Kain Demos, on 14 July 2015 - 01:40 PM, said:
I think the TTK talk is overrated. 12v12 with no real objectives leads to deathball vs deathball tactics where the team with the best focus fire wins. Even a 100t 'mech should not live long with 8+ 'mechs burning him down.
If only it took 8 mechs to do it. But naw, we have mechs like the 6LL Stalker, burning off hundreds of points of damage in just a couple bursts.
And no, it shouldnt take long to burn down 1 mech with 8 firing at him, but imagine if each mech could only put out 15-20 dmg, rather then each mech putting out 40-60......which really is how it should be. Quick death via group firing, much slower deaths if you are 1v1 or something, giving guys a chance to somewhat fight back. Right now TTK is such taht its more like a human shooter.........Even an assault mech stands no chance vs a light even if it face tanked him because of how much each mech can put out.....
Our high ass TTKs make light mechs seem even worse, assaults basically drop like flies, mediums not being mcuh better then lights.....and, go figure, heavies are the most played. And then its only the select few heavies that meta the best. TDR, Jager, HBR, TBR, STK.....and all cuz they all have alot of quirks that give them really fast TTK, along with alot of high mounted energy hardpoints.......there is alot wrong wiht our current system.
And besides, Clan long beam times, Laser DoT mechanc, CUAC spread, Guass Charge, PPC/GR Desync, all those were features added to increase the TTK, yet here we are with quirks giving fast beam times, Laser buffs making them basically one size fits all, amazing overall weapons...
Edited by LordKnightFandragon, 14 July 2015 - 01:50 PM.