Jump to content

Why 3Rd View Penalty?


54 replies to this topic

#1 Tamago Ausf F2

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 60 posts

Posted 27 July 2015 - 02:55 AM

title is contest.
why?

#2 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 27 July 2015 - 03:04 AM

Because, even PGI doesn't want you to use it.

#3 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 27 July 2015 - 03:09 AM

because bigger FOV.

#4 Lord0fHats

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 619 posts

Posted 27 July 2015 - 03:10 AM

View PostJuodas Varnas, on 27 July 2015 - 03:04 AM, said:

Because, even PGI doesn't want you to use it.


This ^

They put it in game pretty much to shut up all the people constantly asking for it, but beside that very vocal minority, no one else wanted it, including PGI.

#5 Zeriniel

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 226 posts

Posted 27 July 2015 - 03:17 AM

Before the implementation, they stated that they'd never put in 3pv. When they changed their minds, because they saw that it seemed to be a "necessity" for newer players to understand the movements of mechs (as in separate movements for upper and lower bodies), there was much gnashing of teeth and wailing on how it would be over powered, and essentially wall-hacking. Because of the fact that it allows you to see around corners, over cover, etc. etc. to balance it out, they created a visible UAV, got rid of the minimap, enforced arm-lock, and made the cursor more of a pain.

Honestly, I think this all would have been fine, if we had a "New Player" Queue, where everyone who played in it was similarly as new, otherwise its a giant flashing "KILL ME I'M EASY PREY" sign.

#6 Ralgas

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,628 posts
  • LocationThe Wonderful world of OZ

Posted 27 July 2015 - 03:18 AM

3rd person has advantages in los even as it is, which will become painfully obvious if they ever get role warfare to mean something.

#7 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 27 July 2015 - 03:26 AM

View PostLord0fHats, on 27 July 2015 - 03:10 AM, said:


This ^

They put it in game pretty much to shut up all the people constantly asking for it, but beside that very vocal minority, no one else wanted it, including PGI.


Wait, pugs ask for something over and over, get it and either do not use it or complain about it?

Shocking!

Think about how further along CW would be if PGI didn't have to waste time, money, and effort on LFG, VOIP, Faction Chat.

Now the same pugs want a gigantic waste of time, money, and effort for PGI to make them MW5 for offline play.

View PostZeriniel, on 27 July 2015 - 03:17 AM, said:

Before the implementation, they stated that they'd never put in 3pv. When they changed their minds, because they saw that it seemed to be a "necessity" for newer players to understand the movements of mechs (as in separate movements for upper and lower bodies), there was much gnashing of teeth and wailing on how it would be over powered, and essentially wall-hacking. Because of the fact that it allows you to see around corners, over cover, etc. etc. to balance it out, they created a visible UAV, got rid of the minimap, enforced arm-lock, and made the cursor more of a pain.

Honestly, I think this all would have been fine, if we had a "New Player" Queue, where everyone who played in it was similarly as new, otherwise its a giant flashing "KILL ME I'M EASY PREY" sign.


Yep.

Does nothing more for the game then advertise an easy kill and points.

Oh, and it gives away your teams position, so, your enemy loves it, so keep using it.

#8 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 27 July 2015 - 03:31 AM

View PostTWIAFU, on 27 July 2015 - 03:26 AM, said:


Wait, pugs ask for something over and over, get it and either do not use it or complain about it?

Shocking!

Think about how further along CW would be if PGI didn't have to waste time, money, and effort on LFG, VOIP, Faction Chat.

Now the same pugs want a gigantic waste of time, money, and effort for PGI to make them MW5 for offline play.



Yep.

Does nothing more for the game then advertise an easy kill and points.

Oh, and it gives away your teams position, so, your enemy loves it, so keep using it.

Funny thing. The Forum voted against 3PV resoundingly. We did it twice! And we were told that the silent MAJORITY wanted 3PV. :huh:

So people who don't say anything asked for something that was voted against by people who do actually talk??? :wacko: :blink:

#9 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 27 July 2015 - 03:54 AM

I fear I have to get out my "Let it go" gif again....

#10 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 27 July 2015 - 03:57 AM

View PostLord0fHats, on 27 July 2015 - 03:10 AM, said:


This ^

They put it in game pretty much to shut up all the people constantly asking for it, but beside that very vocal minority, no one else wanted it, including PGI.


too bad it's the default mode set by pgi for every new player

Edited by bad arcade kitty, 27 July 2015 - 03:58 AM.


#11 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,699 posts

Posted 27 July 2015 - 04:53 AM

Also would have been solved by having an actual tutorial in the game for new players that explained movement.

I just give people my copy of MW3 and tell them to run that tutorial before they play.

#12 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 27 July 2015 - 04:58 AM

There was a brief time when it was first implemented when it actually also aided weapon convergence when you switched to it as well. Thankfully that's gone.

It's a crutch. All crutches should not be advantages. Whining is also a crutch.

#13 Throat Punch

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 874 posts
  • Twitter: Link
  • LocationNC, Terra

Posted 27 July 2015 - 05:01 AM

Every match i see someone in 3rd person I die a little inside, then I try and shoot down the little UAV to force them into 1st person, but it never works so I die some more. I think at this point I'm totally dead and have become a zombie.

#14 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 27 July 2015 - 05:16 AM

View PostTWIAFU, on 27 July 2015 - 03:26 AM, said:


Wait, pugs ask for something over and over, get it and either do not use it or complain about it?

Shocking!

Think about how further along CW would be if PGI didn't have to waste time, money, and effort on LFG, VOIP, Faction Chat.

Now the same pugs want a gigantic waste of time, money, and effort for PGI to make them MW5 for offline play.



Yep.

Does nothing more for the game then advertise an easy kill and points.

Oh, and it gives away your teams position, so, your enemy loves it, so keep using it.



Alternatively, just think what would happen if instead of catering to the vocal minority who actually want CW ... what would happen if PGI focused on things like PVE/MW5 that other customers want? :)

I am just making the point that MWO has a broad community that has a varied range of interests and CW is something that only appeals to some and not all of the players. If PGI focused on CW to the exclusion of all else ... I would expect to see declining player numbers over time since CW is of interest to only a fraction of players ... and CW would help retain those players but not the rest ... only PGI has any idea exactly how large the CW demographic might be relative to the rest of the population.

As a result, PGI implements a broad range of features that appeals to various groups ..
- 3PV ... I think this one was because IGP insisted on it as an attraction to new players ... PGI was pretty against it then made an about face and the main reason I can think of for that might be because IGP was pulling the strings at the time.
- VOIP ... seeing more use in PUGs at least in my experience .. but it is an important feature to increase the appeal of CW ... if folks in CW aren't using the in game VOIP to coordinate their team ... whether some of them have outside coms or not ... then they are failing ... you don't work together as a team, you stand a much better chance of losing.
- LFG - another feature to enable group play for solo players. Keep in mind that the majority of players drop solo in the PUG queues ... if you want any prayer of greater CW participation then LFG and coms are pre-requisites.
- Faction chat - another feature to increase coordination in CW

Oddly enough all the features you listed were all added to enable CW to work for more players.

#15 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 27 July 2015 - 05:23 AM

Why all the hate for a simple 3rd person view that is more less standard in many games?

It's a nice thing to check your mech and/or camo actually in the field (which can look quite different to the mechbay), make screenshots, videos, etc.
I would even say it needs a way to rotate the camera to see the front of your mech and get rid of all the limitations.

However:
If it poses a balancing problem, it should be only enabled in Training Grounds (and maybe upcoming PvE) but be disabled in any multiplayer match.

Simple as that.

#16 RePlayBoy101

    Member

  • PipPipPipPipPipPip
  • Shredder
  • 408 posts

Posted 27 July 2015 - 05:27 AM

u can spot some1 over a hill ... thats just broken

#17 MechWarrior5152251

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,462 posts

Posted 27 July 2015 - 05:28 AM

3rd view allows you to see over cover and around corners. A significant advantage much of the time. Also allows you to see fire coming from behind and whether some idiot friendly fatlass is blocking your rear from retreating, though we should have a rear view camera like MW2 available.

So switching back and forth is probably the most effective play style.

Edited by MechWarrior5152251, 27 July 2015 - 05:30 AM.


#18 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 27 July 2015 - 05:31 AM

View PostMawai, on 27 July 2015 - 05:16 AM, said:



Alternatively, just think what would happen if instead of catering to the vocal minority who actually want CW ... what would happen if PGI focused on things like PVE/MW5 that other customers want? :)

I am just making the point that MWO has a broad community that has a varied range of interests and CW is something that only appeals to some and not all of the players. If PGI focused on CW to the exclusion of all else ... I would expect to see declining player numbers over time since CW is of interest to only a fraction of players ... and CW would help retain those players but not the rest ... only PGI has any idea exactly how large the CW demographic might be relative to the rest of the population.

As a result, PGI implements a broad range of features that appeals to various groups ..
- 3PV ... I think this one was because IGP insisted on it as an attraction to new players ... PGI was pretty against it then made an about face and the main reason I can think of for that might be because IGP was pulling the strings at the time.
- VOIP ... seeing more use in PUGs at least in my experience .. but it is an important feature to increase the appeal of CW ... if folks in CW aren't using the in game VOIP to coordinate their team ... whether some of them have outside coms or not ... then they are failing ... you don't work together as a team, you stand a much better chance of losing.
- LFG - another feature to enable group play for solo players. Keep in mind that the majority of players drop solo in the PUG queues ... if you want any prayer of greater CW participation then LFG and coms are pre-requisites.
- Faction chat - another feature to increase coordination in CW

Oddly enough all the features you listed were all added to enable CW to work for more players.

Community warfare should be something that offers PVE style gameplay as well. You can give those folks the ability to do things like maintaining supply lines that are being attacked by AI controlled mechs etc...

#19 Midax

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 195 posts

Posted 27 July 2015 - 05:41 AM

Lol. I still have it set to default on. I like to take a short stroll and watch my crosshair bounce with each step. Makes me feel like I'm in a walking mech, not one that roller skates like the first person view does. I go first person after leaving our starting grid square.

Edited by Midax, 27 July 2015 - 05:42 AM.


#20 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 27 July 2015 - 05:42 AM

View PostMidax, on 27 July 2015 - 05:41 AM, said:

Lol. I still have it set to default on. I like to take a short stroll and watch my crosshair bounce with each step. Makes me feel like I'm in a walking neck, not one that roller skates like the first person view does. I go first person after leaving our starting grid square.

I'm sorry, but "walking neck"?
I'm not sure i understand this analogy.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users