

Why 3Rd View Penalty?
#1
Posted 27 July 2015 - 02:55 AM
why?
#2
Posted 27 July 2015 - 03:04 AM
#3
Posted 27 July 2015 - 03:09 AM
#5
Posted 27 July 2015 - 03:17 AM
Honestly, I think this all would have been fine, if we had a "New Player" Queue, where everyone who played in it was similarly as new, otherwise its a giant flashing "KILL ME I'M EASY PREY" sign.
#6
Posted 27 July 2015 - 03:18 AM
#7
Posted 27 July 2015 - 03:26 AM
Lord0fHats, on 27 July 2015 - 03:10 AM, said:
This ^
They put it in game pretty much to shut up all the people constantly asking for it, but beside that very vocal minority, no one else wanted it, including PGI.
Wait, pugs ask for something over and over, get it and either do not use it or complain about it?
Shocking!
Think about how further along CW would be if PGI didn't have to waste time, money, and effort on LFG, VOIP, Faction Chat.
Now the same pugs want a gigantic waste of time, money, and effort for PGI to make them MW5 for offline play.
Zeriniel, on 27 July 2015 - 03:17 AM, said:
Honestly, I think this all would have been fine, if we had a "New Player" Queue, where everyone who played in it was similarly as new, otherwise its a giant flashing "KILL ME I'M EASY PREY" sign.
Yep.
Does nothing more for the game then advertise an easy kill and points.
Oh, and it gives away your teams position, so, your enemy loves it, so keep using it.
#8
Posted 27 July 2015 - 03:31 AM
TWIAFU, on 27 July 2015 - 03:26 AM, said:
Wait, pugs ask for something over and over, get it and either do not use it or complain about it?
Shocking!
Think about how further along CW would be if PGI didn't have to waste time, money, and effort on LFG, VOIP, Faction Chat.
Now the same pugs want a gigantic waste of time, money, and effort for PGI to make them MW5 for offline play.
Yep.
Does nothing more for the game then advertise an easy kill and points.
Oh, and it gives away your teams position, so, your enemy loves it, so keep using it.
Funny thing. The Forum voted against 3PV resoundingly. We did it twice! And we were told that the silent MAJORITY wanted 3PV.

So people who don't say anything asked for something that was voted against by people who do actually talk???


#9
Posted 27 July 2015 - 03:54 AM
#10
Posted 27 July 2015 - 03:57 AM
Lord0fHats, on 27 July 2015 - 03:10 AM, said:
This ^
They put it in game pretty much to shut up all the people constantly asking for it, but beside that very vocal minority, no one else wanted it, including PGI.
too bad it's the default mode set by pgi for every new player
Edited by bad arcade kitty, 27 July 2015 - 03:58 AM.
#11
Posted 27 July 2015 - 04:53 AM
I just give people my copy of MW3 and tell them to run that tutorial before they play.
#12
Posted 27 July 2015 - 04:58 AM
It's a crutch. All crutches should not be advantages. Whining is also a crutch.
#13
Posted 27 July 2015 - 05:01 AM
#14
Posted 27 July 2015 - 05:16 AM
TWIAFU, on 27 July 2015 - 03:26 AM, said:
Wait, pugs ask for something over and over, get it and either do not use it or complain about it?
Shocking!
Think about how further along CW would be if PGI didn't have to waste time, money, and effort on LFG, VOIP, Faction Chat.
Now the same pugs want a gigantic waste of time, money, and effort for PGI to make them MW5 for offline play.
Yep.
Does nothing more for the game then advertise an easy kill and points.
Oh, and it gives away your teams position, so, your enemy loves it, so keep using it.
Alternatively, just think what would happen if instead of catering to the vocal minority who actually want CW ... what would happen if PGI focused on things like PVE/MW5 that other customers want?

I am just making the point that MWO has a broad community that has a varied range of interests and CW is something that only appeals to some and not all of the players. If PGI focused on CW to the exclusion of all else ... I would expect to see declining player numbers over time since CW is of interest to only a fraction of players ... and CW would help retain those players but not the rest ... only PGI has any idea exactly how large the CW demographic might be relative to the rest of the population.
As a result, PGI implements a broad range of features that appeals to various groups ..
- 3PV ... I think this one was because IGP insisted on it as an attraction to new players ... PGI was pretty against it then made an about face and the main reason I can think of for that might be because IGP was pulling the strings at the time.
- VOIP ... seeing more use in PUGs at least in my experience .. but it is an important feature to increase the appeal of CW ... if folks in CW aren't using the in game VOIP to coordinate their team ... whether some of them have outside coms or not ... then they are failing ... you don't work together as a team, you stand a much better chance of losing.
- LFG - another feature to enable group play for solo players. Keep in mind that the majority of players drop solo in the PUG queues ... if you want any prayer of greater CW participation then LFG and coms are pre-requisites.
- Faction chat - another feature to increase coordination in CW
Oddly enough all the features you listed were all added to enable CW to work for more players.
#15
Posted 27 July 2015 - 05:23 AM
It's a nice thing to check your mech and/or camo actually in the field (which can look quite different to the mechbay), make screenshots, videos, etc.
I would even say it needs a way to rotate the camera to see the front of your mech and get rid of all the limitations.
However:
If it poses a balancing problem, it should be only enabled in Training Grounds (and maybe upcoming PvE) but be disabled in any multiplayer match.
Simple as that.
#16
Posted 27 July 2015 - 05:27 AM
#17
Posted 27 July 2015 - 05:28 AM
So switching back and forth is probably the most effective play style.
Edited by MechWarrior5152251, 27 July 2015 - 05:30 AM.
#18
Posted 27 July 2015 - 05:31 AM
Mawai, on 27 July 2015 - 05:16 AM, said:
Alternatively, just think what would happen if instead of catering to the vocal minority who actually want CW ... what would happen if PGI focused on things like PVE/MW5 that other customers want?

I am just making the point that MWO has a broad community that has a varied range of interests and CW is something that only appeals to some and not all of the players. If PGI focused on CW to the exclusion of all else ... I would expect to see declining player numbers over time since CW is of interest to only a fraction of players ... and CW would help retain those players but not the rest ... only PGI has any idea exactly how large the CW demographic might be relative to the rest of the population.
As a result, PGI implements a broad range of features that appeals to various groups ..
- 3PV ... I think this one was because IGP insisted on it as an attraction to new players ... PGI was pretty against it then made an about face and the main reason I can think of for that might be because IGP was pulling the strings at the time.
- VOIP ... seeing more use in PUGs at least in my experience .. but it is an important feature to increase the appeal of CW ... if folks in CW aren't using the in game VOIP to coordinate their team ... whether some of them have outside coms or not ... then they are failing ... you don't work together as a team, you stand a much better chance of losing.
- LFG - another feature to enable group play for solo players. Keep in mind that the majority of players drop solo in the PUG queues ... if you want any prayer of greater CW participation then LFG and coms are pre-requisites.
- Faction chat - another feature to increase coordination in CW
Oddly enough all the features you listed were all added to enable CW to work for more players.
Community warfare should be something that offers PVE style gameplay as well. You can give those folks the ability to do things like maintaining supply lines that are being attacked by AI controlled mechs etc...
#19
Posted 27 July 2015 - 05:41 AM
Edited by Midax, 27 July 2015 - 05:42 AM.
#20
Posted 27 July 2015 - 05:42 AM
Midax, on 27 July 2015 - 05:41 AM, said:
I'm sorry, but "walking neck"?
I'm not sure i understand this analogy.
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