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Is It Just Me Or Is Hit Reg Back To Pre-Patch State?


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#1 Shadow Magnet

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Posted 12 July 2015 - 03:28 PM

HSR/hit reg was good right after the patch and the 2 hot fixes. But the entire weekend so far, basically all the games feel exactly like before the 2015-07-07 patch. Extremely low damage, almost never components destroyed.

Lights again start to do their usual dance of death, so I guess others noticed that the bad hit reg is back again.

PGI, did you disable the HSR improvements by accident with the last hot fix?

#2 crustydog

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Posted 12 July 2015 - 05:32 PM

I'm seeing hit and miss results again as well - massive punishment on un-killable light mechs - all the same ones we know and love.

This is very much like what happened last time - hit reg fix evaporated after a day or two into sometimes reg, sometimes no reg.

Again....

#3 Rakshasa

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Posted 12 July 2015 - 05:53 PM

Hit a Misery with 2 quick volleys of 12 SRM's to the CT at point blank range yesterday - no damage registered. I was watching the paper doll at the time. It was a very :blink: moment. Then it blew me to bits.

So...yeah, the hitreg might be off again :ph34r:

#4 Lostdragon

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Posted 12 July 2015 - 06:00 PM

I had a match earlier where there was a lot of HSR issues and warping around but for the most part it's been better.

#5 spottiedogman

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Posted 12 July 2015 - 06:07 PM

So think about this!

Is it truly HSR & HR that is bad?

Seems every time that they say they are going to fix hit reg it is out the door soon after patch and right back to where we were?

Same mechs it seems, same pilots?

What was there ping?

Is there a ping sweet spot?

I for one seem to be in ping 7734 because I always get excited when they say they are going to improve HSR & HR but very seldom see any lasting improvements.

I think there is a fox in the hen house personally!!!!!! :huh:

#6 Shadow Magnet

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Posted 12 July 2015 - 10:34 PM

View Postspottiedogman, on 12 July 2015 - 06:07 PM, said:

So think about this!

Is it truly HSR & HR that is bad?

Seems every time that they say they are going to fix hit reg it is out the door soon after patch and right back to where we were?

Same mechs it seems, same pilots?

What was there ping?

Is there a ping sweet spot?

I for one seem to be in ping 7734 because I always get excited when they say they are going to improve HSR & HR but very seldom see any lasting improvements.

I think there is a fox in the hen house personally!!!!!! :huh:


No, it seems not to be ping related. I had a very good ping of 102-104, but still weapons did heavily reduced damaged.

I will create a Twitter account and try to get some info out of Russ...

#7 Chrome Magnus

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Posted 12 July 2015 - 10:37 PM

HSR has been bad tonight. But then again my PC is way hot and throttling down so my FPS has dropped so that might have something to do with it.

I mean earlier I dropped 7ish gauss rounds into the chest of a Jager and he just kept walking back and forth like he didn't care. Which it turned out he didn't as they were not registering. At first I thought he was just being dumb/didn't want to be the one to back down... lol

#8 627

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Posted 12 July 2015 - 10:56 PM

For me hitreg improves on weekdays on it gets worse on weekends.
I investigated this issue and I found a direct correlation between the hit reg and the amount of beer I consume.

This looks like a linear progression, but if you use some cool shots between those beers, it all goes chaotic and hitreg just stop working. Ok, it does still work, but often the hit won't be registered on the enemy mech, but the friendly mech behind you.

Good thing is, when hitreg gets worse within this process, the pre- and ingame chat seems to get way better and funnier.

Edited by 627, 12 July 2015 - 10:56 PM.


#9 Rushmoar

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Posted 12 July 2015 - 10:59 PM

View PostShadow Magnet, on 12 July 2015 - 03:28 PM, said:

HSR/hit reg was good right after the patch and the 2 hot fixes. But the entire weekend so far, basically all the games feel exactly like before the 2015-07-07 patch. Extremely low damage, almost never components destroyed.

Lights again start to do their usual dance of death, so I guess others noticed that the bad hit reg is back again.

PGI, did you disable the HSR improvements by accident with the last hot fix?


Was the rework for the HSR "mech bone" added with this patch?

Host State Rewind Fixes and Improvements

  • HSR algorithm now rewinds animation state when compensating for ping
  • Fixed some issues with the HSR algorithm that would contribute to missed shots
Is that what the 1st talking point referring too? Didn't seem that clear to me.



#10 Eider

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Posted 12 July 2015 - 11:14 PM

Somewhat, i notice there have been more players around 300 or more ping around. Coincidence? Dunno, but playing a few rounds with people like that seems to bring it back, still no lag shields tho lights still go down pretty easy.

#11 EvilCow

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Posted 12 July 2015 - 11:22 PM

Probably server load issues.

#12 Cyborne Elemental

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Posted 12 July 2015 - 11:42 PM

I dunno what to think anymore lol.

Hitreg on some guys is good, and bad on others, it seems to change from game to game.

Peak hours things always seem to get a little funky, but I still think overall hitreg is better than it was.

#13 Vellron2005

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Posted 13 July 2015 - 12:01 AM

Personally, i dont know what's going on with hit registration, but I seem to go down MUCH easier now, after the patch, in all my mechs.. (Clan mechs)

And somehow, some mechs seem to survive the impossible..

Maybe something is amiss, but I can't put my finger on it..

#14 Shadow Magnet

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Posted 13 July 2015 - 12:24 AM

View PostRushmoar, on 12 July 2015 - 10:59 PM, said:


Was the rework for the HSR "mech bone" added with this patch?

Host State Rewind Fixes and Improvements

  • HSR algorithm now rewinds animation state when compensating for ping
  • Fixed some issues with the HSR algorithm that would contribute to missed shots
Is that what the 1st talking point referring too? Didn't seem that clear to me.




Yes, that is what I am talking about. Those improvements helped alot in the 2-3 days after the patch that introduced the changes. See all the discussion about lights that die like flies after the patch went online.

But during the weekend, the matches I had felt exactly like before this patch, if not worse. Just watch out for light mechs, they do their usual circle dance of death again, so their pilots also noticed that they are again difficult to hit.

#15 Cyborne Elemental

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Posted 13 July 2015 - 12:28 AM

I always wonder, did they actually fix it, and it worked so well that all the crying about lights dying too fast caused them to dial hit detection down a hair or something..

Or if there is some serious server side or code related problem that just starts to screw up after running non-stop that causes this deterioration.

Because it always seems to be a pattern after every patch or hitreg update, where everything is working beautifully for a day or two afterwards, then you start seeing posts from people saying its suddenly crap again..

Edited by Mister D, 13 July 2015 - 12:29 AM.


#16 mailin

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Posted 13 July 2015 - 01:05 AM

One thing I noticed is that with the most recent patch my fps took a bit of a dip, but more importantly I think is that my ping actually went down by about 20%. Luckily I had a very enviable ping pre-patch of between 38-42 and now it's around 50-52.

I do know that for me at least it is now much easier to leg and hit lights.

#17 Shadow Magnet

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Posted 13 July 2015 - 01:11 AM

View PostMister D, on 13 July 2015 - 12:28 AM, said:

I always wonder, did they actually fix it, and it worked so well that all the crying about lights dying too fast caused them to dial hit detection down a hair or something..

Or if there is some serious server side or code related problem that just starts to screw up after running non-stop that causes this deterioration.

Because it always seems to be a pattern after every patch or hitreg update, where everything is working beautifully for a day or two afterwards, then you start seeing posts from people saying its suddenly crap again..


Yeah, it happened now several times after PGI introduced some HSR improvements. A couple of days, then all seems to be gone again. Weird :(

This weekend was exceptionally bad. No matter which mech I took (tried with Nova, Mad Dog, Ebon, King Crab, Banshee), the first enemy mech I ran into to was guaranteed to kill me - no matter how precisely I hit the the target. In the end, I was always dead and the target had just dark yellow / dark orange armor CT, not even able to core any target.

In my despair I started to bring my LRM Peacedove, I feel dirty now... -_-

#18 9thDeathscream

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Posted 13 July 2015 - 02:23 AM

I think that there is so many factors, to HR and HSR working properly.
Ping on Shooter and Ping on Shootee lol
Movement on both mechs.
Server Load
Client Pc. Is it suffering low fps and struggling.
Client side network
Server side network
Player AIM
Packet routing.

A lot of variables, PGI can't controll them all.

Being in AU I have found the fix to be a god send. I never had issues doing damage, but getting it to register on the other end was always an issue.

Edited by Akulla1980, 13 July 2015 - 02:24 AM.


#19 MikeBend

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Posted 13 July 2015 - 02:26 AM

View Post627, on 12 July 2015 - 10:56 PM, said:

For me hitreg improves on weekdays on it gets worse on weekends. I investigated this issue and I found a direct correlation between the hit reg and the amount of beer I consume. This looks like a linear progression, but if you use some cool shots between those beers, it all goes chaotic and hitreg just stop working.


There, we`ve isolated the problem, PGI should put a lock on your fridge, to improve hitreg :D

#20 MeiSooHaityu

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Posted 13 July 2015 - 03:08 AM

HSR seems the same to be still at post patch levels to me. I'm still reeling from the changes. Makes it a bit harder to use the Urbie, that's for sure. So long +1 KDR :(.

Don't get me wrong, the HSR was needed, but it still bums me out in my lights none the less. Time to step up my game I suppose :/.





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