Jump to content

New Weapons Coming In 3068! How Should They Work? Discussion!


342 replies to this topic

#81 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 10 September 2015 - 02:18 AM

View PostShaio, on 12 July 2015 - 07:42 PM, said:


This post is for recreational speculation. It took three years to balance the Inner Sphere Tech tree on it's own. Then the clan Tech Tree was introduced and PGI is still striving to find balance the game under it's current architecture. It is unlikely that we will see any new tech injected into the game beyond what has already been announced within the next two years.

They're not so much tech trees as they are tech puddles. There's still a bunch of important 3049 tech missing, I would prefer to see those added first. After that futuretech ( when the timeline is moved up again ) , experimental tech and Solaris weapons. I'm still waiting for the Arrow IV, Thunderbolt/20 ( solaris ) , Swarm II LRMs and the Long Tom Artillery Cannon ( both experimental ) .

#82 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 10 September 2015 - 02:23 AM

View PostLightfoot, on 13 July 2015 - 03:29 AM, said:

Arrow IV Thunderbolt missile is available in this timeline. Not sure how it would be adjusted for AMS/ LAMS as the TT version is not very well balanced for interactive gaming.

Those are two separate weapons, Arrow IV is an artillery missile, Thunderbolt is a single missile equivalent of LRMs originally developed for Solaris matches, it comes in Thunderbolt/5 , /10, /15 and /20.

#83 XX Sulla XX

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,094 posts

Posted 12 September 2015 - 03:23 PM

Bumping this back to the main page since its related to balance.

#84 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 14 February 2016 - 08:57 PM

View PostSatan n stuff, on 10 September 2015 - 02:23 AM, said:

Those are two separate weapons, Arrow IV is an artillery missile, Thunderbolt is a single missile equivalent of LRMs originally developed for Solaris matches, it comes in Thunderbolt/5 , /10, /15 and /20.

Yup and i do Believe it comes out in 3053 i think,

#85 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 14 February 2016 - 10:45 PM

We really need more toys in game. If you feel everything needs to be balanced then push for it. Hopefully we get more stuff before too long... It might be too long if we wait for everything to be perfectly balanced...

#86 Rear Admiral Tier 6

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,633 posts

Posted 14 February 2016 - 11:17 PM

HAG30



#87 Deathshade

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 558 posts
  • Locationplaying Planetary / Community Warfare / Faction Warfare / Faction Play

Posted 15 February 2016 - 05:39 AM

IS Tech will be resurrected until the end of the clanners.

PGI needs to make a statement on this too. Maybe a #newistechformwo

#88 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 15 February 2016 - 09:08 AM

View PostGrisbane, on 14 February 2016 - 11:44 PM, said:

Posted Image


Haha, ppl always come back.

#89 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 28 April 2016 - 07:20 AM

View PostDeathshade, on 15 February 2016 - 05:39 AM, said:

IS Tech will be resurrected until the end of the clanners.

PGI needs to make a statement on this too. Maybe a #newistechformwo

ive gotten Russ to Admit that he wants to move the timeline up some time this year,
but he wants to focus on other things first(at the time they were),
1) New Textures(Done)
2) CW Phase3(Done/Kinda)
3) Some Rescales(Coming June-ish)
4) another Balance Idea(PowerDraw?)

so its very likely we will see new weapons soon,

View PostTheArisen, on 15 February 2016 - 09:08 AM, said:

Haha, ppl always come back.

this time it comes back with permission, :)

id like to invite people to help me work on the Weapons Listed in this Topic//,
refining the Stats so to maybe Guide PGI on the Players thoughts for these Weapons,
for their eventual Addition into MechWarrior Online, at some Eventual Date,

Id also like for People to Keep an Open mind about the Weapons Stats,
most of which will change and be updated regularly as this Topic continues to Grow,
so please Check back Regularly, Post your Thoughts on Changes,

think a Weapon needs to be abit Better to be Viable in MWO? Speak up about it!
think a Weapon is too Good and will Invalidate other weapons? Speak up about it!
this Topic isnt about making Better weapons, but making Different ones to fill Gaps,

Thanks for Posting, and helping me build this Our Topic,
Special thanks to (Scout Derek) for allowing us to Continue to build this Topic,

#90 Beartech

    Member

  • PipPipPip
  • Bridesmaid
  • Bridesmaid
  • 87 posts

Posted 28 April 2016 - 08:15 AM

View PostShaio, on 12 July 2015 - 07:42 PM, said:

This post is for recreational speculation. It took three years to balance the Inner Sphere Tech tree on it's own. Then the clan Tech Tree was introduced and PGI is still striving to find balance the game under it's current architecture. It is unlikely that we will see any new tech injected into the game beyond what has already been announced within the next two years.


The scary thing is if they introduce all these fancy IS weapons the DEVs will need to re-balance all the clan stuff to original stats (Heat, Burn, Range) and un-nerf all the clan mechs and start from scratch. Then start a new balance cycle with everything together. otherwise clans will get hit hard and for the most part be waaaay behind the 8-ball.

#91 Lucian Nostra

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts

Posted 28 April 2016 - 08:36 AM

This is necro but I couldn't find the newer thread about adding the rest of the IS weapons

At first when I read the thread a few days ago about adding IS ultras and SSRMs and ER lasers I was like yeah.. but than hours later it hit me.. The IS is hard enough to fight AS IS.. WTF are the clans gonna do when they're suddenly running UAC/10s and 20s? ER Smalls and SSRMs?

Not to mention adding stuff like MRMs to the game..

#92 Noesis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,436 posts
  • LocationIn the Lab

Posted 28 April 2016 - 08:42 AM

View PostLucian Nostra, on 28 April 2016 - 08:36 AM, said:

Not to mention adding stuff like MRMs to the game..


Scary to consider these being implemented in MWO. Posted Image

Have to expect a PGI "interpretation" to perhaps make them viable.

#93 Raso

    Member

  • PipPipPipPipPipPipPipPip
  • The Sickle
  • The Sickle
  • 1,298 posts
  • LocationConnecticut

Posted 28 April 2016 - 08:58 AM

View PostLucian Nostra, on 28 April 2016 - 08:36 AM, said:

This is necro but I couldn't find the newer thread about adding the rest of the IS weapons

At first when I read the thread a few days ago about adding IS ultras and SSRMs and ER lasers I was like yeah.. but than hours later it hit me.. The IS is hard enough to fight AS IS.. WTF are the clans gonna do when they're suddenly running UAC/10s and 20s? ER Smalls and SSRMs?

Not to mention adding stuff like MRMs to the game..


At least on the UAC front my idea would be to make all UACs behave like Clan UACs (ie 3 to 5 bullets per shot). From there RACs become the next logical progression by firing a continuous stream of bullets at a rate of fire similar to their UAC counterparts. Add barrel heat to taste.

#94 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,016 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 28 April 2016 - 10:05 AM

View PostLucian Nostra, on 28 April 2016 - 08:36 AM, said:

This is necro but I couldn't find the newer thread about adding the rest of the IS weapons

Which is why I allowed it only after the fact that Andi explained what he had in mind to me.

He revamped this thread with new content and is now asking people for new feedback, which is understandable. What isn't is unintentionally producing little to no new content in a post to a old thread, in which this case Andi did the opposite.

#95 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 29 April 2016 - 05:05 AM

View PostAndi Nagasia, on 28 April 2016 - 07:20 AM, said:

this time it comes back with permission, Posted Image

id like to invite people to help me work on the Weapons Listed in this Topic//,
refining the Stats so to maybe Guide PGI on the Players thoughts for these Weapons,
for their eventual Addition into MechWarrior Online, at some Eventual Date,

Id also like for People to Keep an Open mind about the Weapons Stats,
most of which will change and be updated regularly as this Topic continues to Grow,
so please Check back Regularly, Post your Thoughts on Changes,

think a Weapon needs to be abit Better to be Viable in MWO? Speak up about it!
think a Weapon is too Good and will Invalidate other weapons? Speak up about it!
this Topic isnt about making Better weapons, but making Different ones to fill Gaps,

Thanks for Posting, and helping me build this Our Topic,
Special thanks to (Scout Derek) for allowing us to Continue to build this Topic,

No PPC capacitor - or at least not in the fashion of TT.
Maybe increasing the DPS of the PPC (3sec cool down and +20% heat) - mechs run hotter much faster

about the ER-Medium and ER-Small Laser.... for IS they are worthless. That puny additional range is hardly enough to neuter the additional heat. At least its range have to be virtual the same as for the current Clan ER M Laser and heat only 5 instead of 6- creating flows of tears.

General speaking one of the things to do before - is to normalize the Laser Burn Durations...doesn't make sense that ER-Lasers or Larger Laser also have longer burn duration.
Well - ok spend some time to insert them in my balancing tables
- the main issue the FASA doesn't fit in the current MWO values.
For example the AC10 vs AC5 is always a serious issue....considering the current faster reloads of the AC5 you need a couple of insystem nerfs (speed, range) for the MAC and some buffs for the HAC (ammunition)

Other values that are not dependend on MWO yet - MRM...have their own issue - the MRMs could be split in between two pairs... bad and okaish . MRM10 and MRM30 considering their weight and damage are bad - while MRM20 and 40 have excelent damage potential for their weight and heat.

Anyhow - have to figure out the spread:
Here some of the current values.
Both Gauss fall in line with the current IS Gauss, while the HACs seem to be balanced with current IS ACs... and yes they use the Clan AC burst mechanic.
DMG Heat RoF l-Range M-R Vec Drtn/Chrg Ammo/t Puls Crits tons HP
Heavy Gauss 30 4 6 330 1650 1100 0.75 6 0.2 11 18 15
Light Gauss 9 1 4 750 2250 2300 0.5 20 0.025 5 12 5
HVAC 10 13 7 2.6 1050 2100 2100 3x0.14 48 0.035 6 14 10
HVAC 5 6 4 1.8 820 1640 1640 2x0.14 44 0.035 4 12 10
HVAC 2 2 2 0.8 600 1200 1300 44 0.035 2 8 10

Edited by Karl Streiger, 29 April 2016 - 05:09 AM.


#96 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 29 April 2016 - 01:15 PM

View PostKarl Streiger, on 29 April 2016 - 05:05 AM, said:

No PPC capacitor - or at least not in the fashion of TT.
Maybe increasing the DPS of the PPC (3sec cool down and +20% heat) - mechs run hotter much faster

about the ER-Medium and ER-Small Laser.... for IS they are worthless. That puny additional range is hardly enough to neuter the additional heat. At least its range have to be virtual the same as for the current Clan ER M Laser and heat only 5 instead of 6- creating flows of tears.

General speaking one of the things to do before - is to normalize the Laser Burn Durations...doesn't make sense that ER-Lasers or Larger Laser also have longer burn duration.
Well - ok spend some time to insert them in my balancing tables
- the main issue the FASA doesn't fit in the current MWO values.
For example the AC10 vs AC5 is always a serious issue....considering the current faster reloads of the AC5 you need a couple of insystem nerfs (speed, range) for the MAC and some buffs for the HAC (ammunition)

Other values that are not dependend on MWO yet - MRM...have their own issue - the MRMs could be split in between two pairs... bad and okaish . MRM10 and MRM30 considering their weight and damage are bad - while MRM20 and 40 have excelent damage potential for their weight and heat.

Anyhow - have to figure out the spread:
Here some of the current values.
Both Gauss fall in line with the current IS Gauss, while the HACs seem to be balanced with current IS ACs... and yes they use the Clan AC burst mechanic.

well PPC-Capacitor could work as stated giving it a Charge mechanic,
PPC/ER-PPC +PPC-Capacitor(Click = Normal-Fire)(Click-Hold = Charge-Fire(+5Damage),
i think thats better, as giving it a lowered Cooldown for more heat will lead to it never being used,

ER Lasers for IS could be useful but if nothing else they give IS another Option,
as they will have About the Range of Clan Lasers but with IS lasers Duration's,

MRMs could be useful allot like Unguided-C-LRMs, they could be great for Carpet Bombing Areas,
balance them with Lots of Ammo Per Ton and you have a weapon that may not be Comp but could be Viable,

Unfortunately the HAG Systems arnt on my List as most Sorces list them as 3068 Tech,
the list in this Topic only Covers Up to 3060 Weapons, though i agree Burst Fire HAG makes sense,

#97 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 29 April 2016 - 01:56 PM

Forget it. They can't even make the Gauss Rifle work. That is more telling than I think anyone realizes. The Gauss Rifle is a good weapon, but it's not a great one. However in MWO they have to keep it out of regular gameplay by successively nerfing it with a charge-up first and then after too many mastered the charge-up a longer recycle. All it needs is a longer recycle to differentiate it from the faster recycling short range ballistics and keep it superior at long range, but weak for brawling. But hey, no, that's too much for the fragile MWO mechs to handle so any new weaponry will also be too much.

Hah, ha, Arrow IV, you have got to be dreaming, I guess to fire an Arrow IV your mech has to dance a pirate jig or something.

#98 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 29 April 2016 - 02:38 PM

Necromancer

#99 KaffeeKup

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 51 posts

Posted 03 May 2016 - 09:12 AM

Nerco'd for how amusingly stupid the Heavy Gauss and its explanation for damage drop off works.
" it also suffers from a number of drawbacks. The heavy projectile fired by the rifle experiences a significant loss of velocity, so it is weaker at greater distances. At medium range, the damage output is slightly reduced. Once at long range, the velocity loss becomes far more dramatic, with this reduced damage being halved."

Because heavier aerodynamic objects lose speed faster than light ones, I guess I must have misread physics my entire life lol.

#100 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 03 May 2016 - 01:54 PM

Quote

Heavy Gauss would be unworkable as listed.


HGR's would get a charge limit of 1. And yes, that includes attempting to charge regular gauss with it. 1 HGR, or 2 GR at any one time.

Also, Arrow IV is not a Thunderbolt.

AIV's are an artillery missile- huge range, AoE splash like any other artillery weapon. They can be guided in via TAG.

Thunderbolts are a single large missile rather than a hail of smaller ones- trading a single concentrated hit for the ability to use NARC or Artemis, and slightly more heat and slightly less range. Otherwise, they're much like LRMs, including AMS vulnerability. Also a bit heavier (a Thunderbolt-20 is 15 tons.)





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users