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New Weapons Coming In 3068! How Should They Work? Discussion!


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#221 Deathshade

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Posted 15 January 2017 - 09:36 AM

View PostAndi Nagasia, on 14 January 2017 - 04:05 PM, said:

for the Sake of these new weapons, im modifing their stats to fit into MWO,
making them Cooler, or slightly smaller, for the sake of filling holes in each Factions Line up,

for Example i see X-Pulse Lasers as being IS Pulse Lasers with Near Clan Ranges for a little more heat,
HACs having much more Velocity and Range even better than Clan UACs to make up for their +2Tons,
C-Heavy Lasers being more 2Smaller Lasers Heat and Damage, but at that smaller lasers Range,

I thought the Heavy lasers had crazy heat and charge mechanics

#222 Gentleman Reaper

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Posted 15 January 2017 - 09:51 AM

View PostDeathshade, on 15 January 2017 - 09:36 AM, said:

I thought the Heavy lasers had crazy heat and charge mechanics


They are, they also induce an EMP effect on yourself every time you fire it. Here's my proposed stats:

Heavy Small Laser (Clan):
Mass: 0.5 tons
Slots: 1
Damage: 6
Burn time: 0.9
Cooldown: 3.4
DPS: 1.76
Heat: 3.5
HPS: 1.03
Charge to fire: Enabled
ECM effect on fire: Yes
ECM duration: 3 seconds
Optimal range: 150 meters
Max range: 270 meters

Heavy Medium Laser (Clan):
Mass: 1 tons
Slots: 2
Damage: 10
Burn time: 1.3
Cooldown: 4.5
DPS: 2.22
Heat: 7.5
HPS: 1.67
Charge to fire: Enabled
ECM effect on fire: Yes
ECM duration: 4 seconds
Optimal range: 270 meters
Max range: 486 meters

Heavy Large Laser (Clan):
Mass: 4 tons
Slots: 3
Damage: 16
Burn time: 1.4
Cooldown: 5.5
DPS: 2.91
Heat: 16
HPS: 2.91
Charge to fire: Enabled
ECM effect on fire: Yes
ECM duration: 5 seconds
Optimal range: 450 meters
Max range: 810 meters

#223 Andi Nagasia

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Posted 15 January 2017 - 12:21 PM

View PostDeathshade, on 15 January 2017 - 09:36 AM, said:

I thought the Heavy lasers had crazy heat and charge mechanics

not sure if this was a Lore thing of just a Game thing but my Version of them dont,

View PostGentleman Reaper, on 15 January 2017 - 09:51 AM, said:

Spoiler


earlier in these Pages this was brought up,
many felt that these Long Cooldowns and Burn times + heat would make them unusable,
why use a HLL when i could just use 1LPL+1ERML better Damage Heat Burn all at +3Tons,

which is why i chose to make them based off a blazer mentality,
HeavyLL= Damage of ERMLx2, Heat of ERMLx2, Range / Burn of ERML,
so they just act as if you Equipped 2ERMLs which is far easier to balance,

Edit-
remember Heavy LL will be locked to only being able to fire 2,
so for my Stats HLL will only do 30Damage @26Heat @405m @8Tons @6Crits,
where as Standard 2LPL do 26Damage @20Heat @600m @12Tons @4Crits,
Ghost heat Balances the System so its more a Sidegrade then an Upgrade,

Edited by Andi Nagasia, 15 January 2017 - 12:56 PM.


#224 Gentleman Reaper

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Posted 15 January 2017 - 05:19 PM

View PostAndi Nagasia, on 15 January 2017 - 12:21 PM, said:

many felt that these Long Cooldowns and Burn times + heat would make them unusable,
why use a HLL when i could just use 1LPL+1ERML better Damage Heat Burn all at +3Tons,


...Because its 3 tons more...

Quote

which is why i chose to make them based off a blazer mentality,
HeavyLL= Damage of ERMLx2, Heat of ERMLx2, Range / Burn of ERML,
so they just act as if you Equipped 2ERMLs which is far easier to balance,


The 3 most important aspects of a weapon is its damage, range, and tonnage. You're getting 16 freaking damage at LL range for only 4 tons, so it needs to pay for this with insane heat, my burn time still leaves it at a decent damage/tick, although both of these can be tweaked. Speaking with Yeonne Greene and a few others, back when it was 16 damage at 18 heat like in lore, they said that either lowering the heat to 16 or lowering the burn to 1.3 would be perfect.

What you propose is literally 2 ERMLs at twice the weight, those 2 extra tons are not being represented, and they're not worth the weapon taking only one hardpoint instead of two.

Binary Laser Cannon (IS):
Mass: 9 tons
Slots: 4
Damage: 14
Burn time: 0.75
Cooldown: 4.5
DPS: 3.11
Heat: 12
HPS: 2.67
Optimal range: 525 meters
Max range: 1050 meters

Here we have a weapon that pays for its DPH with decent range and a fantastic burn time, so it gives incentive to use it over two LLs.

#225 Y E O N N E

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Posted 15 January 2017 - 05:42 PM

Been working on this. As a bonus, I included the table of normalized values underneath, which shows you how each weapon's stats stack up when transformed to the 0-1 scale. Those transformed numbers are the ones that are used to determine score in the main table.

Posted Image

Edit: Red highlighting means nerf from current values, green means buff and yes, I did forget to highlight some of the changes.

Edit 2: And this is important:

The working assumption for this table is that ALL Clan lasers have a max-range multiplier of 1.75x while Inner Sphere lasers have a max-range multiplier of 2x, except X-Pulse which are also 1.75x.

Edit 3: Also, Medium and Large Heavy lasers are bound by ghost-heat. Can't fire more than 3x Medium together and you can't fire more than 2x Large together. Similar deal with the Binary Laser, can't fire more than two at once.

Edited by Yeonne Greene, 15 January 2017 - 06:15 PM.


#226 Solis Obscuri

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Posted 15 January 2017 - 06:43 PM

I think they should all work based on rolling a pair of six-sided dice, in rigid adherence to classic tabletop Battletech gameplay.

#227 Ghostrider0067

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Posted 15 January 2017 - 07:03 PM

I'm all for new weapons... but I don't think PGI has as much an interest in expanding the hardware and appeasing fans as they have in keeping it largely as it is and just tweaking things here and there as they see fit.

Edited by Ghostrider0067, 15 January 2017 - 07:04 PM.


#228 Y E O N N E

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Posted 15 January 2017 - 07:05 PM

View PostGhostrider0067, on 15 January 2017 - 07:03 PM, said:

I'm all for new weapons... but I don't think PGI has as much an interest in expanding the fans as they have in keeping it as it is and tweaking things as they see fit.


Good news, we're getting new weapons this summer. Straight from the horse's mouth.

#229 Gentleman Reaper

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Posted 15 January 2017 - 07:16 PM

View PostYeonne Greene, on 15 January 2017 - 05:42 PM, said:

Been working on this. As a bonus, I included the table of normalized values underneath, which shows you how each weapon's stats stack up when transformed to the 0-1 scale. Those transformed numbers are the ones that are used to determine score in the main table.

<img src="http://i63.tinypic.com/2wdosn8.png" />

Edit: Red highlighting means nerf from current values, green means buff and yes, I did forget to highlight some of the changes.

Edit 2: And this is important:

The working assumption for this table is that ALL Clan lasers have a max-range multiplier of 1.75x while Inner Sphere lasers have a max-range multiplier of 2x, except X-Pulse which are also 1.75x.


Was looking forward to this, and I feel you nailed the formula, these are my impressions of each weapon:

SL: I would increase the range to no lower than 140, cooldown/heat can be changed to compensate. Wouldn't be against SL and ERSL going to 3.5 damage, what do you think?

ERSL: This one is surprising, didn't think the cooldown would take such a hit despite having double the heat, not sure what to think...

cERSL: You used this as a baseline, just like I would. It's perfect as it is now.


ML: Overall buffs is expected, looks good.

ERML: Seems right

cERML: A small cooldown nerf, which is not unexpected.


LL: A small range buff, with longer cooldown. I would've imagined a shorter cooldown overall, I don't feel the LL is competitive right now.

ERLL: This one doesn't seem right at all, a 44% range increase for 14% more heat and 5% longer burntime, doesn't seem like a fair trade-off, I can't see this not obsoleting the LL overall.

cERLL: A tiny range and massive cooldown nerf for a large burn-time buff, seems right to me.


SPL: I would go 120 meters for longer cooldown

SXPL: Range is way too much, an XPL shouldn't beat an ER laser in range. I would go for 170-180 meters for 3 heat.

cSPL: Buff is not unexpected.


MPL: Would trade a bit of cooldown for lower burn.

MXPL: Would trade range for less heat

cMPL: Seems right


LPL: Needed a nerf

LXPL: Heat and cooldown penalties seems a bit steep for the range increase. Comparing to the cLPL, you're trading lots of damage and a ton for only better burn, despite having the same heat and cooldown.

cLPL: Seems fine, although superior overall to the LXPL.


HSL: Burn and heat seem way too low, although I'm also imagining the range being higher. Comparing to the SL it seems way too good, double the damage and damage/tick for barely less range and twice the heat is a bad tradeoff, especially since it still has better DPS.

HML: Seems like a better deal here, 1.43 DPH for that range and burn seems right.

HLL: I see you swapped the lore damage and heat values, although the range is pretty low (I imagined the HLs having the same range as the normal lasers) but it still seems too effective for its burn. I would've thought something like 16 damage 15 heat considering the tonnage.


BL: Doesn't seem like it's worth the 9 tons at all TBH, the burn time makes it more attractive to simply bring two LLs instead. These are my stats:

Binary Laser Cannon (IS):
Mass: 9 tons
Slots: 4
Damage: 14
Burn time: 0.75
Cooldown: 4.5
DPS: 3.11
Heat: 12
HPS: 2.67
Optimal range: 525 meters
Max range: 1050 meters

What do you think? Also you missed the Micro lasers.

Edited by Gentleman Reaper, 15 January 2017 - 07:29 PM.


#230 Y E O N N E

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Posted 15 January 2017 - 07:17 PM

Gentleman Reaper pls

Fix your formatting!

#231 Gentleman Reaper

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Posted 15 January 2017 - 07:22 PM

View PostYeonne Greene, on 15 January 2017 - 07:17 PM, said:

Gentleman Reaper pls

Fix your formatting!


It's not me, it's the stupid forum...

I swear, it's like they designed it purposely to piss me off, between the random formats and it jumping me backwards as I'm typing, I want to murder whoever designed this...

Edited by Gentleman Reaper, 15 January 2017 - 07:24 PM.


#232 Ghostrider0067

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Posted 15 January 2017 - 07:44 PM

View PostYeonne Greene, on 15 January 2017 - 07:05 PM, said:


Good news, we're getting new weapons this summer. Straight from the horse's mouth.


Admittedly, I stand corrected. To what length they will go to increase variety will remain to be seen.

#233 Gentleman Reaper

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Posted 15 January 2017 - 07:48 PM

View PostGhostrider0067, on 15 January 2017 - 07:44 PM, said:

Admittedly, I stand corrected. To what length they will go to increase variety will remain to be seen.


They stated that in summer we're getting 3060+ era mechs using new tech, so 3060-3068 is likely the timeline for the new tech.

#234 Ghostrider0067

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Posted 15 January 2017 - 07:52 PM

I'm still waiting for two of my faves but they'll likely never get implemented due to their melee based focus.

#235 SlyJJ

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Posted 15 January 2017 - 08:07 PM

Why is the heavy guass 240m? I mean its more a "AC25" than it is a gauss rifle. Every weapon that IS has to do any damage has such a pathetically small range...

Cant this at least be 360m? I have a feeling IS UAC20 will be 270m range, yes? There'd be no incentive to use a heavy gauss like there was in previous games- it was the extra range that was all the buzz..

Edited by SlyJJ, 15 January 2017 - 08:09 PM.


#236 Andi Nagasia

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Posted 15 January 2017 - 08:30 PM

View PostGentleman Reaper, on 15 January 2017 - 07:48 PM, said:

They stated that in summer we're getting 3060+ era mechs using new tech, so 3060-3068 is likely the timeline for the new tech.

if 3068 im hoping for the Partial Wing equipment,
which Weighs 5% of the Mechs weight and takes up 6Crits(3eachST)
It behaves as if the Mech had 2JJ or 2More JJs,
Add to your ADR(+2JJ Height for 2Tons) 2 total)
Add to your VPR(+2JJ Height for 2Tons)10 total, yes i want to Fly) Posted Image
Add to your NVA(+2JJ Height for 2.5Tons)7 total)
Add to your EBJ(+2JJ Height for 3.5Tons)2 total)
Add to your DWF(+2JJ Height for 5Tons)5 total, then my Flying DWF will Conquer the world)

Edit-

View PostSlyJJ, on 15 January 2017 - 08:07 PM, said:

Why is the heavy guass 240m? I mean its more a "AC25" than it is a gauss rifle. Every weapon that IS has to do any damage has such a pathetically small range...

Cant this at least be 360m? I have a feeling IS UAC20 will be 270m range, yes? There'd be no incentive to use a heavy gauss like there was in previous games- it was the extra range that was all the buzz..

its described as losing its damage after a set Distance,
so ive given it lower Range but at a x3 Max Range to mimic Lore,

but Perhaps too low, ill Change it to 270m(Same as AC20) but keeping its x3MaxRange(810m)
the Fact that its larger 3Tons heavier and has a Charge should keep AC20s usefull,

Edited by Andi Nagasia, 15 January 2017 - 08:34 PM.


#237 Quicksilver Aberration

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Posted 15 January 2017 - 08:42 PM

View PostAndi Nagasia, on 15 January 2017 - 08:30 PM, said:

if 3068 im hoping for the Partial Wing equipment,
which Weighs 5% of the Mechs weight and takes up 6Crits(3eachST)
It behaves as if the Mech had 2JJ or 2More JJs,
Add to your ADR(+2JJ Height for 2Tons) 2 total)
Add to your VPR(+2JJ Height for 2Tons)10 total, yes i want to Fly) Posted Image
Add to your NVA(+2JJ Height for 2.5Tons)7 total)
Add to your EBJ(+2JJ Height for 3.5Tons)2 total)
Add to your DWF(+2JJ Height for 5Tons)5 total, then my Flying DWF will Conquer the world)

Unless they change the omnimech construction rules, you won't be able to add partial wings to Omnimechs even if they did add them to the game, and at least one of those mechs really has no use for additional jumps (the Viper) given it has more than enough and runs into tonnage issues.

Edited by Quicksilver Kalasa, 15 January 2017 - 08:43 PM.


#238 Y E O N N E

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Posted 15 January 2017 - 08:43 PM

View PostGentleman Reaper, on 15 January 2017 - 07:22 PM, said:


It's not me, it's the stupid forum...

I swear, it's like they designed it purposely to piss me off, between the random formats and it jumping me backwards as I'm typing, I want to murder whoever designed this...


The jumping backwards is a Chrome thing, I think. It happens to me in pretty much any WYSIWYG editor on any website when I use the shortcut key-strokes (i.e. Ctrl+B for bold), but only in Chrome.

The formatting thing happens when you copy+paste something straight from the thread instead of using the quote feature.

Gooey discussion inside:

Spoiler


#239 Gentleman Reaper

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Posted 15 January 2017 - 08:44 PM

View PostQuicksilver Kalasa, on 15 January 2017 - 08:42 PM, said:

Unless they change the omnimech construction rules, you won't be able to add partial wings to Omnimechs even if they did add them to the game, and at least one of those mechs really has no use for additional jumps (the Viper) given it has more than enough and runs into tonnage issues.


Indeed, even outside Omnis, I don't imagine you can add it to any mech, likely it will be variant locked like MASC and ECM.

#240 Y E O N N E

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Posted 15 January 2017 - 08:45 PM

View PostGentleman Reaper, on 15 January 2017 - 08:44 PM, said:


Indeed, even outside Omnis, I don't imagine you can add it to any mech, likely it will be variant locked like MASC and ECM.


Just in case you missed it, my reply to you is the last post on page 12.





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