Jump Brawling Returns
#1
Posted 13 July 2015 - 05:50 PM
67.1m of real flying and no shutter. Now I can do that cool movie backwards jump off a cliff with lasers blazing.
Discuss.
#2
Posted 13 July 2015 - 05:52 PM
#3
Posted 13 July 2015 - 06:04 PM
Funny how the JJ heat increase intended to punish poptarts deals the brunt of its penalty to brawlers, who are too close to disengage.
#4
Posted 13 July 2015 - 06:15 PM
DON'T TOUCH IT NOW DAMNIT!
#5
Posted 13 July 2015 - 06:25 PM
#6
Posted 13 July 2015 - 06:26 PM
Tractor Joe, on 13 July 2015 - 05:50 PM, said:
67.1m of real flying and no shutter. Now I can do that cool movie backwards jump off a cliff with lasers blazing.
Discuss.
Jump brawling is great fun. I wish the VTR was still good at it.
#7
Posted 13 July 2015 - 06:28 PM
aniviron, on 13 July 2015 - 06:04 PM, said:
Funny how the JJ heat increase intended to punish poptarts deals the brunt of its penalty to brawlers, who are too close to disengage.
Whaaat? Jumping in a brawl increases your survivability ten fold.
#8
Posted 13 July 2015 - 06:35 PM
aniviron, on 13 July 2015 - 06:04 PM, said:
Funny how the JJ heat increase intended to punish poptarts deals the brunt of its penalty to brawlers, who are too close to disengage.
#9
Posted 13 July 2015 - 08:06 PM
XX Sulla XX, on 13 July 2015 - 06:35 PM, said:
Sure, they used to be great, I won't deny that. When I still had three Victors, I ran all three as brawlers. Things have changed since then though, and now JJs give less thrust, much less turning ability, and generate significantly more heat. This goes doubly true for any mech that is required to take a full set of jets, like the MLX, NVA, and SMN.
#10
Posted 13 July 2015 - 08:10 PM
Axeface, on 13 July 2015 - 06:28 PM, said:
Whaaat? Jumping in a brawl increases your survivability ten fold.
Yes, because suddenly only 1-3 people shooting at you becomes 4-12 people shooting at you while you are unable to change direction or decelerate/ accelerate is obviously higher survivability...
#11
Posted 13 July 2015 - 09:20 PM
#12
Posted 13 July 2015 - 09:31 PM
Bishop Steiner, on 13 July 2015 - 06:26 PM, said:
I do find it hilarious how Class II (which are only used by the Victor and maybe the Timberwolf?) JJs didn't get buffed at all. I mean, were they so afraid to accidentally buff the Timberwolf, so they threw the Victor under the bus to prevent it? I mean what?
F*cking Paul...
EDIT: I guess Victor is the only one using unbuffed Class II jump jets. Timber God uses the Class III, for some reason?
Edited by Juodas Varnas, 13 July 2015 - 10:34 PM.
#13
Posted 13 July 2015 - 09:54 PM
Juodas Varnas, on 13 July 2015 - 09:31 PM, said:
F*cking Paul...
TBR actually uses Class III JJs and got a 17% fuel buff.
#14
Posted 13 July 2015 - 10:02 PM
Hit the Deck, on 13 July 2015 - 09:54 PM, said:
Wait what?
Are you f*cking kidding me?
Aren't Class II jump jets meant for 75 - 85 tonners?
F*cking PGI...
Wow, so i guess they DO hate Victor that much... So it's the only one that uses the Class II jump jets that didn't get buffed.
Edited by Juodas Varnas, 13 July 2015 - 10:05 PM.
#15
Posted 13 July 2015 - 10:29 PM
The VICTOR hatred continues.
#16
Posted 14 July 2015 - 03:43 PM
Nightshade24, on 13 July 2015 - 08:10 PM, said:
Huh? If you are on your own sure... but if you are with your team like you should be it is a straight up increase in durability. I'm not talking about jumping high, I'm talking about using it to spread damage. What kind of player shoots at the jumping mech when there are other targets that arn't jumping?
#17
Posted 14 July 2015 - 04:17 PM
So lets discussion your favorite jump tactic in a brawl.
I ride IS mediums. Fast 55tonners are almost an obsession. I own every chassis and most variants.
My favorite tactic is to bunny hop at assaults who just alpha alpha alpha. I time my hops with the cooldown and try to be moving up or down when they fire. Its hard to lead vertically resulting in shots missing or lasers doing very little damage because it spread across you and the rocks. Add some randomly paced sideways jinks and you are almost untouchable.
#18
Posted 14 July 2015 - 06:36 PM
Hit the Deck, on 13 July 2015 - 09:54 PM, said:
Oh! Is that why my grasshopper seems to be jumping a little higher and quicker than normal?
I approve.
Maybe if things go well, Victor and Highlander jj boosts can come later.
#19
Posted 14 July 2015 - 07:29 PM
QKD FO LIFE
#20
Posted 16 July 2015 - 05:10 PM
Axeface, on 14 July 2015 - 03:43 PM, said:
Huh? If you are on your own sure... but if you are with your team like you should be it is a straight up increase in durability. I'm not talking about jumping high, I'm talking about using it to spread damage. What kind of player shoots at the jumping mech when there are other targets that arn't jumping?
Because jumping increases the ability for all enemies to shoot at you, enemies near the back or still trying to get to the battlefield only got 1 guy to shoot at- the guy who is jumpjetting into line of sight...
Also you can you know... use your engine to manuver and spread damage...
Jumpjets is mainly to get past rough terrain and in MW: O has little combat applications.
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