New Weapons Coming In 3068! How Should They Work? Discussion!
#41
Posted 18 July 2015 - 07:39 AM
Since they are supposed to be compact they could even reuse the art from the current LRMs. MRM10 could look like an LRM5 and fire two missiles per hole. Same with MRM20=LRM10, MRM30=LRM15, MRM40=LRM20.
#42
Posted 24 July 2015 - 08:25 PM
HollowBassman, on 18 July 2015 - 07:39 AM, said:
Since they are supposed to be compact they could even reuse the art from the current LRMs. MRM10 could look like an LRM5 and fire two missiles per hole. Same with MRM20=LRM10, MRM30=LRM15, MRM40=LRM20.
I'd rather not see them take the lazy route but if forced to chose between lazy and not atall... Give me MRMs
#43
Posted 24 July 2015 - 08:31 PM
#44
Posted 25 July 2015 - 02:08 AM
Why we still don't have it? many IS mechs have limited hardpoints, it would help, and it's available since 2812
What gives?
also Special Munitions
and Snub-Nose PPC
#45
Posted 25 July 2015 - 02:38 AM
Lightfoot, on 13 July 2015 - 03:29 AM, said:
would be so great to stop death balling
i hate this event which makes me play skirmish and deal with endless deathballs, give me naga
Viges, on 25 July 2015 - 02:08 AM, said:
Why we still don't have it? many IS mechs have limited hardpoints, it would help, and it's available since 2812
What gives?
sarna says it makes more damage than er-ppc 12 v 10 for almost the same heat
it would kill is ppc and would need to make clan ppc actually deal at least 12 pinpoint damage
well it's not an instant damage though but still
Edited by bad arcade kitty, 25 July 2015 - 02:42 AM.
#46
Posted 25 July 2015 - 05:55 AM
Anyway the balancing is another story, many IS mechs are really limited by hardpoints and it would help. And it's not some future tech, just
#47
Posted 25 July 2015 - 06:02 AM
Every thing else seems pretty straight forward.
MRMs need to be considerably faster, I think.
#48
Posted 25 July 2015 - 09:23 AM
Alistair Winter, on 25 July 2015 - 06:02 AM, said:
Every thing else seems pretty straight forward.
MRMs need to be considerably faster, I think.
You'd have to make them super damaging to be worth taking if they're also going to be super hot with a short interval duty cycle like that.
#49
Posted 25 July 2015 - 09:31 AM
bad arcade kitty, on 25 July 2015 - 02:38 AM, said:
it would kill is ppc and would need to make clan ppc actually deal at least 12 pinpoint damage
well it's not an instant damage though but still
Not really a good comparison with the 6-ton C-ERPPC; the Blazer is still a 9-ton boat anchor that'll eat into what's available on 'Mechs already starved for tons when trying to get something that can move at a decent clip and not be a squoosh-toosh. And unless it actually deals the same damage as two MWO Large Lasers, it's not really going to be worth taking in most cases. The real analogue would be a Clan Heavy Large Laser (which is still featherweight at 4 tons), but those don't come until later. =/
I'd be all for making the C-ERPPC deal full 15 if IS can get its LPPC and HPPC options.
#50
Posted 25 July 2015 - 12:53 PM
#51
Posted 25 July 2015 - 05:41 PM
#52
Posted 25 July 2015 - 05:55 PM
Yeonne Greene, on 25 July 2015 - 09:23 AM, said:
I suppose they'd have to range from low damage and low heat for small X-pulse (basically energy machine guns) to high damage and high heat for large X-pulse. I think that would be good.
#53
Posted 25 July 2015 - 06:01 PM
#54
Posted 25 July 2015 - 07:15 PM
#55
Posted 26 July 2015 - 01:13 PM
based on how i think they should work and be balanced,
for Example my Stats on Heavy Lasers,
Weapon,...........Damage,..Heat,..Burn,..Cool-down,..Range,..Max Range,..Tons,..Crit*,
Heavy-Small,..........7...........4......0.80.......2.25...........95............190............0.5......1...
SPL,.......................6...........3......0.75.......2.25..........165...........330.............1........1...
-
Heavy-Medium,.....11...........6......1.00.......3.00...........200..........400.............1........2...
ER-SL(x2),............10...........6......1.00.......2.25...........200..........400.............2........2...
-
Heavy-Large,........15..........11.....1.20.......3.25...........405..........810.............4........3...
ER-ML(x2),............14.........12.....1.15.......3.00............405.........810..............2........2...
for these Stats i thought about all the OmniMechs that dont have HardPoint Inflation,
ADR, IFR, SHC, SMN, WHK, all could benefit from these as they down have many Hardpoints,
I feel My Heavy Lasers would Breath new life into these Chassis, as how they are designed,
#56
Posted 26 July 2015 - 02:22 PM
#57
Posted 26 July 2015 - 04:43 PM
Wit a 25 pinpoint damage, and the listed range, it would be THE weapon for the sniper builds. A mech boating 2 of those could 1 shot half the mechs currently running. The other half would require only 2 shots.
I don't see PGI even trying to bring it in as listed.
#58
Posted 26 July 2015 - 05:03 PM
As much as I would love that, i think it would be incredably hard trying to balance a 40 damage, mid range shotgun.
Suddenly, IS assaults start looking like walking honeycombs. All of them
Surely they would be used as just insane brawling weapons.
Oh my... stalkers... 3 x MRM40
#59
Posted 26 July 2015 - 05:53 PM
Quaamik, on 26 July 2015 - 04:43 PM, said:
Wit a 25 pinpoint damage, and the listed range, it would be THE weapon for the sniper builds. A mech boating 2 of those could 1 shot half the mechs currently running. The other half would require only 2 shots.
I don't see PGI even trying to bring it in as listed.
i dont see how 240m Range would make it the Best weapon for Sniper Builds?
Weapon,...........Damage,..Heat,..Charge,..Cool-down,..Range,..Max Range,..Tons,..Crit*,
Heavy Gauss,........25..........2........1.0.............5.............240...........720............17......11...
also because of how many Critslots it takes up you can only Place it in the ST on a STD Equipped mech,
which means the only Mech that could run Duel Heavy Gauss is the CAT-2K,
and thats with No-Armor No-Back Up weapon and Only-18Shots,
enemy sees you at +700m and they can just take you out,
#60
Posted 26 July 2015 - 06:03 PM
Quote
nope. timeline should not be moved upto 3060. because the clan homeworlds are conquered by then. it would make no sense for IS and clans to still be fighting.
Also battletech in general really sucks after 3060. that whole time period should be perpetually avoided. If anything, they should keep the game at 3055-3058 forever.
Edited by Khobai, 26 July 2015 - 06:05 PM.
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