

Ecm Change Feedback
#301
Posted 16 July 2015 - 02:22 AM
#302
Posted 16 July 2015 - 02:28 AM
It was also recently mentioned that sensor ranges might change. That is also excellent news, because lights need to see more to be able to scout properly in your new larger maps without being detected by the enemy.
Now if you would add to these changes the ability to have PASSIVE and ACTIVE radar, the Information Warfare would start to be in pretty good shape.
Edited by Rasc4l, 16 July 2015 - 02:28 AM.
#303
Posted 16 July 2015 - 02:46 AM
#304
Posted 16 July 2015 - 02:48 AM
#305
Posted 16 July 2015 - 02:50 AM
#306
Posted 16 July 2015 - 02:55 AM
ECM prevents sensor locks at all ranges, out to infinity if not countered.
BAP counters ECM out to its max range.
If ECM friendly bubble is reduced, that has zero effect on the actual mech that carries the ECM.
If BAP range is reduced, Streaks will only be able to lock onto ECM mechs at the new, reduced range of BAP - meaning the streak mech will need to get closer to fire, and lose lock easier.
I think that they should reduce the range of the ECM bubble as noted, but NOT reduce the range at which it is countered by BAP.
#307
Posted 16 July 2015 - 03:02 AM
Cody Furlong, on 15 July 2015 - 05:38 PM, said:
That we will.
We will also still see "nerf ECM" from the same people we do now after the change.
Will still have to hit the J key to be effective.
And role warfare coming! That excites and scares me. Excites me because, well, Role Warfare! Scares me because people complain now that we have objectives in game modes, cannot think how bad it will be when people have roles to fill.
Cannot imagine how bad it will get when a solo player has a role in support of the team when they refuse to be team players.
#308
Posted 16 July 2015 - 03:16 AM
Stop me if we've heard this one before?
Honestly Paul, you guys redefine the very concept of 'heel dragging'. You make the US Congress look like a hive of productivity.
We whales aren't going to keep buying Mech Packs forever when there is so little progress on fixing longstanding fundamental game mechanics.
I have ENOUGH Mechs. I've been waiting 3 years for MORE GAME.
/shakes head and logs off.
Edited by Appogee, 16 July 2015 - 03:33 AM.
#309
Posted 16 July 2015 - 03:24 AM
I also suspect well see a larger number of people leaving the game due to the level of LRM / Streak spam that fallows, same as under LRMaggeddon.
#310
Posted 16 July 2015 - 03:28 AM
Ace Selin, on 16 July 2015 - 03:24 AM, said:
I also suspect well see a larger number of people leaving the game due to the level of LRM / Streak spam that fallows, same as under LRMaggeddon.
Simple solution, stay out of pug queue.

#311
Posted 16 July 2015 - 03:34 AM
Tastian, on 15 July 2015 - 02:50 PM, said:
Agree with the above quote, taking ECM alone should not be done, we all need to know what PGI has in mind and start to debate this. I know I have quoted the post link below, but i feel that this is a very well thought out fix for a lot of problems, and i think this will add a lot to the game. The post is a bit of a wall of text but believe me well worth the read.
http://mwomercs.com/...cm-and-sensors/
#312
Posted 16 July 2015 - 03:38 AM
#313
Posted 16 July 2015 - 03:46 AM
Eden Blackheaven, on 16 July 2015 - 03:38 AM, said:
Ideally? Yes. Realistically? No, thank you. That is one aspect of the game that really should never change. We need target sharing right now. It's hard enough to herd a team of cats in a proper direction when they do see the enemy locations. Making it impossible for them to see it without mounting giant C3 components is not good.
#314
Posted 16 July 2015 - 03:49 AM
ECM wouldn't need the range cut...if it just worked the way it was supposed to instead of a free umbrella of null-sig armor...
But... at least there was a *nerf* and "ECM" in the same post...
Edited by Livewyr, 16 July 2015 - 03:51 AM.
#315
Posted 16 July 2015 - 03:51 AM
I've got used to playing with a lot of ECM-cloaking on the battlefield, but it still annoys me when I've died primarily because the entire enemy team are hidden rather than any clear tactical error on my part, or I've taken a primarily LRM-based mech build and been useless to my team as a result. Closing the bubble down somewhat would make matches against ECM-heavy opposition far more interesting.
#316
Posted 16 July 2015 - 03:53 AM
Widowmaker1981, on 16 July 2015 - 02:55 AM, said:
ECM prevents sensor locks at all ranges, out to infinity if not countered.
BAP counters ECM out to its max range.
If ECM friendly bubble is reduced, that has zero effect on the actual mech that carries the ECM.
If BAP range is reduced, Streaks will only be able to lock onto ECM mechs at the new, reduced range of BAP - meaning the streak mech will need to get closer to fire, and lose lock easier.
I think that they should reduce the range of the ECM bubble as noted, but NOT reduce the range at which it is countered by BAP.
and you forgot, with less ECM range, the lights can ninja even more because the "low signal" indicator will appear a lot later. Which makes the ecm carrying mech even more stealthed as before.
#317
Posted 16 July 2015 - 04:08 AM
Lily from animove, on 16 July 2015 - 03:53 AM, said:
and you forgot, with less ECM range, the lights can ninja even more because the "low signal" indicator will appear a lot later. Which makes the ecm carrying mech even more stealthed as before.
Edited by SgtMagor, 16 July 2015 - 04:08 AM.
#318
Posted 16 July 2015 - 04:10 AM
#319
Posted 16 July 2015 - 04:26 AM
60m would be better though, and carrier effect only would be best.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users