One Medic Army, on 14 July 2015 - 12:26 AM, said:
Of course in TT the lights were either there as a sacrificial piece that was worth a fraction of an assault, a late-moving alpha-striker (like TT jenner) supposed to move into a mech's back arc and unload without threat of return fire due to the initiative system, or something to run down the enemy infantry/light vehicles with.
[edit] What I'm getting at here is that compared to TT lights cost more (1 light=1 assault=1 pilot), are easier to hit, don't have the advantages of sequential movement, and don't have any light targets to hit. They need to have something to make them them worth using.
[edit 2] I know that in TT all mechs were similar in size, heck take a look at the Arbiter, a 35ton mech made up to look like a heavy.
Speed in TT had zero impact on you getting hit. It effected your movement hexes, and that was about it basically.
Consider too, in TT, a *REALLY* fast light was 110-120 kph...you had some outliers like the ACH at 129 and the Firemoth in the 160s with burst to 216