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New Weapons Coming In 3068! How Should They Work? Discussion!


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#41 HollowBassman

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Posted 18 July 2015 - 07:39 AM

I really like the idea of adding MRMs. They would require face time to get the full volley to hit and, since they don't track, you would have to continuously lead the target while firing which would prevent using them with lasers unless the target was stationary.

Since they are supposed to be compact they could even reuse the art from the current LRMs. MRM10 could look like an LRM5 and fire two missiles per hole. Same with MRM20=LRM10, MRM30=LRM15, MRM40=LRM20.

#42 Trev Firestorm

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Posted 24 July 2015 - 08:25 PM

View PostHollowBassman, on 18 July 2015 - 07:39 AM, said:

I really like the idea of adding MRMs. They would require face time to get the full volley to hit and, since they don't track, you would have to continuously lead the target while firing which would prevent using them with lasers unless the target was stationary.

Since they are supposed to be compact they could even reuse the art from the current LRMs. MRM10 could look like an LRM5 and fire two missiles per hole. Same with MRM20=LRM10, MRM30=LRM15, MRM40=LRM20.

I'd rather not see them take the lazy route but if forced to chose between lazy and not atall... Give me MRMs

#43 New Breed

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Posted 24 July 2015 - 08:31 PM

Just show me where to sign on the papers for a Blood Asp, I'll put the down payment now.

#44 Viges

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Posted 25 July 2015 - 02:08 AM

BLAZER

Why we still don't have it? many IS mechs have limited hardpoints, it would help, and it's available since 2812

What gives?


also Special Munitions

and Snub-Nose PPC

#45 bad arcade kitty

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Posted 25 July 2015 - 02:38 AM

View PostLightfoot, on 13 July 2015 - 03:29 AM, said:

Arrow IV Thunderbolt missile is available in this timeline. Not sure how it would be adjusted for AMS/ LAMS as the TT version is not very well balanced for interactive gaming.


would be so great to stop death balling

i hate this event which makes me play skirmish and deal with endless deathballs, give me naga

View PostViges, on 25 July 2015 - 02:08 AM, said:

BLAZER

Why we still don't have it? many IS mechs have limited hardpoints, it would help, and it's available since 2812

What gives?


sarna says it makes more damage than er-ppc 12 v 10 for almost the same heat
it would kill is ppc and would need to make clan ppc actually deal at least 12 pinpoint damage

well it's not an instant damage though but still

Edited by bad arcade kitty, 25 July 2015 - 02:42 AM.


#46 Viges

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Posted 25 July 2015 - 05:55 AM

And that's why we should have it! :D

Anyway the balancing is another story, many IS mechs are really limited by hardpoints and it would help. And it's not some future tech, just



#47 Alistair Winter

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Posted 25 July 2015 - 06:02 AM

X-pulse lasers: I'd like to see a continuous stream of pulsing lasers, like a cross between the MG and the normal pulse lasers. Just a stream of wubwubwub, like you're chain-firing 10 pulse lasers. Make them superhot, so you wouldn't be able to fire continuously very long.

Every thing else seems pretty straight forward.

MRMs need to be considerably faster, I think.

#48 Y E O N N E

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Posted 25 July 2015 - 09:23 AM

View PostAlistair Winter, on 25 July 2015 - 06:02 AM, said:

X-pulse lasers: I'd like to see a continuous stream of pulsing lasers, like a cross between the MG and the normal pulse lasers. Just a stream of wubwubwub, like you're chain-firing 10 pulse lasers. Make them superhot, so you wouldn't be able to fire continuously very long.

Every thing else seems pretty straight forward.

MRMs need to be considerably faster, I think.


You'd have to make them super damaging to be worth taking if they're also going to be super hot with a short interval duty cycle like that.

#49 Y E O N N E

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Posted 25 July 2015 - 09:31 AM

View Postbad arcade kitty, on 25 July 2015 - 02:38 AM, said:

sarna says it makes more damage than er-ppc 12 v 10 for almost the same heat
it would kill is ppc and would need to make clan ppc actually deal at least 12 pinpoint damage

well it's not an instant damage though but still


Not really a good comparison with the 6-ton C-ERPPC; the Blazer is still a 9-ton boat anchor that'll eat into what's available on 'Mechs already starved for tons when trying to get something that can move at a decent clip and not be a squoosh-toosh. And unless it actually deals the same damage as two MWO Large Lasers, it's not really going to be worth taking in most cases. The real analogue would be a Clan Heavy Large Laser (which is still featherweight at 4 tons), but those don't come until later. =/

I'd be all for making the C-ERPPC deal full 15 if IS can get its LPPC and HPPC options.

#50 RedDevil

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Posted 25 July 2015 - 12:53 PM

Light weight ballistics are needed. AP Gauss and Mag shot please.

#51 Bloody

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Posted 25 July 2015 - 05:41 PM

yeah the Heavy lasers, and Xpulse do tend to dominate on the TT as well , i expect the same in this game if they ever get released

#52 Alistair Winter

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Posted 25 July 2015 - 05:55 PM

View PostYeonne Greene, on 25 July 2015 - 09:23 AM, said:

You'd have to make them super damaging to be worth taking if they're also going to be super hot with a short interval duty cycle like that.

I suppose they'd have to range from low damage and low heat for small X-pulse (basically energy machine guns) to high damage and high heat for large X-pulse. I think that would be good.

#53 Void Angel

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Posted 25 July 2015 - 06:01 PM

Where did you find the post for MWO battlevalue?

#54 Damocles

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Posted 25 July 2015 - 07:15 PM

From what I remember, MRMs are supposed to fire 10 missiles with each trigger pull and when the fire cycle is complete-potentially lengthy reload time.

#55 Andi Nagasia

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Posted 26 July 2015 - 01:13 PM

all the Stats in this Topic are those ive Created my self,
based on how i think they should work and be balanced,

for Example my Stats on Heavy Lasers,
Weapon,...........Damage,..Heat,..Burn,..Cool-down,..Range,..Max Range,..Tons,..Crit*,
Heavy-Small,..........7...........4......0.80.......2.25...........95............190............0.5......1...
SPL,.......................6...........3......0.75.......2.25..........165...........330.............1........1...
-
Heavy-Medium,.....11...........6......1.00.......3.00...........200..........400.............1........2...
ER-SL(x2),............10...........6......1.00.......2.25...........200..........400.............2........2...
-
Heavy-Large,........15..........11.....1.20.......3.25...........405..........810.............4........3...
ER-ML(x2),............14.........12.....1.15.......3.00............405.........810..............2........2...
for these Stats i thought about all the OmniMechs that dont have HardPoint Inflation,
ADR, IFR, SHC, SMN, WHK, all could benefit from these as they down have many Hardpoints,
I feel My Heavy Lasers would Breath new life into these Chassis, as how they are designed,

#56 MechWarrior5152251

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Posted 26 July 2015 - 02:22 PM

They can't balance 2072 weapons, how are they going to balance 3060 weapons?

#57 Quaamik

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Posted 26 July 2015 - 04:43 PM

Heavy Gauss would be unworkable as listed.

Wit a 25 pinpoint damage, and the listed range, it would be THE weapon for the sniper builds. A mech boating 2 of those could 1 shot half the mechs currently running. The other half would require only 2 shots.

I don't see PGI even trying to bring it in as listed.

#58 The Choppa

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Posted 26 July 2015 - 05:03 PM

oh god... MRM40s...
As much as I would love that, i think it would be incredably hard trying to balance a 40 damage, mid range shotgun.
Suddenly, IS assaults start looking like walking honeycombs. All of them
Surely they would be used as just insane brawling weapons.

Oh my... stalkers... 3 x MRM40

#59 Andi Nagasia

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Posted 26 July 2015 - 05:53 PM

View PostQuaamik, on 26 July 2015 - 04:43 PM, said:

Heavy Gauss would be unworkable as listed.

Wit a 25 pinpoint damage, and the listed range, it would be THE weapon for the sniper builds. A mech boating 2 of those could 1 shot half the mechs currently running. The other half would require only 2 shots.

I don't see PGI even trying to bring it in as listed.

i dont see how 240m Range would make it the Best weapon for Sniper Builds?
Weapon,...........Damage,..Heat,..Charge,..Cool-down,..Range,..Max Range,..Tons,..Crit*,
Heavy Gauss,........25..........2........1.0.............5.............240...........720............17......11...
also because of how many Critslots it takes up you can only Place it in the ST on a STD Equipped mech,

which means the only Mech that could run Duel Heavy Gauss is the CAT-2K,
and thats with No-Armor No-Back Up weapon and Only-18Shots,
enemy sees you at +700m and they can just take you out,

#60 Khobai

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Posted 26 July 2015 - 06:03 PM

Quote

many also feel the TimeLine needs to Move up to 3060,


nope. timeline should not be moved upto 3060. because the clan homeworlds are conquered by then. it would make no sense for IS and clans to still be fighting.

Also battletech in general really sucks after 3060. that whole time period should be perpetually avoided. If anything, they should keep the game at 3055-3058 forever.

Edited by Khobai, 26 July 2015 - 06:05 PM.






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