

Mwo With Ps/xbox Controller
#41
Posted 16 July 2015 - 01:44 AM
I dont think many enjoy 11 vs. 12.
#42
Posted 16 July 2015 - 01:50 AM
Erkki, on 16 July 2015 - 01:44 AM, said:
I dont think many enjoy 11 vs. 12.
OR they have a really bad Ping/Frame Rate that getting a good target lock is likely... frustrating. But you just wanna feel better about yourself and insult someone who is still alive, while you are already a spectator.

Edited by Joseph Mallan, 16 July 2015 - 01:51 AM.
#43
Posted 16 July 2015 - 01:55 AM
I understand a joystick (and possibly with a throttle stick) for immersion. I'm sure that would also work ok.
As for a game pad, I just can't see that being useful for this game...or fun for that matter.
#44
Posted 16 July 2015 - 02:00 AM
MeiSooHaityu, on 16 July 2015 - 01:55 AM, said:
....
Using a gamepad usually means that you can sit back and relax because you don't have to put your hands/arms on the table.
#45
Posted 16 July 2015 - 02:02 AM
Hit the Deck, on 16 July 2015 - 02:00 AM, said:
Yeah, I get this... but my experience with a game paddle has been I am moving around a lot more trying to magically get more out of the controller!
#46
Posted 16 July 2015 - 02:03 AM
Joseph Mallan, on 16 July 2015 - 01:50 AM, said:

When did I mention that I have insulted them? Why would I enjoy that?
It happens to be so that its usually possible to spot awful stick/pad players only once one is already dead and gets to observe others.
#47
Posted 16 July 2015 - 02:03 AM
Lucy Lui, on 15 July 2015 - 02:32 PM, said:
I got one for a number of emulators and a few platform titles I have through Steam a while back. I actually thought something was wrong with my keyboard or mouse for a while, since my 'mech torso would always move down and to the left for a time. It was aggravating and I spent quite some time trying to figure out what in the hell they broke in a patch or what was wrong with my system.
Come to find out, I had a binder sitting on top of my controller.
So, in a sense, I did "play" with the controller until I realized I was, then I stopped.
The game is really designed to make pretty good use of the keyboard and mouse.
#48
Posted 16 July 2015 - 02:20 AM
Hit the Deck, on 16 July 2015 - 02:00 AM, said:
I get that for other sorts of games. I use a game pad for games like Euro Truck Simulator 2, Tomb Raider, Assassins Creed, GTAV and other driving or third person games.
But, when it comes to the pinpoint accuracy needed for a first person shooter on PC, it is keyboard and mouse all the way. On consoles I don't have a choice but to use a game pad but those systems also have snap-to auto aim, a PC game doesn't have that so how a player gets accuracy without autoaim with a thumb stick is beyond me.
Yea, PC first person shooters (regardless of on foot or in s machine) just needs a keyboard and mouse. It's a requirement IMO.
#49
Posted 16 July 2015 - 02:24 AM
Erkki, on 16 July 2015 - 02:03 AM, said:
When did I mention that I have insulted them? Why would I enjoy that?
It happens to be so that its usually possible to spot awful stick/pad players only once one is already dead and gets to observe others.
But if you are dead and they are alive... wouldn't that make YOU the Awful Mouse and Keyboard player> After all you are dead before the guy with a joystick!

#50
Posted 16 July 2015 - 02:33 AM
I just would hate to limit my builds like that though, but that is just my personal preference. Variety of builds is what keeps things more interesting to me.
#51
Posted 16 July 2015 - 02:35 AM
Joseph Mallan, on 16 July 2015 - 02:24 AM, said:
But if you are dead and they are alive... wouldn't that make YOU the Awful Mouse and Keyboard player> After all you are dead before the guy with a joystick!

You are now just trolling/flaming. People who do not do anything are burden to their teams. It isnt rocket science.
Surviving longer does not necessarily mean higher contribution (see: players who AFK, hide, avoid contact, run away when rest of the team commits to brawl etc.).
That said it sure is possible to perform well aiming with stick/pad, just considerably more difficult than with a mouse, it takes a lot of practice, and the skill cap is going to be lower(mouse aiming to few pixels at ranges 1000m+ is always going to be quicker than stick/pad).
#52
Posted 16 July 2015 - 02:38 AM
Joseph Mallan, on 16 July 2015 - 02:24 AM, said:
But if you are dead and they are alive... wouldn't that make YOU the Awful Mouse and Keyboard player> After all you are dead before the guy with a joystick!

Leading a game winning push for the price of your own life is more valuable than staying in the back while missing almost every shot. Who dies first has almost nothing to do with your value for the team.
#53
Posted 16 July 2015 - 03:01 AM
#54
Posted 16 July 2015 - 04:15 AM
You litteraly shooting your whole team to leg...
#55
Posted 16 July 2015 - 02:48 PM
the second thing is that all the gamepad stick modules ive played with seem to have atrocious deadzones about the center. some of the higher end ones usually ramp out of the dead zone more smoothly and give you slightly better response.
the only modular thumbstick ive seen that gives a good linear response is the thumbstick in my ch pro throttle. it still requires a small dead zone (in software) to keep it centered, however i still consider it's precision lacking. i dont actually use it in mwo. i did use it in MWLL to move arms independantly of the torso while using a joystick though.
Edited by LordNothing, 16 July 2015 - 02:49 PM.
#56
Posted 16 July 2015 - 02:50 PM
Lucy Lui, on 15 July 2015 - 02:32 PM, said:
I did when my tendonitis flared up last month.
xbox controller, left hand for analog steering, right hand mouse for aim. Map button to your pleasure.
#58
Posted 16 July 2015 - 03:35 PM
Erkki, on 16 July 2015 - 01:32 AM, said:
Sure, if one enjoys immersion, missing shots, losing matches and is not bothered by being mostly a hindrance to ones own team unless playing a LRM/SRM/Streak boat then by all means use a game pad/stick for aiming.
For some of us good part of the enjoyment comes from things other than graphics/sounds/other kinds of immersion: learning new stuff and doing ones best(within limits of course, as in not being too serious about it) and working together in trying to win matches in a team game. I guess it could be called good sportsmanship.
You assume that every player that uses a joystick is a hindrance to their team, and always misses, etc. While, absolutely without question the mouse allows quicker snap shots with more accuracy at long range, there is a lot more to the game than that single playstyle. Barring that, and ultra-high level play (which I will wager you are not a part of), there is plenty of room for skilled joystick usage to be effective. Sure, there is a learning curve, but the matchmaker should place you with opponents of similar ability.
Either that or all the KB/mouse players in matches where I have gotten the highest damage and kills really ought to be ashamed of themselves....
It really saddens me to see people so ANGRY at other players in what is essentially an online arena shoot-em up game with no real comptetitive scene. Not to mention the fact that you do not usually know who is and is not using a joystick in the game.
#59
Posted 16 July 2015 - 04:26 PM
"How to know your game has stepped over the line from battletech to CoD"
Heh, all kidding aside though, to each their own. Just know you prolly shouldnt tell people you are using "not a mouse" unless you wrecked it in the match or they will chastise you mightily for any tiny mishap.
If you can joystick it or CoD style XboxYO! controler your way to a win, good on you have fun.
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