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Mfw: I Saw The Awesome's Dynamic Geometry


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#1 MauttyKoray

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Posted 12 July 2015 - 09:28 AM

Posted Image

and no PPC nipples!

(Sorry I'm a bit late, but the Awesome is my mech and I learned about this ingame after a small hiatus while trying to hit up the new River City revamp.)

Edited by MauttyKoray, 12 July 2015 - 09:43 AM.


#2 Wintersdark

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Posted 12 July 2015 - 09:32 AM

I *love* the new missile launchers in particular.

#3 Juodas Varnas

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Posted 12 July 2015 - 09:33 AM

Are you sure we saw the same mech?

Because pretty much every bit of "dynamic geometry" in the patch was laughable.

Edited by Juodas Varnas, 12 July 2015 - 09:33 AM.


#4 MauttyKoray

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Posted 12 July 2015 - 09:42 AM

View PostJuodas Varnas, on 12 July 2015 - 09:33 AM, said:

Are you sure we saw the same mech?

Because pretty much every bit of "dynamic geometry" in the patch was laughable.

Did you look at the Awesome 8M with 2 PPCs in each torso? Looks nasty to me. Commando is pretty sweet too (the chest launched looks like it could be tweaked a bit).

#5 stjobe

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Posted 12 July 2015 - 10:13 AM

View PostMauttyKoray, on 12 July 2015 - 09:42 AM, said:

Did you look at the Awesome 8M with 2 PPCs in each torso? Looks nasty to me. Commando is pretty sweet too (the chest launched looks like it could be tweaked a bit).

"Pretty sweet" is not what this three-year veteran Commando pilot would call it.
This is a 2D with 2xSRM-2 and a ML, notice how the second SRM-2 doesn't even have its own model, it's just a LRM-5 with three plugged tubes:

Posted Image

And if you put a SRM-6 in that second slot it becomes not one but TWO LRM-5s, each with two plugged tubes:

Posted Image

Okay, but what about a single SRM-4 then? Nope, you get a SRM-6 with two plugged tubes:

Posted Image

Fine, but a single LRM-5 then? Nope, not on the first hard point. Then you get a SRM-6 with a plugged tube, and you'll like it:

Posted Image

Also, please notice that the only Commando that has more than a single energy hardpoint on the left arm is the TDK, yet all Commandos get that dual-hardpoint Box of Shame with one hardpoint plugged.

"Pretty sweet" my shiny metal lower rear center torso...

Edited by stjobe, 12 July 2015 - 10:16 AM.


#6 Mystere

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Posted 12 July 2015 - 10:21 AM

View Poststjobe, on 12 July 2015 - 10:13 AM, said:

"Pretty sweet" is not what this three-year veteran Commando pilot would call it.
This is a 2D with 2xSRM-2 and a ML, notice how the second SRM-2 doesn't even have its own model, it's just a LRM-5 with three plugged tubes:

Posted Image

And if you put a SRM-6 in that second slot it becomes not one but TWO LRM-5s, each with two plugged tubes:

Posted Image

Okay, but what about a single SRM-4 then? Nope, you get a SRM-6 with two plugged tubes:

Posted Image

Fine, but a single LRM-5 then? Nope, not on the first hard point. Then you get a SRM-6 with a plugged tube, and you'll like it:

Posted Image

Also, please notice that the only Commando that has more than a single energy hardpoint on the left arm is the TDK, yet all Commandos get that dual-hardpoint Box of Shame with one hardpoint plugged.

"Pretty sweet" my shiny metal lower rear center torso...


What are you complaining about? They look that way because those are the only stuff the tech guys found at the spare parts bin at the time you ordered those configurations. :lol:

On a more serious note, yes, they really look as I have just described. :P

#7 stjobe

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Posted 12 July 2015 - 10:27 AM

View PostMystere, on 12 July 2015 - 10:21 AM, said:


What are you complaining about? They look that way because those are the only stuff the tech guys found at the spare parts bin at the time you ordered those configurations. :lol:

On a more serious note, yes, they really look as I have just described. :P

What gets my goat is the laziness of the implementation. The first slot has two models, a SRM-2 and a SRM-6, that is used for every type of launcher, be it SRM or LRM. The second slot only has the LRM-5 model, which is used for all types of SRM and LRM launchers.

Just plug the tubes, Johnny! I'm sure it'll work!

It's disgustingly lazy.

#8 Water Bear

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Posted 12 July 2015 - 10:37 AM

View Poststjobe, on 12 July 2015 - 10:13 AM, said:

"Pretty sweet" is not what this three-year veteran Commando pilot would call it.
This is a 2D with 2xSRM-2 and a ML, notice how the second SRM-2 doesn't even have its own model, it's just a LRM-5 with three plugged tubes:

Posted Image

And if you put a SRM-6 in that second slot it becomes not one but TWO LRM-5s, each with two plugged tubes:

Posted Image

Okay, but what about a single SRM-4 then? Nope, you get a SRM-6 with two plugged tubes:

Posted Image

Fine, but a single LRM-5 then? Nope, not on the first hard point. Then you get a SRM-6 with a plugged tube, and you'll like it:

Posted Image

Also, please notice that the only Commando that has more than a single energy hardpoint on the left arm is the TDK, yet all Commandos get that dual-hardpoint Box of Shame with one hardpoint plugged.

"Pretty sweet" my shiny metal lower rear center torso...


I just want to say that when you come from real life concerns, relationships, and obligations, and then read posts like this on a video game forum, you start to wonder how people have so much free time.

#9 Fleeb the Mad

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Posted 12 July 2015 - 10:47 AM

I'm kinda mixed about the Awesome.

On one hand, the new 8R is a vast improvement. Far better than I expected. Not only are the hardpoints higher now, but the giantic box torso has been steamlined and it's actually had a measureable impact in the overall survivability. its torso hitboxes are smaller. That's fantastic. I had some really great games in my SRM brawler 8R last week.

But...I miss having the huge guns on my other Awesomes. The new PPCs aren't silly, and you can tell they wrapped some structure around the barrel to make it look bigger, but they are smaller.

Ultimately I would take it over what was there before, because of the missle torso changes.

#10 Wintersdark

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Posted 12 July 2015 - 11:21 AM

It's not perfect t, but it's a hell of a lot better than what it was, and better than earlier dynamic geometry versions (see: missile boxes on Battlemasters for example).

Also, this thread is about the awesome, not the commando. The missile launchers on the Awesome are Awesome.

#11 MauttyKoray

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Posted 12 July 2015 - 11:49 AM

Sorry to the Commando guys I guess? I specifically made this topic about the Awesome however...

#12 jlawsl

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Posted 12 July 2015 - 11:51 AM

The best weapon quirks of any assault, check. Decent redo on weapon point visualization and geometry, check. Voted to get resized(hopefully that is known to be default skinnier), check.

I have already noticed big differences in playing with the mech. Most notably anything that carries missiles, especially the AWS-9M and PB.
The 9M goes from a max of three two-tube launchers, sputtering out Lrms or Srms at a laughable rate to two five tubes and one 20 tube which allows it to fire either a full 30 lrms at once or max 14 srms. Its no boat but way better.
PB goes from 2x four tubes and a max15 tube to nominally three 20 tubes or realistically two 20 tubes and a fifteen. Allowing for 55 lrms to be fired at once, in one volley as opposed to 23-13-8-7-4 with the same loadout.

Like people have been saying, their locations at higher and get rid of the big boxes on the torsos. It allows you to fire over stuff as opposed to having to back off 100 meters to get a good shot over a building as tall as the mech. I like it a lot.

#13 Alistair Winter

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Posted 12 July 2015 - 11:54 AM

Other than the PPCs, I'm pretty happy with how the Awesome dynamic geometry turned out.

It's just a pity that the PPCs are the whole ******* point of that particular mech, for me.

Why PGI feels it's necessary to shrink all the PPCs and ballistic weapons untill they just look ridiculous, I'll never understand. Not once have I ever seen anyone say about MWO "Yeah, the mechs look pretty cool, but I just wish all the gun barrels were a lot thinner and shorter."

#14 Lil Cthulhu

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Posted 12 July 2015 - 12:09 PM

View PostWater Bear, on 12 July 2015 - 10:37 AM, said:


I just want to say that when you come from real life concerns, relationships, and obligations, and then read posts like this on a video game forum, you start to wonder how people have so much free time.

read posts like this on a video game forum,

READ POSTS like this on a VIDEO GAME FORUM,

I do believe you answered your own question.

#15 Kassatsu

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Posted 12 July 2015 - 02:46 PM

View PostWater Bear, on 12 July 2015 - 10:37 AM, said:


I just want to say that when you come from real life concerns, relationships, and obligations, and then read posts like this on a video game forum, you start to wonder how people have so much free time.


Believe it or not, they were paid to make those changes to the models. With our money.

#16 aniviron

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Posted 12 July 2015 - 03:29 PM

View PostFleeb the Mad, on 12 July 2015 - 10:47 AM, said:

I'm kinda mixed about the Awesome.

On one hand, the new 8R is a vast improvement. Far better than I expected. Not only are the hardpoints higher now, but the giantic box torso has been steamlined and it's actually had a measureable impact in the overall survivability. its torso hitboxes are smaller. That's fantastic. I had some really great games in my SRM brawler 8R last week.

But...I miss having the huge guns on my other Awesomes. The new PPCs aren't silly, and you can tell they wrapped some structure around the barrel to make it look bigger, but they are smaller.

Ultimately I would take it over what was there before, because of the missle torso changes.


I somehow doubt that the dynamic geometry was the reason for your survival increase; it was more likely the fact that before the hotfix, more than half of the Awesome's CT didn't register damage at all. That has been fixed, so I hope you didn't get used to it.

The hardpoints are also not higher. They're centered where the old ones used to be, meaning that the top pair is higher and the lower pair is actually lower. That's a pretty big loss, in my book.

There's also the fact that someone got really lazy with the texturing on the new weapons, and instead of having a laser lens for all of its laser lego boxes, the Awesome has a single missile tube texture on it; seriously, go look at it. It is the same visual effect as having a bunch of NARCs equipped.

#17 Johnny Z

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Posted 12 July 2015 - 03:56 PM

I dont see a problem and for the most part they look great. The mini AC's complaints I totally understood. I also agree the lasers should have different color than missiles...

Edited by Johnny Z, 12 July 2015 - 03:59 PM.


#18 Fleeb the Mad

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Posted 12 July 2015 - 04:36 PM

View Postaniviron, on 12 July 2015 - 03:29 PM, said:


I somehow doubt that the dynamic geometry was the reason for your survival increase; it was more likely the fact that before the hotfix, more than half of the Awesome's CT didn't register damage at all. That has been fixed, so I hope you didn't get used to it.


I actually didn't start playing post-patch until late Wednesday, apparently after that particular issue had been patched out.

The new torso shape is overall smaller and doesn't project forward as much from the side as previously. The gun arm is deeper now and also covers more of the ST area.

Quote

The hardpoints are also not higher. They're centered where the old ones used to be, meaning that the top pair is higher and the lower pair is actually lower. That's a pretty big loss, in my book.


Actually no. The lowest pair of launchers are located on the sloped portion of the side torso, higher up than the top of the old missile box. It would've been a net improvement even if the lowest launchers were the top half of the old box, but they are most definitely not lower than they used to be. If you lack screencaps of the old AWS, the little icons in the store haven't been updated.

Quote

There's also the fact that someone got really lazy with the texturing on the new weapons, and instead of having a laser lens for all of its laser lego boxes, the Awesome has a single missile tube texture on it; seriously, go look at it. It is the same visual effect as having a bunch of NARCs equipped.


I'll give it to you that the changes smack of laziness across the board. For example, the fact that all of the dynamic elements screw with camo patterns and for the most part just add a new object on the surface of the old model. Put a CT missile on the AWS 9M and a new, bulging plate appears there with a couple tubes. The new AWS is less visually appealing than the old ones outside the missile variants.

That's why I said I was mixed. The missile variants are now actually better machines than they used to be, though the classic Awesome didn't benefit from the changes. I miss the look of the old guns, particularly the gun arm when you're only carrying one PPC. It has the same fate as the Centurion.

#19 oldradagast

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Posted 12 July 2015 - 04:52 PM

I'm underwhelmed with the Awesome's changes:

Pluses:
+ Got rid of the low, huge, sagging "cardboard box" missile launchers and added new ones that are often high-mounted
+ Tube count restrictions on the 9 series (9M and Pretty Baby) have been mostly lifted.

Minuses:
- Tiny weapons and missile texturing looks like a skin diseased scattered all over the mech, often in stupid locations. Check out the left-arm launchers on the 9M and Pretty Baby - on at least one of them, the missiles are somehow fired from the armor plate on the shoulder?! Not from a launcher on the armor plate - from the plate itself. The missile "launchers" are just a texture slapped on things.
- Missile grouping vastly reduced because of scattered launchers. Really hoses the 8V, but can affect other versions that might use SRM's.
- 2nd Torso energy hardpoint is mounted LOWER than the 1st one to the point where it is practically falling out of the torso. Yeah, because the Awesome really needed lower direct-fire weapon hardpoints.

In all, they could have done a lot better.

#20 627

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Posted 12 July 2015 - 10:48 PM

I don't have awesomes, but I really like the changes. Especially the shoulder mounted LRM rack looks cool on the pretty baby, like the locust srm arms.

THe PPCs are a bit tiny... Yes they are. so are they on all the mechs. Foremost blackjacks or firestarters with PPCs look like those mech came right from a sex store with all those glowing ****** vibrating devices.

With that in mind, the ingame Awesome looks pretty good with PPCs. It won't win a beauty contest, but at least it doesn't have something like the cents gun arm (still looks crap!) or catapult ears or so.

Edited by 627, 12 July 2015 - 10:49 PM.






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