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That Lingering "pinpoint" Unlock


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#1 Appogee

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Posted 13 July 2015 - 04:45 AM

Three years later, we still have this Mech skill tree unlock which does precisely... nothing.

Do you think, amidst the Mech Pack releases, PGI could maybe perhaps get around to removing that Mech unlock, or at least, replacing it with an unlock that actually does something?

Replacement Ideas:
* Target Lock
* Weapon Range
* Twist Y (in effect, Arm Pitch)
* Hill Climb
* Cockpit Shake

It'd be even better if magical insta-convergence was removed from the game. However, as it's clear that's never going to happen, let's at least remove the redundant unlock.

Edited by Appogee, 13 July 2015 - 06:01 AM.


#2 Mcchuggernaut

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Posted 13 July 2015 - 04:48 AM

I just complained about this yesterday:

http://mwomercs.com/...pinpoint-skill/


And I agree. It is a simple fix that has needed done for years. It won't make PGI any money though, which is why I think it was left alone for this long...

#3 Tennex

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Posted 13 July 2015 - 05:04 AM

Would probably take max 2 days to really fix it. IDK, they just let these little problems accumulate

#4 Squirg

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Posted 13 July 2015 - 05:19 AM

Twist Y would be so godlike.

#5 Kain Demos

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Posted 13 July 2015 - 07:27 AM

This gets brought up every few months and then PGI forgets about it. Back in Dec/Jan it was brought up during a town hall and they said they were thinking about putting a defensive skill there, something that added hp to equipment or some sort of critical hit protection.

#6 GRiPSViGiL

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Posted 13 July 2015 - 07:38 AM

You mean you want something more immersive and skill based like a skill tree to customize our mechs with? Naw bro....just play TDM on the same stale choke point forced maps three years later and like it.

#7 Boulangerie

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Posted 13 July 2015 - 07:57 AM

The real issue with the skill tree IMO, is that it isn't a tree at all. You can change the order you unlock everything, but everything will and should be unlocked.

I'd love to see some branching paths that force choices on the player.

Example:
Skill A1- +10% Heat cap
or
Skill A2- +10% Heat dissipation.

This is just a rough example and I'm not sure if those two are balanced, but the idea would be to have exclusive choices that actually customize your mech.

I'd include an option to reset your mech Xp to rebuy skills for a nominal c bill fee.

Edited by Boulangerie, 13 July 2015 - 07:58 AM.


#8 Spr1ggan

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Posted 13 July 2015 - 07:59 AM

View PostGRiPSViGiL, on 13 July 2015 - 07:38 AM, said:

You mean you want something more immersive and skill based like a skill tree to customize our mechs with? Naw bro....just play TDM on the same stale choke point forced maps three years later and like it.

This.

I've been wanting the whole skill system revamped and replaced with proper in depth skill trees for years. What we have is a weak placeholder and it's sad.

Edited by Spr1ggan, 13 July 2015 - 07:59 AM.


#9 Alienized

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Posted 13 July 2015 - 08:04 AM

imho they might think its not worth changing at all at this point since the complete skill thing needs to be redone.
we might have this skill until everythig gets redone completely.
which is surely the best way to do instead of make something half-hearted that needs to be fixed again because ppl cry about its *working wrong* or *the wrong skill has been implemented!*

and we all know that we got too many damn crybabies here in the forums.... i rather have a weak placeholder than more cry-threadnoughts ;)

#10 Spr1ggan

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Posted 13 July 2015 - 08:14 AM

View PostAlienized, on 13 July 2015 - 08:04 AM, said:

imho they might think its not worth changing at all at this point since the complete skill thing needs to be redone.
we might have this skill until everythig gets redone completely.
which is surely the best way to do instead of make something half-hearted that needs to be fixed again because ppl cry about its *working wrong* or *the wrong skill has been implemented!*

and we all know that we got too many damn crybabies here in the forums.... i rather have a weak placeholder than more cry-threadnoughts ;)


I get that but damn i'm sick of having mechs with millions of xp sitting on them and nothing to use it on.

#11 Mister Blastman

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Posted 13 July 2015 - 08:16 AM

Because pinpoint is automatically unlocked the moment you sit in your 'mech. Now... if there were only a way to lock it so it turned off...

Wait... wait... the trees... lasers don't converge on them... but autocannons do... wait, what?

"Yes. Yesssss." There is a way. The gnome in the brush said.

#12 Alienized

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Posted 13 July 2015 - 08:16 AM

View PostSpr1ggan, on 13 July 2015 - 08:14 AM, said:


I get that but damn i'm sick of having mechs with millions of xp sitting on them and nothing to use it on.


ha trust me, i know that :P
someone at the next town hall meeting should ask russ about a complete skill-tree revamp and about when they have planned it^^

#13 CDLord HHGD

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Posted 13 July 2015 - 08:26 AM

Instead of removing it, I'd prefer it actually do something. Like a 1 second time period for your weapons to converge on a target (based on reticle location and distance to target) and the skill reduces that time to .5 seconds (or whatever times are most appropriate). Essentially remove instant pinpoint fire.

#14 stjobe

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Posted 13 July 2015 - 08:39 AM

View PostSpr1ggan, on 13 July 2015 - 07:59 AM, said:

I've been wanting the whole skill system revamped and replaced with proper in depth skill trees for years. What we have is a weak placeholder and it's sad.

Yep, and the sad part is that what it is a placeholder for is an actual tree system with specializations. Read this and weep, it's what was originally planned for our skill tree before PGI said "Meh. Too hard." and gave us the current system instead.

#15 Maxx Blue

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Posted 13 July 2015 - 08:49 AM

I tried submitting this as a question for several town halls, and the previous format where everyone asked questions in a thread and we liked them to 'vote' on them. Never came of anything. I believe the unofficial answer is that they aren't going to spend any time on the skill tree until they get around to completely overhauling it.

You would think it has to be pertty simple to change the skill to do something different, so I assume it just isn't worth putting effort into for PGI. I dunno, it just seems like this would fall into the category of an 'easy win' for them.

Also, the isn't technically the ONLY useless skill in the tree...sort of. I recently started playing my Urbies and realized that, for them, the basic skill Twist X is also useless.

Edited by Maxx Blue, 13 July 2015 - 08:50 AM.


#16 MoonUnitBeta

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Posted 13 July 2015 - 08:53 AM

Russ in the last Town Hall said:
[paraphrased by Zeece]

Quote

#Alistair Winter - Russ can you give us any update on when the pilot skill tree will change and if you have plans to do more than replace the pinpoint accuracy skills?

* No Resource are tied up with July 7th Expanded Mech View work for 720p resolution, then hopefully in August Mech Select Screen and Custom Selected Paint jobs will display in New Mech Select Screen. Then after that Skill Trees and Decals. UI Scaling needed but not ETA at all. Needs a couple months of work, too many other needed first.
Source: http://mwomercs.com/...-625-done-live/

#17 GRiPSViGiL

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Posted 13 July 2015 - 08:58 AM

View PostAlienized, on 13 July 2015 - 08:16 AM, said:


ha trust me, i know that :P
someone at the next town hall meeting should ask russ about a complete skill-tree revamp and about when they have planned it^^

WUT!?! Why do we need "ask" or better yet remind them to make their game have any depth so we can justify hanging around to play it? Poke`mech is all we have at this point with a played out game mode and nothing viable in terms of meaning or depth with CW.

A skill tree is a very basic thing for any decent game allowing customization. It would go a long way in this community if it was more robust and meaningful. Heck it could even be used as a mech XP and CB sink giving those things some value.

#18 Alienized

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Posted 13 July 2015 - 09:08 AM

View PostGRiPSViGiL, on 13 July 2015 - 08:58 AM, said:

WUT!?! Why do we need "ask" or better yet remind them to make their game have any depth so we can justify hanging around to play it? Poke`mech is all we have at this point with a played out game mode and nothing viable in terms of meaning or depth with CW.

A skill tree is a very basic thing for any decent game allowing customization. It would go a long way in this community if it was more robust and meaningful. Heck it could even be used as a mech XP and CB sink giving those things some value.


a skill tree affecting all mechs is not a very basic thing. you can already see that on the difference between non-basic/basiced and then elited mechs. its a massive change so it has to be done carefully.
the thing i hope for is a class or role oriented skill tree or different skilltrees to pick out.

also, im not seeing the *poke mechs is all we have* thing. its just pure range and thats the fault of the community wanting it like that.
(clanweapons/IS mech quirks)
if you can use your brain, got a lot of map awareness and especially a damn load of balls then even the worst mechs are capable of shredding teams.

i dont have my signature for no reason (while im not the best shooter out there. in fact, my aim sucks)
but i can make up for it somehow. im not that guy running to center in terra therma thinking of it as the holy grail. im the guy running around solo in a victor smacking 2 assaults from the rear because they are unaware of everything but the center.

you can do alot more than poking in this game. it just needs to be done.

#19 GRiPSViGiL

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Posted 13 July 2015 - 09:49 AM

View PostAlienized, on 13 July 2015 - 09:08 AM, said:


a skill tree affecting all mechs is not a very basic thing. you can already see that on the difference between non-basic/basiced and then elited mechs. its a massive change so it has to be done carefully.
the thing i hope for is a class or role oriented skill tree or different skilltrees to pick out.

also, im not seeing the *poke mechs is all we have* thing. its just pure range and thats the fault of the community wanting it like that.
(clanweapons/IS mech quirks)
if you can use your brain, got a lot of map awareness and especially a damn load of balls then even the worst mechs are capable of shredding teams.

i dont have my signature for no reason (while im not the best shooter out there. in fact, my aim sucks)
but i can make up for it somehow. im not that guy running to center in terra therma thinking of it as the holy grail. im the guy running around solo in a victor smacking 2 assaults from the rear because they are unaware of everything but the center.

you can do alot more than poking in this game. it just needs to be done.

You misunderstand when I say Poke`mech. I mean like collect them all poke`mon.

So 3 years after the game was opened in Beta you still want to think it is complicated and they didn't have time to get together a skill tree that could work for all mech classes?

Okay!

#20 Alienized

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Posted 13 July 2015 - 10:05 AM

View PostGRiPSViGiL, on 13 July 2015 - 09:49 AM, said:

You misunderstand when I say Poke`mech. I mean like collect them all poke`mon.

So 3 years after the game was opened in Beta you still want to think it is complicated and they didn't have time to get together a skill tree that could work for all mech classes?

Okay!


nope. i dont know if you followed all of their problems but i done.
the game itself needs to be enhanced, new stuff added permanently to keep it alive. a skill tree working but one single skill not doesnt hurt anyone. (apart from the overall bad system but hey, it was worth a try)
bad hitreg was more important. continuing map/mech distribution, adding CW have a much higher priority because thats what keeping this game alive.
balancing mechs was and is not a easy thing as well that will never end.


a single skill not working is like the last problem amongst things that really were important to fix and add.

if you dont notice: the only real possibility at this point for PGI to make money are mech packs. thats why they focused on it and to buy IGP out which was propably the best thing they ever done.
now that IGP is gone... what do you think about the development of things? better or worse than with IGP?

as somone mentioned above: the skill tree will be revised in near future and it wont be a small change.





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