Imperius, on 15 July 2015 - 04:25 PM, said:
I want zero cbills in PVE and if there is money it needs to be separate from pvp aspect!
I do however want a one time 4 mech choice (1 of each weight class) and a one time reward of 10,000,000 c-bills pvp to those who complete campaign, and get rid of the cadet bonus. This would encourage new players to learn the game before getting eaten alive in PVP and would give them a fighting chance at the start to get modules and a decent build going.
You should start someone off with success when it comes to pvp.
PVE should allow us to progress all the same. No good reason to not allow it. Our PVE mech options should be the exact same ones we grind and buy from our PVP side of the house. Make PVE/PVP work hand in hand, just as AW is doing. If anyone is wondering how a PVE/PVP game working side by side and not just PVE as a training tool, go to Armored Warfare. Its going to show you all how its done and why it will work. You wont negate or nullify PVP with PVE as a side dish. As it is, many of you in this thread dont even like PVE, and there are many like you. So, you wont have any issue getting a PVP match. As it is, the PVP Q in AW is much higher then the PVE Q, so theres that.
PVE just gives the game options, variety and more depth to it. I know you guys just want all PVP so we can keep the game at the same boring pace it is, no new players taht stay, and just endless Lolpha TDMs......but meh, PVE would be awesome. Not SP Training, not SP only. But Coop campaigns. Where if you wanna work with your buddies, you can Coop campaign it up.
Mechwarrior is o much more then a CoD TDM, and its much more enjoyable when it is made as such. MW2, 3, 4, BK, MErcs, and all those were so much fun because they had PVE Campaigns. Their PVP, esp MW4, whcih is the one I played, was basically the same boring ******** as MWO, High ass Alpha poptarts with ammo and heat turned off.....imagine if PVP was all those games were designed around, game wouldnt even exist cuz no one besides the select few who find that kind of gameplay fun would be playing it. MWO is basically showing us how exactly it woulda played out. Only the select few who like running around lolphing everyhthing in 2 shots plays this game, the rest come, see and quit.
PVE will add the ability to play the game, and maybe if they stay, play, learn and get some mechs and credits, might get the gumption to PVP some. But as it is, jsut saying, here you go, no training, no help, no PVE, no money, no mechs, just here is a game, go play with the big boys, its obviously working so well, thi sgame is so succesful as it is. CW is a grave yard for that reason, its just NFL Football players against Peewee, little league and high school teams...and no wonder the NFL players are curb stomping and the rest have quit.
PVE basically adds the Little LEague portion of MWO, and a bit of relaxed fun with friends. Either way, Armored Warfare, I will be there until this game gets similar PVE aspects because, well, AW seems like atleast they will get that much right, and maybe once PGI sees how they do it and how it works, maybe they will follow suit, I surely hope they do. Mechs rock, MWO, less so.
And as for more PVE Coop fun, BAttlefield 2's Project Reality. I played that for awhile, it was great fun for the most part. You absolutely HAD to work together to even stand a chance and it was PVE vs AI and it was hard just like PVP content.
Edited by LordKnightFandragon, 15 July 2015 - 07:05 PM.