Is It Just Me Or Is Hit Reg Back To Pre-Patch State?
#1
Posted 12 July 2015 - 03:28 PM
Lights again start to do their usual dance of death, so I guess others noticed that the bad hit reg is back again.
PGI, did you disable the HSR improvements by accident with the last hot fix?
#2
Posted 12 July 2015 - 05:32 PM
This is very much like what happened last time - hit reg fix evaporated after a day or two into sometimes reg, sometimes no reg.
Again....
#3
Posted 12 July 2015 - 05:53 PM
So...yeah, the hitreg might be off again
#4
Posted 12 July 2015 - 06:00 PM
#5
Posted 12 July 2015 - 06:07 PM
Is it truly HSR & HR that is bad?
Seems every time that they say they are going to fix hit reg it is out the door soon after patch and right back to where we were?
Same mechs it seems, same pilots?
What was there ping?
Is there a ping sweet spot?
I for one seem to be in ping 7734 because I always get excited when they say they are going to improve HSR & HR but very seldom see any lasting improvements.
I think there is a fox in the hen house personally!!!!!!
#6
Posted 12 July 2015 - 10:34 PM
spottiedogman, on 12 July 2015 - 06:07 PM, said:
Is it truly HSR & HR that is bad?
Seems every time that they say they are going to fix hit reg it is out the door soon after patch and right back to where we were?
Same mechs it seems, same pilots?
What was there ping?
Is there a ping sweet spot?
I for one seem to be in ping 7734 because I always get excited when they say they are going to improve HSR & HR but very seldom see any lasting improvements.
I think there is a fox in the hen house personally!!!!!!
No, it seems not to be ping related. I had a very good ping of 102-104, but still weapons did heavily reduced damaged.
I will create a Twitter account and try to get some info out of Russ...
#7
Posted 12 July 2015 - 10:37 PM
I mean earlier I dropped 7ish gauss rounds into the chest of a Jager and he just kept walking back and forth like he didn't care. Which it turned out he didn't as they were not registering. At first I thought he was just being dumb/didn't want to be the one to back down... lol
#8
Posted 12 July 2015 - 10:56 PM
I investigated this issue and I found a direct correlation between the hit reg and the amount of beer I consume.
This looks like a linear progression, but if you use some cool shots between those beers, it all goes chaotic and hitreg just stop working. Ok, it does still work, but often the hit won't be registered on the enemy mech, but the friendly mech behind you.
Good thing is, when hitreg gets worse within this process, the pre- and ingame chat seems to get way better and funnier.
Edited by 627, 12 July 2015 - 10:56 PM.
#9
Posted 12 July 2015 - 10:59 PM
Shadow Magnet, on 12 July 2015 - 03:28 PM, said:
Lights again start to do their usual dance of death, so I guess others noticed that the bad hit reg is back again.
PGI, did you disable the HSR improvements by accident with the last hot fix?
Was the rework for the HSR "mech bone" added with this patch?
Host State Rewind Fixes and Improvements
- HSR algorithm now rewinds animation state when compensating for ping
- Fixed some issues with the HSR algorithm that would contribute to missed shots
#10
Posted 12 July 2015 - 11:14 PM
#11
Posted 12 July 2015 - 11:22 PM
#12
Posted 12 July 2015 - 11:42 PM
Hitreg on some guys is good, and bad on others, it seems to change from game to game.
Peak hours things always seem to get a little funky, but I still think overall hitreg is better than it was.
#13
Posted 13 July 2015 - 12:01 AM
And somehow, some mechs seem to survive the impossible..
Maybe something is amiss, but I can't put my finger on it..
#14
Posted 13 July 2015 - 12:24 AM
Rushmoar, on 12 July 2015 - 10:59 PM, said:
Was the rework for the HSR "mech bone" added with this patch?
Host State Rewind Fixes and Improvements
- HSR algorithm now rewinds animation state when compensating for ping
- Fixed some issues with the HSR algorithm that would contribute to missed shots
Yes, that is what I am talking about. Those improvements helped alot in the 2-3 days after the patch that introduced the changes. See all the discussion about lights that die like flies after the patch went online.
But during the weekend, the matches I had felt exactly like before this patch, if not worse. Just watch out for light mechs, they do their usual circle dance of death again, so their pilots also noticed that they are again difficult to hit.
#15
Posted 13 July 2015 - 12:28 AM
Or if there is some serious server side or code related problem that just starts to screw up after running non-stop that causes this deterioration.
Because it always seems to be a pattern after every patch or hitreg update, where everything is working beautifully for a day or two afterwards, then you start seeing posts from people saying its suddenly crap again..
Edited by Mister D, 13 July 2015 - 12:29 AM.
#16
Posted 13 July 2015 - 01:05 AM
I do know that for me at least it is now much easier to leg and hit lights.
#17
Posted 13 July 2015 - 01:11 AM
Mister D, on 13 July 2015 - 12:28 AM, said:
Or if there is some serious server side or code related problem that just starts to screw up after running non-stop that causes this deterioration.
Because it always seems to be a pattern after every patch or hitreg update, where everything is working beautifully for a day or two afterwards, then you start seeing posts from people saying its suddenly crap again..
Yeah, it happened now several times after PGI introduced some HSR improvements. A couple of days, then all seems to be gone again. Weird
This weekend was exceptionally bad. No matter which mech I took (tried with Nova, Mad Dog, Ebon, King Crab, Banshee), the first enemy mech I ran into to was guaranteed to kill me - no matter how precisely I hit the the target. In the end, I was always dead and the target had just dark yellow / dark orange armor CT, not even able to core any target.
In my despair I started to bring my LRM Peacedove, I feel dirty now...
#18
Posted 13 July 2015 - 02:23 AM
Ping on Shooter and Ping on Shootee lol
Movement on both mechs.
Server Load
Client Pc. Is it suffering low fps and struggling.
Client side network
Server side network
Player AIM
Packet routing.
A lot of variables, PGI can't controll them all.
Being in AU I have found the fix to be a god send. I never had issues doing damage, but getting it to register on the other end was always an issue.
Edited by Akulla1980, 13 July 2015 - 02:24 AM.
#19
Posted 13 July 2015 - 02:26 AM
627, on 12 July 2015 - 10:56 PM, said:
There, we`ve isolated the problem, PGI should put a lock on your fridge, to improve hitreg
#20
Posted 13 July 2015 - 03:08 AM
Don't get me wrong, the HSR was needed, but it still bums me out in my lights none the less. Time to step up my game I suppose :/.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users