Would You Take A Longer Cool-Down If You Could Take 15Damage C-Er-Ppcs? Discussion!
#1
Posted 13 July 2015 - 04:01 PM
=Proposed C-ER-PPC Stats=
Weapon,...........Damage,.Heat,.Speed,.Cool-down,.Range,.Max Range,.DPS,...Tons,.Crits,
(C)C-ER-PPC,......15.........15.....1200........6.0..........810..........1620........2.5........6.......2...
=Current PPC Stats=
(C)C-ER-PPC,.10(2.5x2)...15.....1200........4.0..........810..........1620.....2.5(3.75).6.......2...
(IS)PPC,...............10.........10.....1100........4.0........90-540.......1080.........2.5.......7.......3...
(IS)ER-PPC,.........10.........15.....1200........4.0..........810..........1620.........2.5.......7.......3...
so +2 Seconds of Cool-Down(6) making ti the longest Cycle time of any MWO weapon,
for 15PPFLD, that cant be used to Brawl too well, and no longer Syncs with Gauss,
Good Trade or Bad Trade?
Thoughts Comments Concerns?
Thanks,
#2
Posted 13 July 2015 - 04:10 PM
I'd like to see ERPPC+Gauss mechs struggle even more in a brawl than they do now
#3
Posted 13 July 2015 - 04:17 PM
I agree, the Gauss Charge takes abit away from its Brawling potential,
i think this would give the C-ER-PPC a good Trade and allow for True C-ER-PPCs,
#4
Posted 13 July 2015 - 05:37 PM
When a single PPC does 15 but lasers can fire back 3x as much and deal 3x as much dmg.....2s faster or more...naw.
Maybe if we see a smaller heat scale, then it might help balance its heat a little, or when less heat means less incoming fire, so its 15 dmg PPD is actually an advantage, then maybe 6s wouldnt be a burden, but in the current game? naw.
Would I love more dmg PPC, absolutely.
#5
Posted 13 July 2015 - 05:42 PM
I would welcome a 5.5s 15/15 C-ERPPC with open arms as well as a 6.s Gauss with no charge.
Alistair Winter, on 13 July 2015 - 04:10 PM, said:
I'd like to see ERPPC+Gauss mechs struggle even more in a brawl than they do now
It is a mechanic that I abuse but freely admit should not be that way--how the gauss kicks ass at any range so there is no reason NOT to brawl with it. If it had a 6s cycle time from the start like it should have been I bet it never would have got slapped with the silly charge.
Edited by Kain Demos, 13 July 2015 - 05:44 PM.
#6
Posted 13 July 2015 - 05:53 PM
#7
Posted 13 July 2015 - 05:56 PM
#8
Posted 13 July 2015 - 06:05 PM
#9
Posted 13 July 2015 - 06:10 PM
#10
Posted 13 July 2015 - 06:13 PM
#12
Posted 13 July 2015 - 06:19 PM
#13
Posted 13 July 2015 - 06:21 PM
Jaeger Gonzo, on 13 July 2015 - 06:19 PM, said:
don't forget is mechs shouldn't be able to get xl engines and duo heat sinks on every mech and also should use stock loadouts...
#14
Posted 13 July 2015 - 06:25 PM
LordNothing, on 13 July 2015 - 06:13 PM, said:
No no, put it simply this equates to a 60 point pin point alpha. The reason i say guass is bad is course dires and crabs can carry both making for very short ttk.
#15
Posted 13 July 2015 - 06:55 PM
Alistair Winter, on 13 July 2015 - 04:10 PM, said:
I'd like to see ERPPC+Gauss mechs struggle even more in a brawl than they do now
I do not think IS PPCs need a shorter cooldown else it may beg questions on IS LLs.
Worst cooldown in game is the IS LRM20 (4.75) followed by the cAC20 (4.7). Should any weapon be worse than those?
Speaking of the cACs, all of them have worse cooldowns than their LBX or Ultra counterparts, should be flipped to give at least some reason to consider standard Clan ACs.
#16
Posted 13 July 2015 - 06:58 PM
Edited by El Bandito, 13 July 2015 - 07:00 PM.
#17
Posted 13 July 2015 - 07:03 PM
#18
Posted 13 July 2015 - 07:07 PM
Kain Demos, on 13 July 2015 - 05:42 PM, said:
I would welcome a 5.5s 15/15 C-ERPPC with open arms as well as a 6.s Gauss with no charge.
Mister Blastman, on 13 July 2015 - 05:53 PM, said:
thats why i made this Topic, if its ment to be a Sniping weapon,
then increase its cool-down so it more likely to be used as a Sniping weapon,
Wildstreak, on 13 July 2015 - 06:55 PM, said:
Worst cooldown in game is the IS LRM20 (4.75) followed by the cAC20 (4.7). Should any weapon be worse than those?
Speaking of the cACs, all of them have worse cooldowns than their LBX or Ultra counterparts, should be flipped to give at least some reason to consider standard Clan ACs.
El Bandito, on 13 July 2015 - 06:58 PM, said:
thats why im sugesting this, because i think IS is ok where it is,
but the C-ER-PPC should do 15PP Damage, as per Game Play and Lore,
having a 6 Second Cool-down gives it the same DPS as IS PPCs,
Lightfoot, on 13 July 2015 - 07:03 PM, said:
Ghost Heat makes it so you cant Boat PPCs(without Dieing)(sad i have to post that Notation)
and Firing 2 already Generates alot of heat, and can cause shutdown it over used,
also 6sec Cool-down makes C-ER-PPCs unable to Aid in a Brawl as well,
all of these things i feel will help Balance 15PP C-ER-PPCs,
Edit-
Edited by Andi Nagasia, 13 July 2015 - 07:08 PM.
#19
Posted 13 July 2015 - 07:12 PM
Eider, on 13 July 2015 - 06:10 PM, said:
its not that at all, and if you think this is buffing Clan Topic you are mistaken,
having the C-ER-PPC do 15PP Damage with a 6sec cool-down will actually lower its DPS,
and Force it to be used more as a Sniping weapon, but a Better Sniping weapon,
remember IS have 2 PPC options Clans do not, so why shouldnt they get what they have in Lore,
if we cant have 15PP Damage C-ER-PPCs than Give us IS-PPCs 10Heat 10Damage so it can be "Fair",
#20
Posted 13 July 2015 - 07:17 PM
Andi Nagasia, on 13 July 2015 - 07:12 PM, said:
having the C-ER-PPC do 15PP Damage with a 6sec cool-down will actually lower its DPS,
and Force it to be used more as a Sniping weapon, but a Better Sniping weapon,
remember IS have 2 PPC options Clans do not, so why shouldnt they get what they have in Lore,
if we cant have 15PP Damage C-ER-PPCs than Give us IS-PPCs 10Heat 10Damage so it can be "Fair",
Its a buff thread when you are clearly buffing, 6 sec cooldown? who cares most poke anyway and again to avoid overheat they would just cycle. You think ppcs with 10/10 are good? they have a huge disadvantage of doing no damage until after 90m. As for current clan options? Still a 12.5 thanks to splash.
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