy robots die a slow painful death. Give the new players their own que so that way they aren't dumped into the nasty matches where their trial stock mechs have no chance of success.


Sorry for my tirade. I'm tired. And all of that above,would all help breathe some fresh air into this staling game.

#192 Random Carnage

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Posted 15 July 2015 - 11:10 PM

Dynamic, open world co-op would be awesome. Let me and my 2.4 friends team up against some challenging AI with randomised goals and intelligent salvage system. Let me feel like my 100 tonne Assult mech is worth more than just being the first speed bump rolled over by NASCARing red lights packing 7 mpl's at a hundred and something stupid km/h (1 alpha back core to said Assult before he can even turn around).

Bring back a sense of purpose that is badly missing in the current format.

#193 Weeny Machine

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Posted 16 July 2015 - 02:35 AM

PvE would be nice...

1. for beginner: to learn the ropes of targeting, torso twisting etc
2. for coop - would love to drop with some buddies as a lance and do some pve "quests". Especially to help our friends who started lately

If done right there is so much potential

#194 EightBitKnight

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Posted 16 July 2015 - 04:30 AM

You guys want a lot... for free. The above sounds good and all have good points, but most of us didn't spend money to play the game, and if we did it was because we wanted to. Had we payed for the game initially on top of the system we have now then I would agree whole heartedly for a single player campaign. What does sound cool is missions you could play with a lance (or more) against some AI. Could be a multiplayer campaign set in CW (sorry just really want to see good thing for that mode) on conquered planets. Escort missions, repel pirates etc..maybe grant some minor c-bills or help your faction in some way. more or less a mode to play with friends but still not solo, not for free.

#195 Imperius

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Posted 16 July 2015 - 05:05 AM

I never said free...

#196 EightBitKnight

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Posted 16 July 2015 - 05:13 AM

it's a Free to Play Game first i doubt they'll bother with any kind of offline/solo as it could possibly amount to less active online players which is, and has always been to my knowledge, their main focus.

#197 MischiefSC

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Posted 16 July 2015 - 05:49 AM

They already said pve is on the books. We expect to pay. A full pve experience would be the smart option. A mixed pve pvp online environment with no real solo play option isn't going to make a lot of difference. Nor generate much revenue.

#198 Imperius

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Posted 16 July 2015 - 06:56 AM

View PostEightBitKnight, on 16 July 2015 - 05:13 AM, said:

it's a Free to Play Game first i doubt they'll bother with any kind of offline/solo as it could possibly amount to less active online players which is, and has always been to my knowledge, their main focus.


Already announced check the recent town hall meeting.

#199 EightBitKnight

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Posted 16 July 2015 - 08:07 AM

coming *soon*TM. Lets hope steam works out then.

#200 Ted Wayz

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Posted 16 July 2015 - 08:18 AM

Salvage in PvE = grinding. So no for me. Even without a player driven economy.

Think of PvE as a flight simulator. All you really come away with is better understanding and somewhat applicable experience. A flight simulator prepares you to fly, but does not prepare you for everything. You still need to fly to get anywhere and pilots do not get paid for landing virtual planes with virtual passengers.

Edited by Ted Wayz, 16 July 2015 - 08:19 AM.






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