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Pilot Health


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#101 Wild Kadabra

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Posted 14 July 2015 - 02:05 PM

No need to go into extremes, but just nice little details, like if your mech goes over 100% heat, your pilot begins to lose hp (something small at first like 3-5hp) for every second your mech remains over 100% heat. A headshot that doesnt blast your mech off the face of the earth right away does more damage like 15%, maybe add a disorienting effect like blurry vision for a few seconds, since headshots are considerably harder to land, otherwise we'd always be gunning for headshots. Maybe when your character is low health you get bloody vision like they do in a lot of games.

This changes, especially the heat change will not heavily penalize players that manage their heat, going overheat two or three times wont kill you, but players that are constantly running with override function and alpha striking will begin to feel it.

#102 Johnny Z

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Posted 14 July 2015 - 02:10 PM

Well as long as there isnt a hit point bar added. If anything the UI needs to be cleaned up a bit. There is redundancy in the UI for weapons groups for instance. VIsion impairment doesnt sound fun either to be honest.

- UI static, stuttering
- Sound effects
- damage mech window(this has been brought up many times, not once by me)
- sparks or steam in cockpit
- many other high quality sim effects...

#103 Kodiak Jorgensson

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Posted 14 July 2015 - 02:14 PM

View PostDamien Tokala, on 14 July 2015 - 01:48 PM, said:

do you see those suits they wear? those are a second layer of life support. cooling/thermal suits. so your heat stroke idea is ********.

falling is also ********, as the pilots are strapped in via iron cage brace. as for headshot, just look up the caliber of an MG round, and tell me you wouldn't be dead from just one of those.


mate either disagree with the post politley and provide useful feedback or don't post at all, and secondly you should read up on some lore because these things happen even with these items in place, which doesn't guarantee 100% flawless saftey, there are still risks to piloting these warmachines and this game needs to reflect such risks and conditions.

View PostJohnny Z, on 14 July 2015 - 02:10 PM, said:

Well as long as there isnt a hit point bar added. If anything the UI needs to be cleaned up a bit. There is redundancy in the UI for weapons groups for instance. VIsion impairment doesnt sound fun either to be honest.

- UI static, stuttering
- Sound effects
- damage mech window(this has been brought up many times, not once by me)
- sparks or steam in cockpit
- many other high quality sim effects...


pilot status display could be placed onto a monitor inside the cockpit, would make it look more livley then too :P

#104 Adiuvo

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Posted 14 July 2015 - 02:17 PM

View PostBishop Steiner, on 14 July 2015 - 01:48 PM, said:

Oh forgot your precious quote, but I'll be lazy and just use your own. Because of course, I could only be talking about you and yours.

Again, get over yourself.

If I wanted to belittle your precious clubhouse, I'd probably have used a term like Crutch of "Skill". Just as an FYI.

You didn't quote anything relevant?...

You also seem to be getting mad Bishop. You don't need to. It's only a game :)

#105 aniviron

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Posted 14 July 2015 - 02:29 PM

From an immersion standpoint, I love the idea of pilot damage.

From a gameplay point, no. We don't need more things that can take mechs out of the game quickly.

#106 Johnny Z

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Posted 14 July 2015 - 02:40 PM

View PostKodiak Jorgensson, on 14 July 2015 - 02:14 PM, said:



mate either disagree with the post politley and provide useful feedback or don't post at all, and secondly you should read up on some lore because these things happen even with these items in place, which doesn't guarantee 100% flawless saftey, there are still risks to piloting these warmachines and this game needs to reflect such risks and conditions.



pilot status display could be placed onto a monitor inside the cockpit, would make it look more livley then too :P


Ya ok that does sound cool, as long as it isnt a cheesy health bar. :)

#107 Bishop Steiner

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Posted 14 July 2015 - 03:50 PM

View PostAdiuvo, on 14 July 2015 - 02:17 PM, said:

You didn't quote anything relevant?...

You also seem to be getting mad Bishop. You don't need to. It's only a game :)


You're right every thing you've made a point to complain about, is irrelevant. And yet you are clinging to it like a pit bull with tetanus.

Funny that.

#108 Adiuvo

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Posted 14 July 2015 - 04:42 PM

View PostBishop Steiner, on 14 July 2015 - 03:50 PM, said:

You're right every thing you've made a point to complain about, is irrelevant. And yet you are clinging to it like a pit bull with tetanus.

Funny that.

No no, you didn't quote anything relevant to your argument, not mine.

You don't have to be mad, it's only a game :)

#109 Alex Morgaine

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Posted 14 July 2015 - 05:25 PM

View Postbad arcade kitty, on 13 July 2015 - 10:11 PM, said:


Posted Image

Giant mechs are FUN!

#110 Damocles

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Posted 14 July 2015 - 05:45 PM

View Postaniviron, on 14 July 2015 - 02:29 PM, said:

From an immersion standpoint, I love the idea of pilot damage.

From a gameplay point, no. We don't need more things that can take mechs out of the game quickly.

As far as heat goes; it's your choice (just like MASC) to overheat and die 'quickly.' If this gets players tone down on ALPHA ALPHA/-I think that's been a big goal by PGI for a while now.

So IMO: it is only an additional layer to current gameplay and not a complete restructure.

Of course they could buff flamers and add infernos for some...New Gameplay ;)

#111 ArchMage Sparrowhawk

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Posted 14 July 2015 - 07:01 PM

Career mode, with health, healing, bonus random stats, unique pilot traits/perks or unique pilot tree paths. There's so much they can do to add depth and meaning to the little helmet dude that used to stand in for my pilot icon.

Hell, allow up to 3 or 4 different pilots on name and have actual perma-deaths if we want to get really spicy.

#112 Wild Kadabra

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Posted 14 July 2015 - 08:54 PM

By having something like this we could have a real pilot tree and a seperate mech upgrade tree, where in each tier you can only choose one upgrade either, for pilot or for mech, but not both

Pilot tree could have buffs like:
Combat conditioning - your pilot takes reduce damage form overheating
Increased accuracy - convergency increase that's already in game
anchor turn - derived from your pilots better sense of balance as he gets used to his mech

Mech tree:
increased heat capacity
increased cooldown reduction
speed tweek

Obviously many more perks, some new ones, some reassigning of the perks already in game, would have to flesh out the idea a little better, but would be interesting having to have you choose a build that suits your playstyle rather than having the upgrade "trees" like we have right now which are basically something you grind till you get them all, with no sense of real choice or personalization. A respeccing option obviously would be a must, so that u can play around until you can find the combination that best suits your own playstyle.

Edited by Wild Kadabra, 14 July 2015 - 08:55 PM.


#113 Joseph Mallan

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Posted 15 July 2015 - 02:16 AM

View PostDamien Tokala, on 14 July 2015 - 01:48 PM, said:

do you see those suits they wear? those are a second layer of life support. cooling/thermal suits. so your heat stroke idea is ********.

falling is also ********, as the pilots are strapped in via iron cage brace. as for headshot, just look up the caliber of an MG round, and tell me you wouldn't be dead from just one of those.
Not everybody has one of those suits. Or at least we are not all supposed to have ALL have one. Many MechWarriors only had Vests with Ice in them or a a cooling vest with a type of antifreeze in it to cool the body. In one of the novels a female Warrior came out of her Mech wearing Bikini bottoms and a cooling vest. In other stories after a Mech had been crippled the pilot had to Done cloths for cold weather cause his Mechshorts and vest were not protection enough for the change in environment.

Also many a Warrior got busted lips, arms or Legs from being tossed around in their restraining harness. Wearing a seat belt reduces teh risk of serious injury, it doesn't provide perfect protection.

Edited by Joseph Mallan, 15 July 2015 - 02:18 AM.


#114 MeiSooHaityu

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Posted 15 July 2015 - 02:23 AM

View PostKodiak Jorgensson, on 14 July 2015 - 02:14 PM, said:

pilot status display could be placed onto a monitor inside the cockpit, would make it look more livley then too :P


They could, but the display would basically say "No Signal" :).

#115 Joseph Mallan

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Posted 15 July 2015 - 02:38 AM

View PostMeiSooHaityu, on 15 July 2015 - 02:23 AM, said:

They could, but the display would basically say "No Signal" :).

Could we get it to display:
Posted Image

#116 MeiSooHaityu

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Posted 15 July 2015 - 02:46 AM

View PostJoseph Mallan, on 15 July 2015 - 02:38 AM, said:

Could we get it to display:
Posted Image


I'm a doctor, not a Mech Technician!

#117 Ascaloth

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Posted 15 July 2015 - 11:09 AM

View PostEscef, on 14 July 2015 - 05:05 PM, said:


You're the pilot, dipdice. If you want the pilot to scream, open your damn, fool mouth.


Again, this is a mech simulator, not a tabletop role playing game.

Talking about mouths, you better shut yours. Language, kiddo.

#118 Throat Punch

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Posted 15 July 2015 - 11:38 AM

View PostAscaloth, on 15 July 2015 - 11:09 AM, said:


Again, this is a mech simulator, not a tabletop role playing game.

Talking about mouths, you better shut yours. Language, kiddo.


Uhhh, yeah...you're simulating piloting the 'mech, so while you may not like his suggestion, he is correct.

And what language did he use that was so offensive, buttercup? :huh:

#119 Johnny Z

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Posted 15 July 2015 - 01:03 PM

View PostMors Draco, on 15 July 2015 - 11:38 AM, said:


Uhhh, yeah...you're simulating piloting the 'mech, so while you may not like his suggestion, he is correct.

And what language did he use that was so offensive, buttercup? :huh:


No hes not. The pilot powering up the mech sounds and animation is still the coolest thing about this game. More sim like features like that would improve the game.

Its like the Fallout series where the player character actually raises his arm to look at the PIP boy. Thats an awsome sim feature.

I hope some of the trollish comments here are not from players or staff from 3rd rate games muddying the prestine waters of this forum. :lol:

Hey pilot health or other info could be on pilots arm computer of some sort.

Edited by Johnny Z, 15 July 2015 - 01:24 PM.


#120 RedDragon

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Posted 15 July 2015 - 01:38 PM

You're all acting like those ideas were something new (expect Bishop and Adiuvo, who are just acting like little children) ...
The idea of a real pilot, including damage- and view effects is as old as MWO. We told the Devs time and again that something like blurry vision over a certain heat threshold or heat-induced pilot damage would be a cool thing (which in fact would totally fit into the early design pillars which literally told us that MWO is all about "us", the pilot of the mech - that's also why we never were meant to get 3PV, go figure :rolleyes: ).
But as with all cool ideas, the answer is basically the same: PGI. Won't happen. Minimally viable product.





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