Joseph Mallan, on 14 July 2015 - 10:35 AM, said:
Random stuff happens. All the time every day.
House of Skill was something I heard at a Convention at U of M back in my FanPro Commando days. So your friends were not the first to use that saying.
I think the crux of the issue is having a balance of fun vs. reality. Honestly I doubt that something like sweat getting in your eye can ever be a fun mechanic, or that it can ever enhance gameplay in a good way, but something like knockdowns possibly can be. I haven't seen a good implementation of it yet, but one probably exists. Point is that taking away player agency is generally bad design. Some people like that kinda thing, but even the most popular simulators like Arma don't have purposefully annoying mechanics at the expense of gameplay. They're just complicated, and allow you to simulate most interactive portions of whatever process they're simulating. Truly random events, like sweat going in your eye, are ignored.
MWO already is a niche title, due to the subject matter and the qualities of the IP. It doesn't need to be made more niche by putting in uber simulator functions that will likely do nothing but annoy people.
About house of skill, that I don't doubt. I also don't doubt that the term has been used somewhere sometime before. I do however doubt that Bishop doesn't specifically have someone in mind when he randomly uses the phrase 'church of skill' instead of something like 'comps' or 'tryhards' like he normally does. He's making strawman arguments and since they're being made about a group I'm a part of, I find it a bit annoying.




















